Menu

Games developed by 3D People s.r.o.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Air Conflicts: Air Battles of World War II

Windows 2006
Air Conflicts: Air Battles of World War II landed on Windows in 2006, arriving at a moment when flight simulators were increasingly courting casual players with cinematic flair. The game positions itself as an action oriented experience rather than a strict simulator, inviting pilots into a brisk sequence of aerial engagements across a handful of theaters from the war era. Its presentation leans into bright explosions, smoky trails, and fast paced chases rather than hyper realistic ballistics. Players are introduced to a campaign that rewards quick reflexes and tactical positioning, offering an accessible doorway into the chaos and glory of dogfights. Core mechanics revolve around a streamlined flight model that favors maneuverability and timing over full throttle realism. Controls can be adapted to keyboard and mouse or a compatible joystick, which helps in pulling tight turns and lining up shots during strafing runs. Aircraft selection ranges from nimble fighters to sturdy escorts, each with its own handling quirks and armament options. Missions unfold as brief skirmishes or extended sorties featuring escort duties, interception sweeps, and bombing assignments. The progression system encourages replay through score targets and mission variations, nudging players toward mastering routes, altitude windows, and enemy flanks. On the visual front the title leverages the era's palette with sunlit skies, puffy clouds, and distant silhouettes of bombers weaving through contrails. Textures aim for crisp tiles and weathering while the action stays readable during frantic exchanges. The soundscape pairs rumbling engines, machine gun chatter, and ground explosions into a cohesive racket that sells the intensity of aerial combat. Interfaces keep information concise yet informative, showing headers for speed, altitude, and ammunition without overwhelming newcomers. Level design threads together varied theaters with landmark targets, supply convoys, and anti aircraft emplacements to punctuate every skirmish. While it may not have dethroned giants in the flight sim genre, the title carved a niche for players seeking excitement without rote simulation. Its approachable design lowered the barrier for newcomers and offered a pleasantly paced alternative to more austere rivals. Some critics pointed to simplified physics and a handful of repetitive mission patterns as drawbacks, yet the overall tempo and cinematic presentation won admiration for capturing the thrill of wartime aerial exploits. In retrospect the game stands as a snapshot of mid decade ambition a bridge between arcade pulse and simulation curiosity that would influence later projects. Its legacy echoes in later titles chasing momentum.

Attack on Pearl Harbor

Windows 2007
Attack on Pearl Harbor, released in 2007 for Windows platforms, is an enthralling flight simulation game that plunges players into one of the most legendary military confrontations in history. Set during the infamous attack on December 7, 1941, the game allows participants to take command of various aircraft, showcasing the tension and adrenaline of aerial combat. Blending history with action, it not only entertains but also serves as a tribute to the courage of those involved in this pivotal event. The graphics in Attack on Pearl Harbor are commendable for its time, rendering the stunning Hawaiian coastline alongside intricately designed aircraft. Players can fly Japanese Zero fighters or American Warhawks, each providing distinct experiences with varying strengths and weaknesses. A well-executed weather system immerses participants further, as changing environmental conditions can impact visibility and maneuverability. This attention to detail enhances the overall thrill, illuminating the complexities of aerial warfare during World War II. Gameplay encompasses various missions that compel players to engage in strategic planning and quick reflexes. Each task offers unique challenges, from executing bombing runs against ships to engaging in dogfights with enemy aviators. Players must navigate through enemy defenses, employing tactics that mimic real-life aerial combat strategies. With multiple levels of difficulty available, the game accommodates a broad spectrum of players, from casual gamers seeking entertainment to seasoned veterans desiring a thorough challenge. An engaging single-player campaign is complemented by a dynamic multiplayer experience, enabling friends to join forces or compete against one another. This feature augments the enjoyment, facilitating camaraderie and rivalry, reminiscent of the teamwork exhibited during actual military operations. The social aspect creates a shared experience that enhances the game's longevity, encouraging players to return and refine their skills against other human opponents. Beyond its entertainment value, Attack on Pearl Harbor serves as a poignant reminder of the sacrifices made during wartime. The game balances thrilling gameplay with sobering reflections on the consequences of conflict, prompting players to consider the broader historical narrative. By incorporating real events into its structure, it provides an avenue for learning about the past while indulging in exhilarating gameplay.

Heretic Kingdoms: The Inquisition

Windows 2004
Heretic Kingdoms: The Inquisition takes place in a land where religion is illegal and the Inquisitors do their best to destroy it. Since the GodSlayer sword was used to destroy the God of Earth, religion became taboo. In the following years, the sword was used by the descendants of the man who killed the Earth God to control the lands. Through sacrifices to appease the sword's hunger for blood, the descendants worked to rule through tyranny. Eventually, these descendants were defeated and the sword was left in the hands of the monks. This is where your story begins. You are marked with a God Symbol (a mark that some people have from birth that marks them as capable of becoming mages) and you are an Inquisitor mage. You have been sent to destroy the GodSlayer sword, but when you arrive, it has been stolen. Thus begins your main mission . . capture and destroy the sword. The game is a typical isometric RPG, but with many features not seen in other games of this genre. Each equippable item has a tuning. If you use the item long enough, you will learn that attunement. Attunements can be magical abilities or skills. To learn all the attunements, you will have to use all the items you find. This makes it important to use everything you find instead of sticking to a single weapon/armor combination. Your character has a limited number of attunement slots that can be active at the same time. As you gain levels, this number will increase a bit. It will be up to you to decide which attunements you want to have active at any given time. For example, if you plan to use a fire sword, you will want to use an attunement to add fire damage to your sword. Having an active attunement to add lightning damage (air magic) to your weapon will not help, as the types of magic are different. One of the most important features of the game is the Dream World. This alternate world can only be accessed for short periods of time (unless you use the Dream Form attunement). In this world, you will find bonuses that will help your stats, as well as dangers. Ghosts are found in this world, as well as werewolves and other creatures. Most creatures and people can only be seen in either the real world or the dream world, and not both. This can make switching worlds a way to escape danger. As you gain experience, you will want to upgrade your main skills (melee, ranged attack, magic, etc. ). These skills start with an F (think school grades), and can be upgraded from there for every 100 points of improvement. You will have the opportunity to upgrade 800 points when you create your character. One last unique feature to mention is that healing items never disappear. However, you will lose maximum HP every time you use them. The maximum HP will remain lost until you rest at a bonfire, inn or in your house (if you have purchased one). Expect your actions to have consequences as the game reacts to your actions. Choose the path of good or evil and expect to get different reactions from others. Your path will determine the end of the game, among 6 different endings. The gameplay is similar to other games of this genre. You will have to explore the world around you, talk to NPCs, improve your stats and skills, and fight enemies in real time.
×