Games developed by Audio Visual Magic Ltd.
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
The Hunt for Red October
The Hunt for Red October on DOS, released in 1990, stands as a curious hybrid of film tie-in spectacle and maritime tension. Rather than pursuing a pure simulation, it stitches together multiple play styles to echo the arc of the Hollywood adaptation and its naval brinkmanship. You alternate between guiding a stealthy submarine through treacherous waters, engaging in periscope duels with enemy vessels, and embarking on side-on infiltration sequences that dramatize covert action. The result is a brisk, scene-by-scene interpretation of a blockbuster, filtered through brisk microcomputer design sensibilities.
Its mission flow emphasizes variety. Underwater navigation demands careful speed control, depth changes, and listening for active pings while hugging thermoclines and terrain. Periscope encounters turn the view compartmentalized and claustrophobic, where timing and bearing matter more than reflexive gunplay. The platform interludes lean on ladders, terminals, and timed hazards, representing sabotage and escape beats without lingering too long in any single mode. A nod to the source material’s magneto-hydrodynamic propulsion appears as a stealth mechanic that reduces acoustic signature, helping you slide past patrols if you ration it wisely.
Technically, the DOS release reflects its era with a crisp 16-color EGA look on common setups and optional support for more capable hardware where available. Sprites are chunky yet readable, with sea-gray palettes punctuated by warning reds and sonar greens, while map screens and interstitial panels carry the cinematic framing. Sound ranges from stark PC speaker chirps to warmer AdLib tones when configured, delivering sonar pings, torpedo runs, and terse musical stabs that heighten unease. Keyboard controls are serviceable and a joystick option helps during the action segments, though reconfiguring keys eases the learning curve.
Difficulty can be stern. Limited lives and unforgiving hazards reward patience, map awareness, and steady maneuvering rather than reckless charges. The design’s pick-and-mix structure keeps momentum high, yet also exposes unevenness: platform collision detection can feel fussy, and submarine handling demands practice before finesse clicks. When it does, the atmosphere sharpens, and the tension of threading a steel leviathan through mines, nets, and hunter-killer groups becomes the central thrill.
In the broader PC landscape, this adaptation sits between cinematic license and heavier subsim lineage. It never reaches the granular depth of Red Storm Rising or the procedural rigor of Silent Service 2, yet it captures a brisk, accessible slice of Cold War dread. Emulated through DOSBox with modest CPU cycles and optional AdLib or Sound Blaster settings, it still evokes an era when big-screen stories were reimagined as brisk, multi-genre vignettes for home computers, trading exhaustive systems for pace, mood, and a palpable sense of undersea peril.