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Games developed by 7FX, s.r.o.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Loco Mania

Windows 2006
In 2006 a small Windows title called Loco Mania delivered a brisk dose of color and puzzle play to casual gamers. The premise centers on a railway world where locomotives race along a maze of rails as players arrange the metal arteries to deliver cargo on time. The game eschews heavy story in favor of brisk challenge, inviting quick decisions and confident pattern recognition. Its bite sized missions fit nicely into spare moments, yet the deeper levels reward persistence with a satisfying sense of mastery. The visual design leans into cartoonish charm, with bright palettes, chunky sprites, and animated steam that lends a playful pace to each level. The soundtrack is upbeat and unobtrusive, providing momentum without drowning out the player. Designed for accessibility, the early stages teach fundamentals through gentle nudges, while later puzzles demand planning and experimentation. The overall presentation feels optimistic and welcoming, a hallmark of mid decade casual titles that aimed to attract both families and solo players. At its core, the title tests spatial reasoning and timing. Players must manage a growing network of routes, juggling multiple trains as they approach junctions, intersections, and crossings. The challenge scales gradually, introducing new constraints such as tighter timers or more complex track layouts. Achieving three stars or completing a level under a par becomes a satisfying achievement, nudging completionists toward the next hurdle. In its best moments, the game achieves a rare balance between intuition and methodical problem solving. With hundreds of levels across various environments, the game sustains engagement by offering constant variety. Some stages emphasize speed, others emphasize precision, and a few mix both elements into cunning puzzles. Replay value arises from alternate strategies and hidden routes that encourage experimentation rather than brute force. The controls feel responsive, letting improvisation flourish as players discover clever shortcuts long after the first playthrough. This release stands as a quintessential example of early 2000s Windows casual offerings. Its approachable premise and polished execution made it accessible to newcomers while still providing a legitimate challenge for puzzle veterans. Though not a blockbuster, this release cultivated a small but devoted community that still remembers its whistle and cheerful churn. For fans of train-themed challenges, this release remains a fond reminder of a period when digital entertainment embraced approachable, brainy fun. Its jubilant tempo and approachable mystery make it a memorable waypoint in the era of casual PC gaming.

Rapid Gunner: Tactical Shooter

Windows 2004
Rapid Gunner Tactical Shooter is a first-person shooter game; eight missions to find and eliminate all targets in the shortest possible time without hitting civilians. Levels include a warehouse, an airplane and a parking lot. A variety of weapons are available.

US Special Forces: Team Factor

Windows 2002
US Special Forces: Team Factor is a 2002 Windows game developed by American studio Zombie Studios and published by Crave Entertainment. The game is a tactical shooter which puts the player in control of a team of four American special forces soldiers. The player can choose from a variety of real-world weapons and equipment, and must complete missions using stealth, planning and teamwork. The game received generally positive reviews from critics, with praise for its realism, graphics and sound design. However, some reviewers criticised the artificial intelligence of the enemy soldiers, and the lack of variety in the missions. US Special Forces: Team Factor is set in the near future, and sees the player controlling a team of four American special forces soldiers. The team can be customised with a variety of real-world weapons and equipment, and must complete missions using stealth, planning and teamwork. The missions are set in a variety of locations, including deserts, forests and urban areas. The game was developed by American studio Zombie Studios, and published by Crave Entertainment. It was released for Windows in 2002.
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