Computer Conflict is a video game in the strategy genre developed by Strategic Simulations, Inc. and published by Strategic Simulations, Inc. originally released in 1980. It is currently playable on Apple II.
In the year 1980, a game was released that would revolutionize the world of computer gaming. That game was Computer Conflict, and it was designed for the iconic Apple II computer. Developed by Intelligent Systems, this game was a pioneer in the strategy genre, and its influence can still be seen in modern titles to this day.
Computer Conflict was set in a futuristic world where two powerful nations, Redland and BlueStar, were at war with each other. The players took on the role of a commander of one of these nations and were tasked with defeating the enemy using a combination of strategy, resource management, and combat tactics. The game featured turn-based gameplay, allowing players to carefully plan and execute their moves, making every decision count.
One of the most notable features of Computer Conflict was its advanced artificial intelligence. Instead of following a predetermined path, the enemies in this game adapted and reacted to the players' actions, making each playthrough unique and challenging. This was a groundbreaking feature at the time, as most games had simple and predictable AI. It added a level of depth and immersion to the gameplay, keeping players on their toes and requiring them to constantly adapt their strategies.
The game also featured a robust economic system, where players had to manage their resources effectively to build their armies, factories, and research facilities. The player could choose to focus on military dominance, economic growth, or technological advancements, creating a diverse and dynamic gameplay experience. Each decision had consequences and could either bring the player closer to victory or lead to defeat.
Computer Conflict also had stunning graphics and sound for its time. The game utilized the full capabilities of the Apple II computer, with detailed unit models, intricate maps, and immersive sound effects. This added to the game's overall immersiveness, making players feel like they were truly commanding an army in a futuristic world.
Due to its complexity and depth, Computer Conflict was not a game that could be easily mastered. It required strategic thinking, careful planning, and quick reflexes to be successful. This made it a hit among hardcore gamers who were looking for a challenge. It also laid the foundation for future strategy games, showcasing the potential of the genre.
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Year:
1980 Platform:
Apple II Country of release:
United States Genre:StrategyPublisher:
Strategic Simulations, Inc. Developer:
Strategic Simulations, Inc.