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Games developed by Bally Sente Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Chicken Shift

Arcade 1984
Chicken Shift is a classic arcade game that was released in 1984 by manufacturer Nichibutsu. It is a single-player game that involves a fast-paced combination of visual and motor skills. The game is set in a barnyard, where players control a diligent hen who is working hard to gather all her eggs before time runs out. It may seem simple at first glance, but Chicken Shift is anything but easy. The game starts with the hen standing on a platform, surrounded by hay bales and crates. Her task is to push these objects around the barnyard to collect all the eggs scattered throughout the level. However, it's not as easy as it sounds. The hen must be careful not to push the eggs off the platform, or else they will break, and she will lose points. Moreover, she needs to avoid the mischievous fox who is lurking around, waiting for the perfect opportunity to steal her eggs. As the player progresses through the game, the levels become increasingly challenging. More obstacles, such as haystacks and traps, are introduced, making it harder to reach the eggs. The players must use their strategic skills and speed to push the objects effectively and evade the cunning fox. The game also has a time limit, which adds an extra layer of pressure and makes the experience more thrilling. One of the unique aspects of Chicken Shift is its control system. The game features a joystick and a button for movement and action, respectively. This control scheme is intuitive and adds to the overall accessibility of the game. It allows players of all ages and skill levels to enjoy the game without feeling overwhelmed or frustrated. In terms of graphics, Chicken Shift may not be the most sophisticated game, but it has a charming, retro feel to it. The colors are bright, and the characters are cartoonish, giving it a playful and fun look. The sound effects, such as the clucking of the hen and the barks of the fox, add to the overall ambiance of the game. Perhaps one of the most appealing aspects of Chicken Shift is its addictive gameplay. The fast-paced action, combined with the challenging levels, keeps players hooked for hours. It's the kind of game that you can play over and over again, trying to beat your high score and advance to the next level.

Goalie Ghost

Arcade 1984
Goalie Ghost was a classic arcade game released in 1984 by Konami. The game featured a unique concept, defending the goal from a team of sinister soccer players. It was a highly addictive game that quickly gained popularity among players of all ages. The game had a vibrant and colorful design, with detailed graphics and smooth gameplay. The adorable ghostly goalie was the main attraction of the game, with its floppy arms and goofy expressions. It added a touch of humor to the intense gameplay, making it stand out from other arcade games of that era. Goalie Ghost was not just about defending the goal, but it also required players to strategize their moves to outsmart the opposing team. The ghostly goalie could use its supernatural powers to freeze the attacking players or use its ghostly form to pass through them. This added an interesting twist to the gameplay and made it more challenging. What made Goalie Ghost even more captivating was the variety of power-ups and obstacles that appeared on the pitch. From fireballs to teleportation portals, players had to be quick on their feet to make sure their goal was safe. The game also had hidden bonuses and secret levels that could be unlocked by skilled players, providing an extra layer of excitement. The game was designed to be played in solo mode or with a friend in multiplayer. The multiplayer mode was a hit among players, allowing them to compete with each other or team up against the computer. It added a social aspect to the game, making it a favorite among friends who wanted to challenge each other's skills. As technology advanced, Goalie Ghost became available on different gaming platforms, and its popularity never faded. It was also included in many retro gaming collections, allowing new generations to experience the thrill of playing as a ghostly goalkeeper. Its impact on the arcade gaming industry is undeniable, and it will always hold a special place in the hearts of gamers.

