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Games developed by Angelsoft, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Forbidden Castle

DOS 1985
One of Angelsoft's best releases, Forbidden Castle is a typical save-the-princess game set in a well-defined fantasy world brought to life by its detailed descriptions. The puzzles are logical and fun, and some are even original. Most of the puzzles involve interactions with non-player characters, most of which are well written and quite memorable. One of my favorites is the mischievous Blue Fairy, who always does the opposite of what you ask her to do, so getting the things you want requires a fun exercise in pretending you don't want them. Angelsoft's parser has improved a lot since the days of Voodoo Island, and now understands some synonyms, though it's still not as versatile as Infocom's. Still, the wonderful descriptions and colorful characters make it worth playing for all IF fans.

High $take$

DOS, Apple II 1986
Arguably Angelsoft's best game (along with Stephen King's 'The Mist'), High Stakes puts you in the shoes of intrepid gambler Steven Scott, who finds himself involved in countless misadventures one after another. The author of the book on which it is based is Dick Francis, a former horseman turned best-selling author of crime/thriller novels, all set in a horse racing environment. The game is as 'thrilling' as interactive fiction can be, with plenty of intense real-time action sequences in which split-second decisions (or typing, as it were) have to be made to save Dick's life. The action starts already in the opening scene, when you must escape from a truck.

Indiana Jones in Revenge of the Ancients

DOS, Apple II 1987
In 1987, video game enthusiasts were thrilled with the release of Indiana Jones in Revenge of the Ancients. Developed and published by Mindscape, this DOS game was based on the popular Indiana Jones movies and followed the gripping adventures of the daring archaeologist. Revenge of the Ancients is a point-and-click adventure game that truly captures the essence of the Indiana Jones franchise. From the moment you start playing, you are thrown into a world of danger and intrigue. As Indiana Jones himself, you are tasked with finding an ancient Mayan artifact that is said to hold great power. Your journey will take you through various exotic locations such as a jungle, a volcano, and a temple. The gameplay of Revenge of the Ancients is best described as a combination of puzzle-solving and exploration. Each location is designed to be a challenge, with various obstacles and enemies standing in your way. You must use your wits, agility, and trusty whip to overcome these challenges and progress in the game. Along the way, you will also encounter familiar characters from the movies, such as Indiana's sidekick, Marcus Brody. One of the standout features of Revenge of the Ancients is its graphics. Considering it was released in 1987, the game boasts impressive visuals that really bring the world of Indiana Jones to life. Each location is beautifully rendered, with attention to detail in every pixel. The character sprites are also well-designed and instantly recognizable, adding to the immersive experience of the game. The soundtrack of Revenge of the Ancients is also worth mentioning. Composed by George Sanger and David Warhol, the music seamlessly complements the gameplay and adds another layer of excitement to the game. From the epic main theme to the intense music during action sequences, the soundtrack truly captures the adventurous spirit of Indiana Jones. Despite its age, Revenge of the Ancients still holds up as a challenging and entertaining game. It requires players to think critically and strategically to progress, making it a great option for puzzle-lovers. The game also offers multiple paths and endings, adding to its replay value. This DOS game truly stands the test of time and is a must-play for fans of Indiana Jones and adventure games in general.

James Bond 007: A View to a Kill

DOS, Apple II, Mac 1985
Released in 1985, James Bond 007: A View to a Kill stands as a noteworthy title among the many video games inspired by the legendary British secret agent. This DOS game was developed by a team at Atari Games and was designed to coincide with the film of the same name, starring Roger Moore in his final portrayal of the iconic character. Combining elements of adventure and action, the game quickly garnered attention for its engaging story, a thrilling gameplay experience, and its effort to capture the essence of the James Bond universe. The gameplay itself is a blend of different mechanics that focus on exploration and combat. Players assume the role of James Bond, tasked with navigating various levels while engaging in shooting sequences and solving puzzles to advance the storyline. The graphics, while simple by today’s standards, effectively brought the game’s world to life, immersing players in a pixelated but charming rendition of Bond's high-stakes missions. Furthermore, the incorporation of brief cutscenes helped to convey the narrative, allowing players to experience a sense of cinematic progression that mirrored the film’s plot. One of the most noteworthy aspects of A View to a Kill is its ability to incorporate various memorable locations from the movie, such as the stunning Eiffel Tower and the forbidding lair of the villain, Max Zorin. Each location is distinct, presenting its own set of challenges and enemies, as players strive to thwart Zorin's nefarious plot. This thematic diversity kept gameplay fresh and engaging, as users transitioned from one well-crafted environment to another, all while encountering iconic James Bond elements like gadgets, femme fatales, and motor vehicle chases. The game’s sound design also contributes to its charm. Though limited by the technology of the time, the music and sound effects managed to evoke the suave and sophisticated atmosphere typically associated with Bond films. From the iconic theme music to the various sound bites that accompanied gunshots and explosions, the audio helped reinforce the game's connection to the cinematic experience, making it an essential element of its overall appeal. While James Bond 007: A View to a Kill may not possess the same level of sophistication found in contemporary gaming titles, its legacy remains significant. It served as an early foray into the world of video games based on major film franchises and paved the way for future adaptations. By weaving together compelling narrative elements, recognizable settings, and engaging gameplay mechanics, this DOS game not only entertained players but also paid tribute to the timeless allure of James Bond himself.

