Autobahn
Autobahn is a video game in the racing / driving genre and published by Tynesoft Computer Software originally released in 1985. It is currently playable on Commodore 16, Plus/4.
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Description Autobahn
Released in 1985, Autobahn was a groundbreaking game for the Commodore 16 and Plus/4 systems. Developed by Cosmi between their popular game titles "Olympic Decathlon" and "Gyron", Autobahn offered players a unique gaming experience in the genre of racing games. With its fast-paced action, realistic graphics, and challenging gameplay, Autobahn quickly became a hit among Commodore users.
The premise of Autobahn was fairly simple - players took on the role of a race car driver, navigating through a maze of winding roads and high-speed highways. However, what made this game stand out was its attention to detail. The graphics were surprisingly advanced for the time, featuring vibrant colors and smooth animations that gave players the feeling of actually being behind the wheel of a race car. The controls were also very responsive, making it easy for players to maneuver their vehicle through the various obstacles and challenges on the track.
One of the most impressive features of Autobahn was its AI system. The game featured a variety of computer-controlled cars that were constantly vying for the top spot. These AI cars were not only well-programmed, but they also had unique driving styles and behaviors, making the game feel more realistic and unpredictable. This added an extra level of challenge for players, as they had to contend with not only the track's obstacles but also the aggressive behavior of their opponents.
In addition to the single-player mode, Autobahn also offered a two-player split-screen mode. This was a rare feature at the time, and it allowed players to compete against their friends in real-time, adding a fun and competitive element to the game. Whether it was trying to beat each other's best lap times or engaging in a full-on race, the two-player mode added hours of replay value to the already addictive gameplay.
The game also had a variety of difficulty levels, catering to both casual and hardcore gamers. Furthermore, Autobahn featured a high score system, allowing players to compete against themselves and others for the top spot. This added an extra layer of competition and motivation to keep playing and improving one's skills.
Autobahn was also one of the first racing games to offer different types of terrain for players to race on. From city streets to rocky mountains, each track presented its own set of challenges, requiring players to adapt their driving style and strategy accordingly. This feature not only kept the game interesting and diverse but also added a sense of exploration and adventure to the gameplay.
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Technical information
Year:
1985
Platform:
Commodore 16, Plus/4
Country of release:
United Kingdom
Genre:
Racing / Driving
Publisher:
Tynesoft Computer Software