Hat Trick

Hat Trick is a captivating sports simulation game released in 1988 for DOS, capturing the essence of soccer in an era defined by minimalistic graphics and innovative gameplay. Developed by the talented team at C.D. Multimedia, the game immerses players in the thrilling world of football (soccer) with its engaging mechanics and strategic depth. Unlike many contemporary sports titles saturated with over-the-top graphics, Hat Trick drew players in with its straightforward yet addictive approach, allowing anyone to pick up the game and jump right into the action. One of the most notable aspects of Hat Trick is its use of overhead perspective, presenting a clear view of the pitch while ensuring players could easily navigate their characters. The control scheme, though simple, provided a remarkable level of finesse, allowing players to execute precise passes and powerful shots. This blend of accessibility and depth meant that novice gamers could quickly grasp the fundamentals, while seasoned players could explore intricate tactics and develop sophisticated play styles. The juxtaposition of strategic planning and real-time action kept participants on their toes, making every match a fresh and exhilarating experience. The game features various teams, each with distinct attributes and abilities, encouraging players to experiment with different combinations. It also incorporates features like a league mode, where gamers could participate in ongoing tournaments, steadily improving their skills and ultimately aiming for the championship. This dynamic league system endowed a sense of progression, motivating players to invest time and energy into honing their craft and evolving their teams. The desire to outsmart opponents while maintaining a robust strategy marked Hat Trick as a standout title in the realm of sports games. Noteworthy is the charmingly rudimentary sound design, which, while lacking the bells and whistles of modern audio engineering, added a nostalgic flair to the experience. Accompanied by simple sound effects resembling cheering crowds and the gratifying thud of the ball, Hat Trick effectively captured the spirit of a vibrant soccer match. This auditory backdrop complemented the visual aesthetics, underscoring the game's immersive atmosphere. Hat Trick, although overshadowed by other titles in the long history of sports games, secured a beloved niche among DOS enthusiasts and retro gaming aficionados. Its elegant simplicity, strategic depth, and competitive charm have left a lasting impact on the genre. As players blast the ball into the net and execute well-timed plays, they are reminded of a time when gameplay took precedence over eye-catching graphics. The legacy of Hat Trick continues to resonate, making it a classic that merits recognition in the annals of video game history.

Night Stocker

Arcade 1986
Night Stocker is a classic arcade game that was released in 1986 by Bally Midway. It quickly captured the hearts of gamers everywhere with its unique gameplay and challenging levels. The game is set in a dark warehouse, where the player takes on the role of a stocker working the night shift. Armed with only a flashlight, the player must navigate through the warehouse and restock the shelves before the timer runs out. The game is divided into each with its own set of challenges and enemies. In the first level, the player must restock the shelves with supplies while avoiding bats, spiders, and other creepy crawlies that lurk in the darkness. The second level introduces a new element - a time limit. The player must now race against the clock to complete their tasks while still avoiding the enemies. The third level introduces ghosts that can only be defeated by shining the flashlight directly at them. And in the final level, the player must face off against a boss enemy, the robot stocker, before moving on to the next round. One of the most unique aspects of Night Stocker is its light mechanic. The player's only weapon is a flashlight that can be used to stun enemies as well as illuminate dark areas. The flashlight has a limited battery life, so the player must use it strategically to ensure they have enough power to make it through each level. This adds an extra layer of strategy to the gameplay and sets Night Stocker apart from other arcade games of its time. Apart from its gameplay, Night Stocker also stands out for its graphics and sound design. The dark and eerie warehouse setting is well-captured with its dim lighting and detailed sprites that bring the enemies to life. The background music adds to the overall atmosphere, keeping players on edge as they try to make it through each level. The game's attention to detail and immersive experience make it a must-try for any classic arcade game enthusiast. Night Stocker was a popular game upon its release, and it continues to be a beloved title among retro gaming communities. Its challenging gameplay and unique mechanics have stood the test of time, making it a timeless classic. It has also been released on various gaming platforms over the years, solidifying its status as a cult classic. With its addictive gameplay and suspenseful atmosphere, Night Stocker is a must-play for anyone looking for a nostalgic gaming experience.