James Bond 007: Goldfinger

DOS 1986
James Bond 007: Goldfinger, released in 1986, provided players with an immersive, interactive experience into the world of Agent 007. Based on the renowned 1964 movie, users could take control of the secret agent and investigate the dastardly activities of Auric Goldfinger and fight his goons in a series of thrilling missions that featured the definitive James Bond tunes. For the time, the title featured incredibly sophisticated visuals, and an innovative AI system that allowed for the various baddies to go on the offensive, thus creating a unique and challenging experience. It also boasted an array of exciting mini-games, including one in which the user could practice their skills with a sniper rifle. This level of realism wasn't available with many of the contemporaneous computer games. The game followed a similar storyline to the movie, complete with memorable levels, characters and iconic vehicles. As the player progresses through the game, they can search areas and interrogate suspects, and employ Bond's tools of the trade such as a grappling hook to sneak pass hard to reach places. Visually the title holds its own, with colorful recreation of the movie's exotic locations and the ability to segue from one scene to the other. This resourcefulness alluded to the fact that there was more to this game than just fighting; it provided an enthralling, detailed world that induced a type of escapism for its players and remains to this day an entertaining option for Bond fans to venture into. The combative facets are centered mostly around the use of firearms, however, the user must be cautious when taking out the opponents, as they can take Bond down with a single fatal bullet. This further strengthens the players' senses of jeopardy and tension, and adds a layer of depth to the overall game. In all, James Bond 007: Goldfinger remains a classic of its era and a fan favorite. It brought quenching excitement and adventure to generations of players with its simple, but original gameplay, and its memorable musical score. Games like this are a reminder of the days when DOS games were at the cutting edge of home entertainment, and their influence can be felt even today.

Rambo: First Blood Part II

DOS 1985
Rambo: First Blood Part II, a captivating video game released in 1985, transposed the adrenaline-laden action of the hit film into the pixelated realms of the DOS platform. The game, developed by Ocean Software, revolved around the iconic character John Rambo, played by Sylvester Stallone in the cinematic universe. It allowed players to step into the boots of this legendary Vietnam War veteran, setting the stage for an engaging mix of strategy, combat, and exploration that appealed to fans of the movie and gamers alike. The game’s premise was straightforward yet compelling: players had to navigate through enemy territory in a bid to rescue prisoners of war. This mission unfolded across a series of side-scrolling levels, each filled with hostile forces eager to thwart Rambo’s efforts. The environment offered a variety of challenges, from dense jungles to perilous caves, enhancing the immersive experience. Armed with a bow, knives, and a host of explosives, players found themselves engaged in intense combat encounters, making split-second decisions that influenced the outcome of each mission. Rambo: First Blood Part II featured a unique blend of action and stealth. Players could choose between direct confrontation or stealthy tactics, using the environment to their advantage. This multifaceted gameplay ensured a heightened sense of strategy, allowing for different approaches to be employed in every level. The freedom to choose how to tackle obstacles gave players ample opportunity to experiment with various tactics, contributing to replayability and depth. The game successfully encouraged players to think critically about their engagement strategy, honing their skills as they advanced through the increasingly difficult stages. One notable aspect was the incorporation of power-ups scattered throughout the levels. These enhancements, ranging from health boosts to weapon upgrades, added a layer of excitement and motivation for exploration. The combination of collecting useful items and strategizing combat made the gameplay highly engaging. The sound design also contributed to the atmospheric quality of the game. The sound effects of explosions and Rambo’s grunts perfectly complemented the visual chaos, immersing players deeper into the vividly pixelated world. Rambo: First Blood Part II holds a nostalgic place in the hearts of many gamers who experienced its thrilling escapades during the mid-1980s. It was not merely a tie-in game; it captured the essence of the film while translating it into an interactive format that resonated with players. Even decades later, the game is remembered for its innovative gameplay mechanics and its contribution to the evolution of action games on early computer platforms. Whether for its action-packed levels or its homage to a beloved character, Rambo: First Blood Part II remains a standout title in retro gaming history.

