Games developed by Abacus
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Cannonade
In this real-time puzzle game, the objective is to guide a bouncing ball around the playing field to the exit hole. The player controls a cannon, which can be moved along the perimeter walls, and fires it to manipulate the ball and other objects on the screen. When the ball hits an obstacle, it bounces in the direction from which it came, and the absorption of a cannon hit will cause it to match the direction of the shot.
To complicate this simple premise, each level is littered with objects to move, rearrange, use, or avoid to create a safe path to the exit. Some walls will simply block the ball; others will also block the player's shots. Breakable blocks will give way after a few collisions, and colored squares can be moved and combined with others of the same color. Other tiles will hold the ball in place, make it change direction, teleport it to another location, or destroy it completely.
Some levels are timed (beat the clock or lose the ball), others are not. Every other level a password is provided, which can be entered later to continue from the same point.