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Games developed by Binary Design, Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

AAARGH!

AAARGH! is a DOS game released in 1988, and it certainly packs a punch. Developed by Binary Design and published by Melbourne House, this action-packed game will take players on a thrilling ride through the world of prehistoric creatures and mythical beasts. With its unique gameplay and stunning graphics, AAARGH! quickly became a hit among PC gaming enthusiasts. The game is set in a world where dinosaurs and other monstrous creatures roam freely, and the player takes on the role of a powerful monster known as a AAARGH. The goal is to defeat rival AAARGHs and become the dominant creature in this prehistoric world. At the start of the game, players have the option to choose from three different types of AAARGHs - the fire-breathing Draag, the ice-spewing Blizz, and the electrifying Carrion. Each AAARGH has its own set of special abilities and strengths, making the gameplay experience unique for every player. This adds an element of strategy to the game, as players must choose the right AAARGH for each level to overcome the challenges ahead. The game also features up to four players, allowing friends to compete against each other in epic AAARGH battles. The graphics of AAARGH! are nothing short of stunning, especially considering its release date of 1988. The game features vibrant landscapes filled with lush green forests, treacherous mountains, and fiery volcanoes. The creatures themselves are intricately designed and move fluidly, making the gameplay experience all the more immersive and realistic. One of the most interesting aspects of AAARGH! is the weapon system. Instead of traditional weapons, players use their creature's unique abilities to attack and defeat enemies. Draag spits fire at its opponents, Blizz shoots ice blasts, and Carrion strikes with lightning bolts. This adds a level of creativity and unpredictability to the game, as players must strategize and use their abilities effectively to defeat enemies. Apart from fighting rival AAARGHs, players must also face off against powerful bosses, such as the terrifying T-Rex and the elusive Loch Ness Monster. These boss battles are challenging and require quick reflexes and keen strategy to defeat. However, defeating them rewards players with power-ups and upgrades that make their AAARGH even stronger.

Amaurote

Released in 1987, Amaurote is a notable game for the Commodore 64 that captured the attention of players with its unique combination of action and strategy. Developed by Binary Design and published by Mastertronic, this game takes place in a post-apocalyptic world where players must navigate their way through a maze-like city to save the remaining inhabitants from certain doom. Amaurote’s striking visuals, engaging gameplay, and challenging missions cemented its position as one of the biggest hits on the Commodore 64. One of the first things that sets Amaurote apart from other games of its time is its impressive graphics. The game’s top-down perspective features detailed and colorful graphics that bring the desolate city to life. Each level is carefully designed to include a variety of obstacles and enemies, making the gameplay even more visually appealing. The game also has an eerie soundtrack that perfectly complements the post-apocalyptic atmosphere, adding to the overall immersive experience for players. Speaking of gameplay, Amaurote is a perfect blend of action and strategy. Players take on the role of a lone warrior, armed with a trusty jetpack, tasked with rescuing the citizens of Amaurote from the clutches of the evil Xybots. Combining fast-paced arcade-style action with puzzle elements, players must navigate through the city, strategically using their jetpack to avoid obstacles and defeat enemies. With each successfully completed level, the difficulty increases, providing players with an increasingly challenging experience. In addition to its engaging gameplay and impressive graphics, Amaurote also has a comprehensive scoring system that adds a layer of competitiveness to the game. Players are rewarded for their speed and accuracy, and those who reach the top of the scoreboard earn bragging rights among their peers. This element of competition and replayability adds to the game’s longevity, making it a beloved title among Commodore 64 enthusiasts even today. Amaurote is a standout game on the Commodore 64 that successfully marries action and strategy to create an immersive and challenging gaming experience. With its top-notch graphics, engaging gameplay, and competitive scoring system, it’s no wonder that it remains a popular choice for retro gaming fans. Whether you’re a fan of arcade-style action or enjoy a good puzzle challenge, Amaurote is a must-try game that stands the test of time.

Bob's Full House

1988, the year Bob's Full House was released on Commodore 64 as well as Amstrad CPC. Made by Binary Design, Ltd. and published by Domark Limited, this simulation game is available for free on this page.

