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Games developed by Audiogenic Software Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Allan Border's Cricket

One of the few computer games recreating cricket, the traditional summer pastime in many English-speaking countries. The game had different licenses with well-known cricketers in different countries. It was Audiogenic's second cricket game, 8 years after Graham Gooch's Test Match. All international teams are present, with the possibility to change player data and choose the team yourself. Test Match and Limited Overs matches are available, with 1 or 2 innings per team, and Leg-before-wicket dismissal can be disabled, making the game easier to understand. There are 3 skill levels: amateur, professional and world class. The bowling game consists of positioning a cursor to place the bowling pin, and then controlling the speed.

Allan Border's Cricket

Allan Border's Cricket, released in 1993, was a revolutionary DOS game that captured the hearts and minds of cricket fans around the world. Developed by Audiogenic Software, this game took the virtual cricket experience to a whole new level with its impressive graphics, realistic gameplay, and extensive features. The game was named after the legendary Australian cricketer, Allan Border, who was widely regarded as one of the greatest players of all time. He was known for his leadership skills, tactical prowess, and exceptional batting abilities, and the game perfectly captured his essence. Players could choose to play as Border himself or as any of the other major international teams, making it a highly competitive and engaging experience. One of the most impressive features of Allan Border's Cricket was its graphics. For a DOS game in the early 90s, the graphics were considered top-notch. The players were animated realistically, and the stadiums were designed to look like the real ones. The attention to detail was remarkable, from the player's kits to the movement of the ball, making it a visually pleasing experience. The game also offered a wide range of gameplay options, including One Day Internationals, Test Matches, and World Series Tournaments. Players could also customize their teams, including their lineups, strategies, and fielding positions. The in-game commentary added to the overall immersive experience, making it feel like a real cricket match. One of the unique aspects of this game was the ability to save and load games, which was not a common feature in DOS games at the time. This allowed players to continue their matches later or revisit their favorite games, adding to the replay value of the game. It also had a multiplayer option, allowing friends to compete against each other, making it a popular choice for game nights. The gameplay itself was challenging and required skill and strategy to succeed. The batting and bowling mechanics were realistic, and players had to time their shots perfectly to score runs, while the bowling had to be precise to take wickets. The difficulty level could also be adjusted, making it accessible for both beginners and experienced players. Allan Border's Cricket became an instant hit among cricket fans and gamers alike and was widely regarded as one of the best cricket games of its time. It had a solid following and was played by people all over the world, making it a global phenomenon. Even today, many cricket enthusiasts still speak highly of the game and revisit it for a trip down memory lane.

Battle for the Ashes

DOS, Amiga 1995
1995, the year Battle for the Ashes was released on DOS, as well as on Amiga. Made by Audiogenic Software Ltd. and published by Audiogenic Software Ltd., this action sports game is available for free on this page.

Blockbuster

Blockbuster is a 1988 DOS game released by Australian company Melbourne House. It is a single player action game where the objective is to destroy a series of targets using a limited number of bombs. The player controls a bomber plane and must fly over the targets, dropping bombs to destroy them. The game is set on a scrolling scrolling 2D playfield. The player must complete each level within a time limit, and if they destroy all the targets before time runs out, they receive a bonus. The game is played using a keyboard and mouse. The player uses the mouse to control the plane, and the keyboard to drop bombs. The game features eight different levels, each with its own unique set of targets. The game also features a number of power-ups, which the player can collect to help them complete the levels. Blockbuster was well-received upon its release, with critics praising its simple yet addictive gameplay. The game was also praised for its graphics and sound, which were considered to be impressive for a DOS game. Blockbuster was a commercial success, selling over 200,000 copies worldwide. Blockbuster is a classic DOS game that is still enjoyable to play today. If you are a fan of action games, or are simply looking for a fun and challenging game to play, Blockbuster is definitely worth checking out.

