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Games developed by Ad Games

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Die Welt

DOS 1996
Die Welt was a pioneering DOS game released in 1996 that explored interactive fiction narratives. The game tasked players with exploring an odd robotic world inhabited by machines and robots. Players must navigate their way through ethical quandaries, puzzles, and mysterious technologies to find a way home. The world of Die Welt was a stunningly rendered dystopia, one that combined subversive politics with an imaginative fiction landscape. The art direction was incredibly detailed and almost surreal at points, depicting a mechanical landscape with functioning vehicles, machines, and puzzles. The game's puzzling and ethical challenges were fair but intricate, demanding the player to traverse unfamiliar territories and surprise enemies in order to progress. Die Welt was full of unique and interesting characters, including a talking automaton protagonist and a villainous spider-like robot. Even more so than the ethically charged puzzles, these characters demonstrated the game's ability to blend AI technology with narrative storytelling. It was rare to find such an effective combination of these elements, as many games at this time merely focused on the computer technologies and mechanics of their worlds. Die Welt was a major success following its 1996 release. The allure of exploring a robotic dystopia earned its developers a BBC game of the month award. Furthermore, this success broke boundaries that many developers believed were impossible. As such, Die Welt is considered a pivotal moment in video game history as it demonstrated the potential of interactive fiction gaming and immersive stories. The legacy of Die Welt is still felt to this day. Its impact on other developers is undeniable, helping create an entire genre of games based around interactive fiction. With its impressive graphics, vivid characters, and unique puzzles, Die Welt stands as an impressive testament to gaming’s technical capabilities and its immersive narratives.

Kalli & Co.

DOS 1994
Kalli & Co. is an advergame that puts the player behind the wheel of a Volkswagen Golf. The objective is to drive along a road as far as possible. To make this task more difficult, the road is full of obstacles such as oil stains or balls rolling down the street that must be avoided, as any contact with them means the end of the race instantly. Additional four-leaf clovers can be collected by driving over them, which gives the car driver extra points. After the race, if the result was good enough, the scores can be entered into a high score list.

Surfen mit der jungen Fa

DOS 1995
In Surfen mit der jungen Fa (German, Surfing with the young Fa) the player takes the role of a female surfer surfing the coastal waters. The goal is to get as far as possible. The water is full of obstacles such as rocks, sharks and whirlpools. While the former are to be avoided, as any contact with them means the end of the game, the whirlpools only alter your direction. The player has no influence on the speed, which increases the further Fa goes. Along the way there are beach balls floating in the water that can be collected for extra points. When the score is high enough you can enter a high score list. Surfen mit der jungen Fa is an advertising game for the sanitary ware company Henkel.

Vision: The 5 Dimension Utopia

DOS, Amiga 1992
Released in 1992, Vision: The 5 Dimension Utopia is a unique gem in the landscape of early DOS gaming, showcasing the creative possibilities of interactive storytelling. Developed by the little-known but innovative studio, Visionary Games, this title stands apart with its imaginative premise and innovative gameplay mechanics. In a time when the gaming industry was still exploring the boundaries of multimedia experiences, Vision took players on an extraordinary journey through a vibrant and intricately designed world, often regarded as a precursor to the adventure and role-playing genres that would later flourish. Set in the mystical realm of Dimension X, players step into the shoes of a spirited protagonist tasked with uncovering the secrets of a previously undiscovered utopia. Players navigate richly woven narratives and confront a tapestry of challenges, all while experiencing a delightful balance of puzzle-solving and combat. The science fiction inspired storyline unfolds as players interact with an assortment of characters, each imbued with their motivations and story arcs, enhancing the immersive experience. The graphics, while limited by the era's technology, were distinct and filled with vibrant colors, offering an engaging visual feast amid the pixelated constraints inherent in DOS games. What genuinely sets Vision apart is its commitment to player agency. Unlike many contemporaries that dictated the flow of gameplay, this title allowed players to make substantive choices that affected the outcome of their journey. The game effectively employed branching narratives, where decisions could lead to remarkable triumphs or disheartening failures, reinforcing the notion that every action carries weight. This unique approach cultivated a sense of investment in the unfolding story, rendering each player’s experience decidedly personal and influential. Moreover, the soundtrack and sound effects contributed significantly to the atmosphere, showcasing an early understanding of audio’s role in gameplay. The ambient sounds and evocative musical compositions added depth to an already engaging environment, drawing players further into the dimensional tapestry. This attention to detail in sensory immersion provided a multidimensional experience that resonated with adventurous gamers eager to explore unchartered territories. Vision: The 5 Dimension Utopia encapsulates the essence of a daring endeavor. It championed narrative complexity, user choice, and an engaging aesthetic in an era brimming with potential yet often limited by technology. Though it may not have achieved the mainstream success of other titles at the time, its legacy endures among enthusiasts who appreciate the innovative spirit it represented. This game remains a fascinating chapter in the history of interactive entertainment, challenging future developers to think bigger and bolder while crafting their own gaming realms.

VW Sharan: Pack 'n Puzzle

DOS 1995
VW Sharan: Pack 'n Puzzle is an advergame made to promote the first generation Volkswagen Sharan. The goal is to pack things (people, animals, objects) into the van and arrange them so that everything fits. Some things must be combined to take up less space in the car, for example, you can put a small child in a baby carriage. There are five levels in total. The idea is to show how much space the Sharan offers.
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