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Games developed by Bluemoon Interactive

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Air Offensive: The Art of Flying

Windows 2000
Air Offensive: The Art of Flying is a 3D flight shooter. The player controls a futuristic air fighter and fights against other planes in aerial battles. The game's story takes place on an island under attack by terrorists. It features seven different ships, from the Ranger class to the Viper, each with its own stats and firepower, such as air-to-air and air-to-ground missiles, cannons and some more esoteric weapons. The main task is to fight enemy aircraft, but the player has limited ammunition, which must be replenished at airfields. The game is played from a first-person perspective and has 50 missions. The game is controlled entirely with the keyboard.

Kosmonaut

DOS 1990
In 1990, Scandinavian PC Systems publishes Kosmonaut on DOS. This action and racing/driving game is now abandonware and is set in an arcade, sci-fi/futuristic and platform environment.

SkyRoads

DOS 1993
SkyRoads is a fun action game, in which you must steer your rocket-powered mobile capable of jumping through a track of floating panels, tunnels and obstacles. Special panels power your ship, speed it up or slow it down or simply destroy it. The graphics are made with flat, clean and functional vectors. It's nothing fancy, but in some tracks the geometric design and the use of colors result in a minimalistic beauty. The sweet Adlib music contributes to the atmosphere of the game, which in itself is consistent. The gameplay is well thought out, balanced to be challenging but not too frustrating. The player has an unlimited supply of ships and losing one isn't really noticeable (you just have to restart the track), which is great since you really have to fail a couple of times before you can unlock the secrets of each track. Overall, SkyRoads is highly recommended for anyone who likes arcade racing games.Two thumbs up! The game, formerly shareware, has recently been released as freeware by its developer, Bluemoon Interactive, along with the rare X-Mas edition and the first EGA version of the game called Kosmonaut. Three cheers for Bluemoon, and let's hope that more game companies follow suit:)

SkyRoads: Xmas Special

DOS 1994
SkyRoads: Xmas Special is a video game published in 1994 on DOS by Creative Dimensions. It is a racing/driving game, set in an arcade, sci-fi/futuristic, Christmas, platformer, and track racing environment.

Thunder Brigade

Windows 1998
Thunder Brigade, a Windows release from 1998, arrived at the tail end of an era when PC gamers balanced gleaming ambition with modest hardware. It spoke to the moment when developers fused arcade intensity with strategy-slick pacing, courting players who craved action tempered by planful bursts of maneuvering. The title landed with little fanfare and earned a quiet cult following among hobbyist forums and late-night LAN sessions, where the glow of CRT monitors mirrored the glow of its neon-skied arenas. Visually, the game wore its era like a badge: polygonal silhouettes against luminous backdrops, brisk frame rates on capable machines, and textures that teased detail without demanding allegiance from the GPU. The soundscape blended synthesized brass with percussion clatters, driving tempo through every skirmish. Even without today’s cinematic gloss, the atmosphere felt tactile, as if you could hear the wind whistle between structures while engines hummed in your ears. On the playfield, players faced mission-sized challenges that balanced risk and reward. Controls were direct, offering a sense of immediacy that rewarded precise timing and rapid decision making. Levels shuffled through varied environments, from narrow corridors to expansive arenas, each demanding different routes and tactics. The difficulty curve pressed steadily, pushing newcomers to learn enemy patterns while offering seasoned hands a moment of mastery that felt earned rather than handed. Reception mirrored the era’s split tastes. Some outlets praised the game for its audacious tempo and pocketed gadgets, while others criticized rough edges in the interface and occasionally clunky AI. Yet those who embraced it spoke of a compact gem, the kind that rewarded perseverance and curiosity more than brute numbers. The title thrived in communities that cherished experimentation, with fan-made maps, tips, and shared demo runs turning it into a ritual rather than a release. Thunder Brigade serves as a snapshot of late 1990s PC culture: a project that dared to fuse quick reflexes with strategic undercurrents, framed by hardware limits and creative determination. For collectors and retro enthusiasts, it offers a tangible link to a time when Windows gaming still carried a sense of frontier discovery. While not the loudest voice of its era, the title remains an evocative reminder that elegance can rise from modest means and earnest ambition. Its mechanics feel deliberate, inviting later players to reconstruct the experience and measure how far game design has evolved while preserving the tactile charm that defined its era.
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