Brian Lara Cricket '96

Released in 1996, Brian Lara Cricket '96 emerged as a landmark title in the world of cricket video games, captivating fans with its engaging gameplay and realistic graphics for the era. Developed by Codemasters and featuring the legendary West Indian cricketer Brian Lara, this game distinguished itself not only through its branding but also by its commitment to delivering an authentic cricketing experience. With its vibrant colors and detailed sprites, it managed to translate the nuances of the sport into an engaging format that appealed to both casual gamers and cricket aficionados alike. One of the standout features of Brian Lara Cricket '96 was its thoughtful design of gameplay mechanics, which allowed players to enjoy different formats, including Test matches, One Day Internationals, and even domestic competitions. The choice of commentary by esteemed sports commentators added a layer of immersion, providing updates and excitement that echoed the real-life experience of watching a match unfold. The developers paid close attention to player statistics and skills, ensuring that the performance of cricketers mirrored their real-life counterparts. This level of detail made it a compelling option for players wanting both entertainment and a sense of authenticity as they navigated the virtual cricketing field. The game was also notable for its multiplayer mode, allowing friends to join in on the cricketing fun. The excitement of challenging one another to matches added a competitive edge that many players relished. Friends could gather around a console, creating a social atmosphere that echoed the communal nature of the sport itself. This aspect of shared enjoyment remains a potent memory for those who played it, as it solidified Brian Lara Cricket '96 as a fond part of gaming culture in the 90s. Graphically, Brian Lara Cricket '96 made impressive strides for its time. The vividly animated characters, well-designed backgrounds, and attention to detail in animations contributed to a playful yet genuine representation of the sport. Players assigned to fielding positions would dive, jump, and run in a manner that, while not flawless, captured the essence of cricket's action. The game provided a variety of pitches and weather conditions, enhancing the strategic elements and encouraging players to adapt their tactics based on varied circumstances. Moreover, the musical score and sound effects during gameplay added an extra dimension to the overall experience, making players feel as though they were part of an actual match. The cheers and gasps from the crowd during crucial moments created an exhilarating atmosphere that many would remember with nostalgia. Brian Lara Cricket '96 not only set a benchmark for future cricket games but also secured its legacy in the hearts of players around the world, leaving an indelible mark on the history of sporting video games. This title is regarded as a timeless classic, showcasing how the marriage of sports and interactive entertainment can yield remarkable experiences.

Emlyn Hughes International Soccer

Emlyn Hughes International Soccer, released in 1988 for the Commodore 64, holds a special place in the hearts of many gaming enthusiasts. Developed by the esteemed company, Audiogenic, this title was named after the legendary English footballer Emlyn Hughes, who had made his mark both on the pitch and in the realm of sports entertainment. The game stands out for its unique blend of accessible gameplay mechanics and a sense of authenticity that resonated well with fans of the sport during the golden era of football video games. One of the most notable aspects of Emlyn Hughes International Soccer is its gameplay structure. Players can engage in various modes, including friendly matches, cup competitions, and league formats. The controls are straightforward and intuitive, allowing newcomers to quickly understand the basics while still offering enough depth for seasoned players to hone their skills. The simplicity of passing, shooting, and tackling mechanics ensures that gamers can enjoy thrilling moments on the field without becoming overwhelmed by complexity, striking a captivating balance that appealed to a wide audience. Graphically, the game was quite impressive for its time. With vibrant colors and well-designed sprites, Emlyn Hughes International Soccer successfully captured the essence of a football match. The character animations, although limited by the technology of the era, conveyed a sense of movement and energy that made each match feel dynamic. The playfields were adorned with recognizable branding and stadium features, transporting players to the electrifying atmosphere of live football. This attention to detail helped to enhance the overall gaming experience, immersing players in the virtual world of soccer. The sound design of Emlyn Hughes International Soccer also contributed significantly to its charm. The game featured an upbeat soundtrack that accompanied the action, alongside engaging sound effects that punctuated key moments during gameplay. The cheers from virtual crowds created an ambiance that mimicked the thrill of attending a live match, allowing players to feel more connected to their virtual teams. In an era where many games struggled with audio quality, the attention given to soundscapes made this title stand out in a positive light. Emlyn Hughes International Soccer not only captured the essence of football but also created a sense of community. As the game was played by many, it birthed a competitive spirit among players who shared tips, played against one another, and eagerly awaited high scores. The shared experiences of intense matches and epic victories fostered friendships among aficionados, turning the game into a cultural phenomenon among the 8-bit gaming generation. This enduring legacy of camaraderie and competition ensures that Emlyn Hughes International Soccer remains a cherished part of video game history long after its initial release.