The Mist

DOS, Mac 1985
The Mist, released in 1985, was a revolutionary DOS game that captivated players all over the world. Developed by Hyperion Software, this survival horror game took players on a haunting journey through a mysterious town engulfed in a thick, impenetrable fog. With its immersive storyline, stunning graphics and bone-chilling sound effects, The Mist set a new standard for horror games and left a lasting impression on the gaming industry. Set in the small town of Bridgewood, The Mist follows the story of Tom, a young man who wakes up in a deserted building with no memory of how he got there. As Tom navigates through the fog-covered streets of the town, he uncovers deep secrets and sinister forces that threaten his very existence. The game's intricate plot, filled with unexpected twists and turns, kept players hooked from start to finish. One of the defining features of The Mist was its atmospheric graphics. The game utilized a mix of pixelated and hand-drawn graphics, creating a unique and eerie visual experience. The fog, in particular, was brought to life with its ominous movements and ever-changing shapes, adding to the game's sense of unease and mystery. The game's graphics also allowed for detailed and realistic character designs, making players feel connected to the protagonist. In addition to its visuals, The Mist had a haunting soundtrack that added to the overall atmosphere of the game. Every creak, whisper and scream sent shivers down players' spines, heightening the sense of fear and suspense. The game's soundtrack perfectly complimented the gameplay, enhancing the overall experience and making it even more immersive. As players progressed through the game, they were met with challenging puzzles and obstacles that required quick thinking and problem-solving skills. The Mist's gameplay was not just about surviving the dangers of the town but also about unraveling its dark mysteries. The game's difficulty added to its appeal, keeping players engaged and invested in the story until the very end. The Mist's impact on the gaming industry was undeniable, inspiring many other developers to create horror games with intricate storylines and immersive visuals. Its success also led to the release of several sequels and spin-offs, solidifying its status as a beloved DOS classic. Even today, many retro gaming enthusiasts still praise The Mist for its unique and innovative approach to horror gaming.

Tink!Tonk!: Castle Clobber

Tink!Tonk!: Castle Clobber is an iconic game released in 1985 for the Commodore 64. Developed and published by Softwar Independent, this action-packed game quickly captured the hearts of gamers with its unique gameplay and challenging levels. In this article, we will take a deep dive into the world of Tink!Tonk!: Castle Clobber and explore what made it such a beloved game from the 80s. Set in a medieval world, Tink!Tonk!: Castle Clobber follows the journey of a brave knight on a mission to save his kingdom from an evil sorcerer. The player takes on the role of this knight and must navigate through various levels filled with obstacles and enemies, armed only with a trusty sword and shield. The game's graphics were a standout feature, with vibrant colors and detailed backgrounds that truly brought the medieval setting to life. One of the most unique aspects of Tink!Tonk!: Castle Clobber was its gameplay mechanics. Unlike traditional side-scrolling action games, Tink!Tonk! had a top-down view, allowing the player to see more of the game world and strategize accordingly. The knight could move in any direction, and the player had to time their sword strikes and shield blocks to defeat enemies. The game also featured puzzle elements, adding a layer of complexity and making it more than just a simple hack-and-slash game. Each level in Tink!Tonk!: Castle Clobber presented a new challenge, with different types of enemies and obstacles to overcome. From armored knights to fire-breathing dragons, the player had to use their wits and quick reflexes to progress through the game. To add to the excitement, the game also had various power-ups scattered throughout the levels, providing the player with temporary invincibility or extra lives. One of the game's most memorable features was its dynamic soundtrack, which changed according to the player's actions. The background music would intensify during battles and become more melodic during moments of exploration. This added an extra layer of immersion to the game and kept players engaged throughout their journey. Tink!Tonk!: Castle Clobber was not just a single-player game. It had a two-player mode where friends could team up and play cooperatively, making the game a hit at parties and gatherings. This multiplayer aspect also added to the game's replay value, as players could challenge each other to see who could complete the levels with the highest scores. Despite being released over three decades ago, Tink!Tonk!: Castle Clobber still holds a special place in the hearts of many retro gamers. Its engaging gameplay, stunning graphics, and memorable soundtrack have made it a timeless classic in the world of Commodore 64 games. With its challenging levels and unpredictable enemies, Tink!Tonk!: Castle Clobber provided hours of entertainment and continues to be a beloved game for those who grew up playing it.

