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Ambermoon

Ambermoon is a video game in the role-playing (rpg) genre developed by Thalion Software GmbH and published by Thalion Software GmbH originally released in 1993. It is currently playable on Amiga.
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Description Ambermoon

Ambermoon is the second game in Thalion's Amber trilogy, which was never completed and was started by Amberstar. The sequel is set more than half a century after the first game, the world of Lyramion is just beginning to recover from the destruction caused by the collapse of the red moon. The original protagonist is a dying old man at the beginning of the game. He summons his grandson and tells him of a vision he has had, of an old friend who supposedly died over forty years ago and who warned him of a great evil rising again. He sends the young man to find that old friend and find out what's behind that vision.

In terms of gameplay, Ambermoon is similar to its predecessor. The player initially controls only the main character, being able to choose between a male and female protagonist with several portraits each, but without being able to customize them at that point. During the course of the game, additional characters can be recruited from various locations in Lyramion; up to six form an active party that engages in combat. All characters can train their physical attributes with specific NPCs in various towns, while some can also purchase, learn and cast offensive, support and healing magic spells.

As in Amberstar, the game world is divided into two modes. Traveling around the world and most of the house interiors are presented in 2D, while most of the dungeons and some other areas are in first-person 3D. Unlike the previous game, with its Dungeon Master-like 'step-by-step' movement, the sequel has a true 3D engine with textured floors and ceilings. Combat is initiated when the player-controlled party comes into contact with a hostile creature; in some cases the player is given the option to avoid combat. Battles are turn-based and tactical, with characters moving on a grid. Group formation and movement play an important role in the outcome of battles. There are no enemies during world exploration, and most of them do not respawn.

The game takes place mainly on the various islands that make up Lyramion. Over the course of the game, the player acquires various means of transportation, including a witch's broom and a giant eagle that can carry the party across the world. While there are many specific tasks that must be accomplished to complete the game, there are also optional locations and quests. Some tasks require interaction with objects and puzzle solving. The game features a day and night cycle that can affect the visibility and schedules of NPCs. Objects can break or wear out, requiring a repairman to fix them. Characters get tired and need to rest periodically, recovering lost life points if the player has procured rations. Torches or flashlights can be used to illuminate dark areas.

The interface is virtually identical to that of Amberstar; moving is done with the numeric keypad and toggling the keyboard keys between movement and actions (look, talk, use, etc. ) with the enter key. The same can be done with the mouse; left-clicking a button performs the corresponding action, while right-clicking toggles the movement/action modes.

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Technical information

Year: 1993 Platform: Amiga Country of release: Germany Genre: Role-Playing (RPG) Publisher: Thalion Software GmbH Developer: Thalion Software GmbH
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