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Games developed by AIM

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Fausseté Amour

Fausseté Amour is a 1993 TurboGrafx CD game developed by NEC Avenue. It is a visual novel/ dating sim in which the player takes the role of a young man named Satoru. The game takes place in the fictional town of Futaba, and the player must navigate Satoru through his everyday life and his relationships with the various women he meets. The player is presented with choices throughout the game which will affect the outcome of the story. The game features multiple endings, and the player’s choices will determine which ending they get. Fausseté Amour was well-received upon release, and is considered one of the classic TurboGrafx CD games. It is also one of the few dating sims that were released in the West. The game is notable for its mature themes and its handling of relationships. It is a departure from the usual light-hearted tone of most dating sims, and it deals with topics such as love, sex, and betrayal. Fausseté Amour is a must-play for fans of visual novels and dating sims. It is a unique and well-written game that deals with mature themes in a way that is both honest and respectful.

Honō no Tōkyūji: Dodge Danpei

Honō no Tōkyūji: Dodge Danpei brings the fiery world of Tetsuhiro Koshita’s dodgeball manga to the TurboGrafx-16 in a fast-moving sports action game released in 1992. Players take control of Danpei and his teammates as they battle rival school teams in a succession of increasingly demanding matches. The presentation follows the series’ energetic school-sports atmosphere, with determined players, spirited opponents, and dramatic contests providing the framework for the action. Each match is played on a compact court divided between two opposing teams. The basic objective is to strike rival players with the ball while avoiding incoming throws and protecting teammates. A successful hit removes a player from the active court, while a clean catch can turn defense into an immediate counterattack. Positioning is important, as players must judge the distance and direction of every throw, move clear of danger, and decide when to pass the ball to another member of the team. Danpei’s team is supported by players with different strengths and abilities, giving the matches a tactical element beyond simple throwing. Strong athletes can deliver more powerful attacks, while quicker players are better suited to evasion and catching. Special techniques drawn from the manga add further excitement to important exchanges, turning a well-timed throw or defensive move into a spectacular play. Progress through the competition demands attention to each rival team’s formation and an effective use of the available players. The game’s visual style combines colorful sports arenas with large, expressive character sprites. Players react dramatically during throws, catches, hits, and special attacks, while match displays provide clear information on the teams and remaining competitors. Manga-style expressions and story sequences reinforce Danpei’s enthusiasm and the competitive personalities of his opponents. The straightforward court layout keeps the action easy to follow, even when several players are moving and attacks are crossing the screen at once. Bright electronic music accompanies the matches with a lively, competitive rhythm, while sharp sound effects emphasize impacts, catches, and special moves. The pace rises quickly once both teams begin exchanging throws, and a single mistake can change the balance of a contest. Story play offers a succession of challenges, while competitive options provide a chance to face another player directly. With its simple rules, animated presentation, and emphasis on timing and quick reactions, Honō no Tōkyūji: Dodge Danpei captures the spirited excitement of a school dodgeball tournament.
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