Death Wake

The war for the Fatherland is about to be lost by the Allies as the Enemy holds the North, East and West, outnumbering everything the Allies have. To make matters even worse, the Enemy is about to complete research into atomic capabilities and, when finished, will finally end the war for the Allies. Many attempts have been made to destroy the research facility, but all have failed, as it is located at the end of a heavily guarded inlet under a mountain. You, the captain of the Undaunted, are the nation's last hope as you attempt to sail from your base, cross the sea and navigate the inlet before attempting to destroy the research facility. The game begins with a map of La Patria showing the position of the bases, planes and ships of both sides. You must select the icons of your planes and select the targets to try to destroy them with more damage by facilitating the passage of your ship. Once you have attacked, the computer attacks your icons and any damage inflicted causes that icon to be out for one or two turns. Once all attacks have been made from both sides, then various types of arcade sequences begin as you make your way to your target. If you complete an arcade sequence, you return to the map to attack the computer once more. Arcade sequences are viewed from above or from a first-person perspective. In the top-down view you control your ship and two escort ships, and must shoot down planes while avoiding bombs, torpedoes or mines. You can steer your ship to avoid the various weapons and, if you hold down the fire button, you control a sight to shoot the planes, but you cannot control the ship. In the first-person sequences you have to try to shoot several ships by firing shells from your cannons. You have to lower or raise the cannons to find the range of your shells while the enemy ships shoot back at you. Your ship has a damage meter and each time you are hit it increases and if it reaches 100% it is game over. Once you have reached the research center, you face the center from a first person perspective and have to destroy by firing projectiles through the doors as they close. If they close, you have lost and the war is over.

Defcom

Thanks to the Star Wars Earth defense system, there hasn't been a war for years. The problem is that a race of aliens is using the system to destroy eight major cities. The player, in the role of Captain Nick Diamond, has to pilot an EagleClassE751 over Earth and destroy the aliens and satellites. If you score 1000 points, Nick will get an upgrade to dual lasers. While fighting, Nick will be informed about which continent he is on. Defcom is a 3D shooting game with a third person perspective from behind the ship. Aliens and satellites approach the ship from a distance. Earth is seen at the bottom of the screen. Pressing the joystick to the left moves the ship to the right and vice versa. Pressing the fire button fires the ship's weapon. In the heat of battle, the player can press the space bar and a menu appears. Here the player can select a weapon, view his score or view the ship's energy and the cities being hit. While paused, the player cannot shoot but can be destroyed.

Energy Warrior

It is the year 2079, the earth is in a sad state as a result of neglect and chemical erosion. Its inhabitants have been decimated by plagues. The few remaining areas of natural beauty are precious to the people who remain. You are the guardian of the reserve, responsible for the maintenance of three of the largest of these remaining areas, a forest, a set of oceanic islands, and a rocky desert. The reserves are maintained with aura power generators, buried deep underground. Unfortunately, the star Cygnis Alpha has gone supernova. One of the planets surrounding it was home to the Wavaren. Since their home was lost, they plan to live on their reservation. Each of the three regions is divided into ten areas. These areas are self-contained and separated by force fields. They are kept pristine with their own aura energy supply. Your job is to clear all areas of aliens. Once an area is cleared of aliens, it will be sealed off and no other aliens will be able to enter it. If the aliens manage to reduce the aura energy of an area to zero, then the area will die. If you let three areas die in any region, you will be eliminated. The game provides a State Control. At any time during the game that you want to receive information about the other areas within a region, press the space bar and the game will pause allowing you to review the information on the display console. Patrol the areas in your J. O. S. fighter. Your fighter has powerful laser beams that shoot forward and a limited number of blitz bombs that blow up all the aliens on the screen. But if your ship runs out of power, it's game over. Using your joystick, maneuver your fighter to pursue and destroy the enemy. When you kill a slave robot, it will leave a bonus. The various bonuses are: more ship power, more zone aura energy, blitz bombs, spread level and a mystery bonus. Some choices will be difficult, take a bonus to keep you alive or take one to keep the region alive.