Sarge

DOS, Arcade 1989
Sarge is an iconic DOS game released in 1989 that captured the hearts of gamers all over the world. Developed by the well-known company, Mindscape, Sarge is a side-scrolling action game that takes players on a thrilling journey through various levels of military warfare. The game's protagonist, Sergeant Sarge, also known as Sergeant Quinton, is a tough and fearless soldier on a mission to stop a terrorist group from attacking his country. As players take control of Sarge, they must guide him through multiple levels, fighting enemies, acquiring new weapons, and overcoming obstacles to ultimately defeat the sinister terrorist leader, General Plastro. One of the most captivating elements of Sarge is its graphics. The game features pixelated, cartoon-like visuals that, despite their age, still hold up today and add a certain charm to the game's overall aesthetic. The level designs are also well-crafted, with each one presenting its unique challenges and puzzles for players to solve. The gameplay of Sarge is fast-paced and action-packed, with players having to navigate through diverse environments such as jungles, deserts, and even outer space. Sarge can use a variety of weapons, including guns, grenades, and bazookas, to take down enemies and clear his path. The game's controls are responsive and easy to pick up, making it accessible for both experienced and novice players. What sets Sarge apart from other side-scrolling games of its time is its unique feature of being able to command and control other soldiers on the battlefield. As players progress through the game, they can rescue other soldiers, who in turn can be commanded to help Sarge in battle, adding a strategic element to the gameplay. Another standout aspect of Sarge is its sound and music. The game features an upbeat, catchy soundtrack that perfectly complements the intense action on screen. The sound effects are also well-done, from the buzzing of bullets to the explosion of bombs, adding an immersive element to the game. Sarge received critical acclaim upon its release, with many praising its addictive gameplay, graphics, and overall design. The game was so popular that it spawned multiple sequels and spin-offs, cementing its position as a beloved DOS game in gaming history.

Snacks 'n Jaxson

Arcade 1984
Snacks 'n Jaxson is a 1984 arcade action-platformer released to coin-operated cabinets with a bright, candy-colored presentation and a focus on cooperative play. Set within Crumbropolis, a city forged from edible scenery and oversized sweets, the game follows Snacks, a nimble courier of stolen treats, and Jaxson, a stout guardian charged with reclaiming the city’s confectionery cache. The adventure unfolds across a sequence of connected screens, each presenting a fresh layout of platforms, ladders, and hazards. The premise is straightforward: navigate the treacherous routes, outpace the patrolling guardians, and collect the recovered snacks to restore order to the snack-lands. Control in Snacks 'n Jaxson centers on a standard arcade setup: a directional joystick for movement and two action buttons. The Jump button launches the characters through vertical routes and across gaps, while the Snack Toss button releases a short-range projectile made of baked energy. Players can select either Snacks or Jaxson, or join in a two-player cooperative mode in which both protagonists operate simultaneously. Each character offers a distinct approach: Snacks excels at quick repositioning and tight navigation through narrow ledges, while Jaxson delivers heavier, ground-based actions that can smash certain barriers and trigger distant switches. Strategy emerges from switching between the pair to exploit differing abilities as routes demand. Level design stresses a rhythm of ascent, retreat, and careful timing. Progression takes place through a cityscape of five distinct worlds, each themed around a different confectionery motif—Crisp City rooftops, Molasses Marsh routes, Caramel Caverns, Peppermint Peaks, and a final Fizzing Factory. Within each world are multiple screens filled with interactive decorations, collectible snacks, secret passages, and hazard sets such as rolling pins, syrup slick floors, and guarded pastry sentries. Bonus stages appear intermittently to reward precision jumps and efficient routing, while hidden routes reward players with extra snacks and multiplier-friendly point opportunities. Visuals and audio reinforce the era’s arcade aesthetics with pixel-based sprites and a saturated color palette designed to pop on a CRT display. Characters are rendered as chunky, highly legible sprites against parallax scrolling backdrops, giving a sense of depth despite the flat plane of play. The audio score is a bright chiptune melody driven by percussion patterns that pace the action, punctuated by distinctive beeps and boops for jumps, switches, and enemy interactions. The effects emphasize the crisp feedback of landing a jump, throwing a snack, or breaking a barrier, providing immediate, satisfying responses to each player input. Player experience emphasizes momentum and cooperation. The game rewards quick reflexes, precise timing, and thoughtful use of each character’s abilities. High-score pursuit is encouraged through on-screen counters and a continuing coin mechanism that keeps teams pushing for faster completions and better route choices. The arcade cabinet presents stacked control panels for two players, a prominent marquee illustration of Snacks and Jaxson, and a straightforward attract mode that showcases sample routes to entice entrants. In practice, Snacks 'n Jaxson delivers cooperative platforming action with accessible controls, vivid visuals, and a score-driven loop that counts toward persistent competition among players.

