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Games developed by Adept Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

God of Thunder

DOS 1993
God of Thunder is a gorgeous Zelda-style puzzle game from Adept Software, a little-known development group. Ron Davis led the programming team, and Jason Blochowiak (of Commander Keen and Wolfenstein 3D) helped with programming. As the story goes, your father, Odin, is the ruler of all the earth. But, every several thousand years, he must enter Odinsleep to regain and recharge his powers. While in Odin's sleep, your evil twin brother, Loki, takes over the earth. With Odin able to communicate with you, but still without the power of Odinsleep, you, Thor, are summoned to destroy Loki and his evil cronies and reclaim the earth in Odin's name using this magical hammer that magically returns to you each time you throw it. The graphics are primitive for the time, especially when games that are 5 years older than this one sweep it (Monkey Island comes to mind), but the frantic puzzles and gameplay are enough to keep even the most experienced puzzlers stumped. Another slight problem is that the AI could have been a little better (for example, if you get ahead of a guard, he'll shoot arrows at you, but he keeps shifting his patrol to find you), but other than that, it's a fantastic game that console fans will find quite familiar.

Jetpack

DOS 1993
Jetpack, a whimsical creation released in 1993, takes players on an exhilarating journey through vibrant, pixelated landscapes filled with adventure and discovery. Developed by Tynesoft, this classic DOS game invites players to don their jetpack and navigate various levels filled with obstacles, treasures, and alien adversaries. The unique premise revolves around the simple but addictive premise of collecting all available fuel canisters to progress while relying on jetpack mechanics to traverse terrain. The game's charming graphics and sound effects create an immersive atmosphere that echoes the early '90s gaming scene. Each level presents players with a combination of platforming challenges and strategic exploration, all while harnessing the power of gravity and boosting thrust. As players glide through each stage, they engage in physics-based movement, requiring not only dexterity but also foresight to avoid pitfalls and enemy encounters. The varied landscapes—from lush jungles to industrial warehouses—add a layer of excitement and variety, keeping players immersed in the engaging experiences Jetpack has to offer. One of the standout features of Jetpack is its level editor, which allows players to create and share their own custom maps. This innovative tool extended the game’s lifespan significantly, transforming it from a series of pre-defined challenges into a canvas for creativity. Enthusiast communities flourished around sharing user-generated content, allowing for an endless well of new adventures and ensuring the game remained relevant long after its initial release. The ability to mold experiences catered to individual preferences truly set Jetpack apart from its contemporaries. Jetpack’s simple premise belies the intricate design and difficulty curve that keeps players returning for more. The addictive nature stems from the constant pursuit of better scores and faster completion times, a challenge that appeals to both casual gamers and dedicated completionists. The balance of challenge and accessibility makes it an enduring title, admired by both nostalgic veterans and newcomers exploring classic gaming gems. Its legacy is evident as well, influencing a plethora of platformers that followed. The mix of frantic maneuvering combined with puzzle elements laid the groundwork for future titles in the genre. With a dedicated fan base that celebrates its charm and clever design, Jetpack remains a memorable entry in the annals of DOS gaming history, cherished by those who experienced its unique blend of fun and challenge.

Squarez Deluxe!

DOS 1993
Squarez is similar to Tetris in that you must assemble sets of blocks in specific patterns to make them disappear and make room for more blocks (repeating ad infinitum if you're lucky or skilled). Unlike the vertical action of Tetris, Squarez plays horizontally, and instead of lines you seek to assemble 3x3 squares of blocks (hmm, might as well be called bloxz or something. . . . ). In addition to the regular, non-compromising, though not evil, normal blocks, there are also numerous special blocks, with both beneficial and not-so-beneficial effects. Many of them are fun especially in two-player mode. I have to warn you that this game is very addictive and the two-player mode is also quite fun. However, there is one design flaw: instead of counting the players' normal points, the game should keep track of games won or something more original, as it's quite boring when the other player loses and you expect the other one to just continue with his. But never mind, you can always press ESC and start another one (and keep score manually, by the way). So this game is highly recommended.
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