Feud

Feud, released in 1988, is a classic DOS game that still holds a special place in many gamers' hearts. Developed by Brøderbund Software, Feud is a text-based adventure game that combines elements of role-playing and strategy. The game is set in the fictional world of Krystonia, where two powerful wizards, named Demnos and Celerion, are constantly at odds with each other. The players take on the role of one of these wizards and must use their cunning and magical abilities to defeat their rival and conquer the land of Krystonia. Feud is a unique game in the sense that it offers players a non-linear gameplay experience. Unlike most other games at the time, Feud did not follow a predetermined path or story. Instead, players were given the freedom to explore the world of Krystonia and choose their own path to victory. The game is divided into three phases - exploration, battle, and ruling. In the exploration phase, players must navigate through the various locations in Krystonia, such as towns, forests, and caves, in search of valuable items and information. These items and information are crucial in the next phase of the game - battle. In the battle phase, players must use their acquired items and magical spells to defeat their opponent and their minions. This phase requires strategic thinking and careful planning, as players must decide when to use their spells and which ones will be most effective against their opponent's defenses. Once a player has successfully defeated their opponent, they enter the ruling phase. In this phase, players must use their newfound power and influence to maintain control over the land. They must delegate tasks, make alliances, and make tough decisions to ensure their reign over Krystonia is secure. What makes Feud stand out from other DOS games of its time is its replayability. With multiple paths to victory and various outcomes, players could play the game over and over again, each time with a different experience. The game also boasts impressive graphics and sound effects for its time, making for an immersive gameplay experience. Feud may have been released over three decades ago, but its impact on the gaming industry and its dedicated fan base cannot be denied. It's a testament to the timeless appeal of good storytelling and strategic gameplay. Even today, Feud remains a beloved game for retro game enthusiasts, and its legacy continues as one of the most influential DOS games of all time.

Glider Rider

Glider Rider is a classic video game released in 1986 for the Commodore 64, and it remains a beloved title among retro gaming enthusiasts. Developed by Hewson Consultants, Glider Rider is a high-speed, action-packed racing game that challenges players to navigate through a futuristic landscape on a customizable glider bike. The game takes place on a fictional planet called Sente, where competitors race on their glider bikes in a bid to become the ultimate champion. The player takes control of their glider bike, steering it through challenging courses while avoiding obstacles and competing against other riders. The vivid graphics and immersive gameplay of Glider Rider make for an exciting and immersive experience. One of the standout features of Glider Rider is the ability to customize your glider bike. Players can choose from a variety of different body styles and colors, as well as customize the engine and propulsion system to their liking. This adds an extra layer of personalization and strategizing to the game, as players can tune their glider bike to suit their preferred playing style. The gameplay in Glider Rider is fast-paced and exhilarating. The tracks are filled with twists and turns, ramps, tunnels, and other challenging obstacles that players must navigate. The controls are responsive, allowing players to perform daring tricks and stunts as they race to the finish line. The game also features a point system, rewarding players for every stunt and obstacle they successfully pass. What sets Glider Rider apart from other racing games of its time is its unique soundtrack. The game features upbeat electronic music that perfectly complements the fast-paced gameplay and adds to the overall futuristic atmosphere. The sound effects are also impressive, from the roar of the glider bike's engine to the whoosh of it flying through the air. Glider Rider has received critical acclaim for its challenging but addictive gameplay and excellent graphics and sound. The game's popularity led to several ports on other gaming platforms, such as the ZX Spectrum and Amstrad CPC. It has also been included in various retro gaming compilations, making it available to a new generation of gamers.

Grand Prix Tennis

Grand Prix Tennis lets you play against the computer or another player in a five-set tennis match. The court is displayed full screen in an isometric angle and all rules and scoring closely follow the actual game of tennis. There are five skill levels that can be selected at the start of the game (one - five).

Grange Hill

Grange Hill was a British children's television show that aired between 1978 and 2008 and was based in a fictional school in North London. The game is an arcade adventure with elements of a text adventure game and puts you in the role of two of the characters from that era in the mid 1980s, Luke 'Gonch' Gardner and his best friend Paul 'Hollo' Holloway. Gonch has had his Walkman confiscated at school, because he was listening to it during lessons, and it has been stolen from the staff room. You and Hollo have to sneak back into the school and try to find it before midnight or you will face your mother's punishment when you get home. You have to collect and use the objects in their correct places, as well as interact with other characters, such as Imelda, the school bully, and the janitor, Mr. Griffiths. The main play area is viewed from the side and is a flick screen where you control Gonch while interacting with your environment and other characters. You can also jump over obstacles and, if you touch one, it's game over. Below the main play area is text describing your current location, items found and showing you the conversions you are having. Press the fire button and a menu appears allowing you to pick up, drop, examine, use, give, take and talk. A clock in the corner counts down to midnight and you can also see the items you are carrying. The game starts at 15:50 and 15 seconds in real time equals one minute elapsed in the game.
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