Stocker

In the pantheon of vintage gaming, Stocker, released in 1988, holds a peculiar yet charming nook that intrigues enthusiasts of nostalgic diversions. Developed by Access Software, a firm renowned for its innovative strides in the gaming industry, Stocker was designed as an arcade-style racing game. It captivated audiences with its simplicity while challenging players with a unique experience and a retro aesthetic that still holds allure for vintage aficionados. Emblematic of its era, Stocker offered players an insight into the gaming philosophies of the late 1980s—a focus on straightforward mechanics blended with an addictive replay value. The premise of Stocker is wrapped in its ostensibly minimalistic setup where players navigate a high-speed vehicle through a winding maze of roads. The goal is as simple as it is engaging: racing against the clock while avoiding various obstacles and hazards that hinder your progress. The strategic use of limited turbo boosts adds an exciting layer of complexity, encouraging players to judiciously employ this feature to outpace rivals and evade police blockades. This blend of speed and strategy appealed to gamers looking for quick yet intense gaming sessions. Graphically, Stocker exhibits the vibrant yet rudimentary aesthetics typical of DOS games from the late eighties. Its visuals, though not groundbreaking by contemporary standards, are infused with a certain charm thanks to their vibrant color palette and pixelated artistry, evoking the spirit of classic arcades. Sound design, albeit restricted by the technological constraints of the times, complements the gameplay perfectly with cheerful beeps, engine roars, and collision effects, enhancing the overall visceral experience. Stocker's accessibility allowed a wide spectrum of players, from novices to seasoned gamers, to relish its offerings. Its straightforward controls, consisting of simple directional commands combined with an action button for turbo, ensured quick adaptability. This simplicity of design, however, belied the depth of skill required to master the game—a hallmark of artfully crafted arcade experiences. Players could swiftly jump into the action without wading through complex tutorials, a quality revered by many fond of instantaneous immersion. The game's legacy is cemented not just by its contribution to the genre but also by the enduring love from retro gaming communities. Many collectors and vintage game enthusiasts laud Stocker for its contribution in shaping the racing genre's trajectory. It is often revered as a relic of an era when creativity thrived despite technological limitations, a reminder of the humble beginnings from which the sophisticated racing simulations of today evolved. In retrospection, Stocker exemplifies the essence of 1980s game design by focusing on engaging mechanics over elaborate narratives. It shines as a beacon of nostalgia, standing as a testament to the creativity of developers who laid the groundwork for future innovations. For many, revisiting Stocker is akin to turning back the clock, indulging in the simplicity and exhilaration that defined a formative era in video game history.

Stompin'

Arcade 1986
Stompin' is a classic arcade game that was released in 1986 by the renowned gaming company, Namco. This action-packed game quickly gained popularity among gamers of all ages and became a staple in arcades around the world. From its vibrant graphics to its unique gameplay, Stompin' captured the hearts of many and continues to be a beloved favorite among retro gamers. One of the most notable aspects of Stompin' is its engaging and addicting gameplay. The objective of the game is simple - players control a giant monster who must stomp and destroy buildings while avoiding attacks from military forces. As players progress through levels, the buildings become taller and more challenging to destroy, providing a thrilling and competitive experience. The controller, which resembled a pair of monster feet, added to the immersive gameplay and made players feel as though they were controlling a real-life monster. The graphics of Stompin' were also ahead of its time, featuring vibrant colors and detailed designs. The cityscape in which the monster stomps through is beautifully crafted, and the monster's movements are fluid and realistic. The attention to detail in every aspect of the game is what made Stompin' stand out from other arcade games of its time. From the explosion of the buildings to the military cars driving around, no detail was spared in creating a fully immersive gaming experience. In addition to its impressive gameplay and graphics, Stompin' also featured a lively and catchy soundtrack. The upbeat music added to the adrenaline rush of destroying buildings and provided a sense of urgency as players navigated through increasingly difficult levels. The sound effects, such as the monster's stomping and the buildings collapsing, also added to the overall experience and made players feel as though they were in the midst of the chaos. Stompin' was also one of the first arcade games to offer a multiplayer option, allowing friends to play together and compete for the high score. This added a whole new level of excitement to the gameplay, as players could strategize and work together to achieve the highest score possible. The multiplayer feature further solidified Stompin' as a social and interactive game that brought people together. Despite being released over three decades ago, Stompin' has stood the test of time and remains a highly sought-after game among retro gaming enthusiasts. It has been rereleased on various gaming consoles and can also be played on emulators, ensuring that the legacy of this beloved game lives on. With its unique gameplay, engaging graphics, and multiplayer option, Stompin' will always hold a special place in the hearts of gamers and will continue to be a classic for years to come.

