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Games developed by Abalone

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Mutant League Hockey

Genesis 1994
Mutant League Hockey is a violent field hockey game in the same series as Mutant League Football. There are 23 bizarre field hockey teams to choose from, with players consisting of zombies, skeletons, trolls and robots. The arenas are equally bizarre, with hidden bottomless pits, mines placed under the ice, spikes and a 'Demon Net' that functions as a goalie biting up and down and devouring the puck. The game plays similarly to regular field hockey, except in this game your players can pick up chainsaws, maces, axes, etc. to use against the competition. It's a bloody game, with opponents exploding into piles of goo (or circuits if they're a robot) when they get too badly injured. The player can perform special moves, such as an exploding puck or a jailbreak and attack the goalie. The game also has fight sequences if two players decide to get into a fight. The game comes with multiplayer and a playoff series, full stats for your players and instant replays.

X-Perts

Genesis 1996
X-Perts is a spin-off of the Eternal Champions series. The game's plot is based on an alternate timeline, in which the assassin Shadow Yamoto, was not killed by the Black Orchid in 1993. She formed an anti-corruption group, the X-Perts, in revenge for an attempt on her life. Meanwhile, a group of terrorists took over an underwater research lab called AQUA, threatening to detonate a device that will destroy the entire Earth. . . . In this side-scrolling action game, the player controls Shadow and two sidekicks, switching between them. Each character can execute unique fighting moves and possesses specific abilities. The game takes place entirely in the lab; the player uses a special RECOM screen to control the location of the characters in the various areas of the lab, as well as all mission objectives, enemies, robots in the facility and other hazards. In addition to fighting enemies, the player can also activate tasks for mission objectives. The time it takes to complete a task is based on the strength of the characters' engineering or computer skills. Some side missions allow for upgrading the characters' personal weapons. Characters can also use so-called 'torture moves', unique to each character, to gain information from enemies instead of killing them. This is sometimes necessary for mission objectives. However, if not executed correctly, it would instantly kill the enemy instead. When the player leaves one character to activate another, it would continue to perform its task until attacked by enemies, and would automatically defend itself, but to a lesser extent than if it were controlled directly by the player. The game is divided into chapters (save points). and each chapter recalls the state of the entire laboratory environment (enemies, flooded areas, broken power grids, hacked computers and active force fields).
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