European Champions

DOS, Atari ST 1993
This soccer game aims for a higher level of realism than most of its contemporaries. The game can be viewed from the top down (like the Kick Off games) or from the side (like Manchester United Europe). Three different passing modes are offered, aiming to provide accurate one-touch passes or the ability to make long-range direct passes. Match options include 10 skill levels, variable wind, five different pitch conditions and variable match lengths. You can play league and cup tournaments with up to 32 teams in the game, which are drawn from the top clubs in major European countries.

Krusty's Super Fun House

Krusty's Super Fun House, released in 1993, is a delightful platformer that intertwines humor with engaging gameplay. Based on the iconic character Krusty the Clown from the animated series The Simpsons, the game transports players into a whimsical world filled with vibrant graphics and amusing challenges. This title was developed by Acclaim Entertainment and released for various platforms, including DOS, making it accessible to a wide audience of gamers eager for an entertaining adventure. In this colorful romp, players assume the role of Krusty as he navigates through a series of intricate levels in his fun house. The primary objective is simple yet compelling: the mischievous rats have overrun Krusty's fun house, and it is up to him to rid the premises of these pesky intruders. Each level features unique layouts and puzzles that require a mix of clever thinking and platforming skills to complete, making the gameplay not only entertaining but also intellectually stimulating. What sets Krusty's Super Fun House apart from other titles of the era is its charming incorporation of The Simpsons' humor and wit. Gamers encounter various whimsical traps and hazards, including platforms that move, spinning blades, and even inventive contraptions that Krusty can utilize to achieve his goals. This playful environment is accentuated by whimsical sound effects and catchy tunes, equipping players with a sense of immersion as they delve deeper into the vibrant fun house. The game also boasts a delightful array of collectibles, with items such as coins and special power-ups scattered throughout the levels. Finding these items enhances the gameplay experience, offering players motivation to explore every nook and cranny of the fun house. As Krusty progresses, he uncovers shortcuts, secret passages, and hidden treasures, all while dealing with the relentless onslaught of the ever-scheming rats. Krusty's Super Fun House received praise for its engaging mechanics, charming visuals, and humor that resonated with both children and adults. The combination of platforming challenges and puzzle-solving elements sets it apart as a distinctive title that encourages creative thinking. Over the years, this game has garnered a nostalgic following among those who experienced it during the early days of gaming, helping it retain its status as a fondly remembered classic. Krusty's Super Fun House stands as a testament to the strength of character-driven platformers. Its blend of whimsical narrative, engaging gameplay, and classic animation magic ensures that it will be cherished by fans of The Simpsons and platforming aficionados alike. The delightful escapades within Krusty’s vibrant fun house continue to inspire laughter and joy, making it a timeless gem in the history of video gaming.

Loopz

Loopz, a puzzle video game developed and released by The Code Monkeys in 1990 for DOS, is a classic example of the genre. With simple, yet addicting gameplay, Loopz quickly became a popular choice for gamers looking for a challenge. The premise of Loopz is simple but deceptively difficult. Players are presented with a board of colored loops and must rearrange them to create a continuous chain. The challenge comes from the fact that the pieces must fit together perfectly in order for the chain to be successful. Additionally, players must race against the clock, as the timer increases with each successful chain. The game is divided into four levels of difficulty, each with its own set of challenges. The easier levels are suitable for gamers of all ages, while the later levels offer a much greater challenge. The game also features a two-player mode, allowing two people to play cooperatively or competitively. Loopz is an example of a classic puzzle game that stands the test of time. With its simple but challenging gameplay, it remains a popular choice for gamers of all ages. The game is still available for purchase, allowing fans to relive the classic gaming experience.

Shane Warne Cricket

DOS 1997
Updated in 1998 and recommended by Brian Lara, this is a classic cricket game. A more detailed description can be found in the advertisement.
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