Street Football

Arcade 1985
Street Football was a popular arcade game released in 1985, developed by Sun Corporation and published by Taito Corporation. The game was a unique mix of football and street culture, bringing the excitement of the sport to urban environments. It quickly gained popularity among players of all ages, who were drawn to its fast-paced gameplay and vibrant graphics. In the game, players take on the role of their favorite street football team and compete against other teams from around the city. Each team has their own star players, each with their own unique strengths and weaknesses. This added an element of strategy to the game, as players had to carefully choose their team and devise a winning strategy to outplay their opponents. Street Football was set in colorful and dynamic urban environments, with distinctive graffiti and street art serving as the backdrop for the intense matches. The attention to detail in the game was impressive, with each team's home court reflecting the character and energy of the neighborhood it represented. This added an immersive quality to the game, making players feel like they were a part of the street football culture themselves. One of the standout features of Street Football was its intuitive and responsive controls. The game utilized a trackball controller, allowing players to easily maneuver their players and perform various moves such as dribbles, passes, and shots. This gave the game a realistic and fluid feel, adding to the overall enjoyment of the gameplay. Another aspect that made Street Football unique was its inclusion of power-ups. These special items, scattered throughout the playing field, offered players temporary boosts such as increased speed or strength. This added an element of surprise to the game, as players had to keep an eye out for these power-ups and strategically use them to their advantage. Street Football also boasted impressive audio effects for its time. The lively soundtrack and sound effects, including the cheering and jeering of the fictional crowd, further immersed players into the street football experience. The game also featured speech samples, with players' names being announced when they scored or made a critical play.

Trivial Pursuit

Arcade 1984
Trivial Pursuit, a classic and beloved arcade game, was first released in 1984. Developed by Chris Haney and Scott Abbott, this game quickly became a household staple as millions of players became enthralled by its challenging yet fun gameplay. The premise of Trivial Pursuit is simple - players travel around a game board, answering trivia questions science, arts, and entertainment. The goal of the game is to collect one pie wedge from each category to ultimately reach the center of the board and win. Sounds easy, right? Wrong. Trivial Pursuit is notorious for its difficult questions, making it a true test of knowledge and memory. One of the reasons that Trivial Pursuit became so popular is its ability to appeal to players of all ages. From grandparents to young children, everyone can join in on the fun and put their trivia skills to the test. The game also has a wide range of categories, making it educational as well as entertaining. In addition, Trivial Pursuit has been adapted and released in multiple languages, making it accessible to players all over the world. One unique aspect of Trivial Pursuit is its packaging. The game comes in a round, pie-shaped box which not only serves as a container for all the game pieces, but also adds to the visual appeal of the game. The game pieces themselves are small, colorful wedges that players collect as they advance through the board. These wedges are a source of pride for players, as they represent their achievements in the game. Perhaps one of the most exciting and nerve-wracking aspects of Trivial Pursuit is the final question. After collecting all six category wedges, players must answer one final question correctly to win the game. If they answer incorrectly, they must keep playing until they land on a square that matches their remaining category wedge. This intense final round creates a thrilling atmosphere, keeping players on the edge of their seats until the very end. In addition to its original release in 1984, Trivial Pursuit has had numerous editions and expansions over the years, incorporating new questions and categories to keep the game fresh and challenging. Its success has also led to adaptations in other mediums such as online and mobile versions, further cementing its place as one of the most iconic and timeless arcade games of all time. In essence, Trivial Pursuit is not just a game, but a phenomenon that has captured the hearts and minds of generations. Its addictive gameplay, impressive packaging, and diverse appeal have solidified its position as a classic arcade game that will continue to be enjoyed for years to come. So go ahead and gather your friends and family, it's time to put your knowledge to the test with Trivial Pursuit.
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