Tink!Tonk!: Tink's Adventure

In the world of video games, the Commodore 64 holds a special place in the hearts of many gamers. And among the thousands of titles available for this iconic system, one game that stands out is Tink!Tonk!: Tink's Adventure, released in 1984. Developed by Gargoyle Games, this platformer adventure game captured the imagination of players with its charming graphics, challenging gameplay, and lovable protagonist. Set in a fantasy world named Tonkland, Tink!Tonk!: Tink's Adventure follows the story of a young fairy named Tink on a quest to save her friends from the clutches of the evil witch, Zoltana. With its colorful and whimsical graphics, the game immediately draws players into its magical world. The attention to detail in the graphics is impressive, with vibrant backgrounds and well-animated characters that bring the world of Tonkland to life. But Tink!Tonk!: Tink's Adventure is more than just a pretty game. Its gameplay is what makes it truly special. The game is a platformer, with Tink navigating through various levels filled with jumping puzzles, enemies, and collectible items. What sets it apart from other platformers of its time is the variety of challenges it presents. Each level has its own unique obstacles, requiring players to rely on sharp reflexes, quick thinking, and precise timing to progress. One of the most innovative features of the game is the ability to change Tink's fairy form. Tink can transform into a fire, water, or ice fairy, each with its own unique abilities. For example, the fire fairy can shoot fireballs to attack enemies, while the water fairy can create bubbles to use as platforms. This adds a strategic element to the gameplay, as players must constantly switch between forms to overcome different obstacles. Tink!Tonk!: Tink's Adventure also has an engaging storyline, with well-written dialogue and charming characters. The game is divided into multiple chapters, each with its own objectives and challenges. As players progress through the game, they uncover more of the story and learn more about Tink and her friends. This not only adds depth to the game but also keeps players invested in the outcome of the adventure. Upon its release in 1984, Tink!Tonk!: Tink's Adventure received critical acclaim and became a best-selling game for the Commodore 64. Its success can be attributed to its appealing graphics, challenging gameplay, and engaging story. Even today, the game remains a favorite among retro gamers, with its timeless charm and addictive gameplay still captivating players.

Tink!Tonk!: Tink's Subtraction Fair

Tink!Tonk!: Tink's Subtraction Fair, released in 1985, was an educational game for the popular home computer, the Commodore 64. Developed by Sierra On-Line, this game was designed to help children practice and improve their subtraction skills in a fun and engaging way. The game follows the story of Tink, a cute and friendly robot, who must navigate through a fair to collect objects and solve subtraction problems. One of the most notable aspects of Tink!Tonk! is its colorful and vibrant graphics. The game is set in a fairground, with each level featuring a different attraction such as a roller coaster, a Ferris wheel, and a carousel. The design of the game is visually appealing and captures the imagination of young players. The animations are smooth and the characters are well-detailed, making the game visually pleasing for players of all ages. Tink!Tonk! is not just a visually appealing game, but it also offers a variety of gameplay elements. As Tink moves through the fair, players must guide him to collect objects such as balloons, candy, and coins. These objects are used to solve the subtraction problems that Tink encounters on his journey. The game includes over 30 levels, each with increasing difficulty, making it suitable for different age groups and skill levels. One of the key strengths of Tink!Tonk! is its focus on education. The game aims to make learning subtraction fun, rather than a tedious task. By incorporating subtraction into the gameplay, it helps children to improve their skills without feeling like they are doing homework. The levels are designed in a way that requires players to think and strategize, thus improving their problem-solving abilities. The soundtrack of Tink!Tonk! is also worth mentioning. The game features catchy tunes that are sure to keep players engaged. The sound effects are also well-thought-out and add to the overall atmosphere of the game. In addition, Tink's adorable voice and dialogue throughout the game make him a lovable character that players will root for. Tink!Tonk! received rave reviews upon its release in 1985, with many critics praising its educational value and unique gameplay. The game quickly became a hit among parents and teachers who were looking for fun and interactive ways to help children with their subtraction skills. Its success led to the release of a sequel, Tink!Tonk!: Tink's Addition Adventure, the following year.
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