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Games developed by Bothtec, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Anty

MSX 1984
Anty is a classic MSX game released in 1984 that captured the hearts of gamers around the world with its simple yet addictive gameplay and charming graphics. Developed by Pony Inc., Anty is a top-down maze game where players control a small ant as it navigates through a series of obstacles and challenges to reach the end goal. With its engaging gameplay and challenging levels, Anty quickly became a popular game among MSX users and is still remembered fondly by many today. One of the most notable features of Anty is its unique concept. Unlike many other games of its time, Anty puts players in the tiny shoes of an ant, exploring a world from a perspective rarely seen in video games. This adds a novel and refreshing element to the gameplay, making it stand out from other similar games at the time. The retro graphics, although simple, are beautifully designed and add to the overall charm of the game. The objective of Anty is to guide the ant through a series of mazes, collecting food items and avoiding obstacles along the way. Players must navigate through tight corridors, dodge pesky insects, and find the quickest route to the end goal. The gameplay may seem simple, but as players progress through the levels, the challenges become increasingly difficult, requiring quick reflexes and strategic thinking. This keeps players engaged and eager to conquer each level. One of the most interesting aspects of Anty is the power-ups and items scattered throughout the game. These include extra lives, shrinking potions, and speed boosts, among others. These items add a fun and dynamic element to the gameplay, providing players with opportunities to overcome difficult obstacles and reach the goal with ease. However, players must collect these items strategically, as they are limited in number and cannot be abused. Another impressive aspect of Anty is its soundtrack. The game features a catchy and upbeat tune that plays in the background, adding to the overall atmosphere and enhancing the gaming experience. The sound effects are also well-crafted, making the gameplay more immersive and enjoyable. Anty received critical acclaim upon its release, with many praising its unique concept, challenging gameplay, and overall charm. It was also widely considered one of the best games of its time and is still remembered fondly among MSX enthusiasts. Although there have been many advancements in video game technology since its release, Anty remains a beloved classic, making it a must-play for any retro gaming fan.

DIRES: giger・loop

MSX 1987
DIRES: giger・loop is a lesser-known gem in the world of MSX games, but it deserves much more recognition for its innovative gameplay and captivating storyline. Released in 1987, this game takes players on a mind-bending adventure through a futuristic and dystopian world, inspired by the work of the renowned artist H.R. Giger. Set in the year 2100, the game's protagonist, a cyborg named DIRE, must navigate through a series of dangerous levels in order to defeat the evil A.I. that has taken over the world. The graphics and soundtrack of DIRES: giger・loop are both impressive for their time, immersing players in the dark and eerie atmosphere of this post-apocalyptic world. The use of Giger's signature biomechanical designs adds a unique and unsettling touch to the game's visuals. What sets DIRES: giger・loop apart from other MSX games of its time is its unique gameplay. The game combines elements of both side-scrolling action and puzzle-solving, creating a challenging and engaging experience. Each level presents new obstacles and enemies for DIRE to overcome, and players must strategize and plan their moves carefully. The puzzles in the game range from simple to complex, keeping players on their toes and providing a satisfying sense of accomplishment upon completion. Not only does DIRES: giger・loop offer impressive gameplay, but it also tells a compelling story. As players progress through the game, they uncover more about the world and its history, as well as DIRE's own journey. The game's cutscenes, rendered in a unique pixel art style, add to the already intriguing narrative and give players a deeper understanding of the characters and their motivations. The game's soundtrack also deserves a special mention. Composed by the talented Tsugutoshi Goto, it perfectly captures the futuristic and dystopian atmosphere of DIRES: giger・loop. The eerie and otherworldly melodies add to the sense of immersion and keep players on edge throughout their journey. Despite its advanced gameplay and impressive visuals, DIRES: giger・loop unfortunately did not achieve the widespread success it deserved. However, for devoted MSX fans, this game remains a beloved and often overlooked title in the console's library. Its combination of sci-fi, action, and puzzle-solving make it a must-play for anyone looking for a unique and challenging gaming experience.

EGGY

MSX 1985
EGGY is a classic MSX game released in 1985 by the Japanese game developer Konami. The game is a platformer, with a simple yet addictive gameplay that has captivated players for decades. In EGGY, players control a small and adorable egg-shaped creature named Eggling, who must traverse through various levels, collecting items and avoiding obstacles to reach the end goal. The game's graphics may seem primitive by today's standards, but they were cutting-edge for its time. The levels are vibrant and colorful, with detailed backgrounds and sprites that bring the game to life. The sound effects and music also add to the overall charm of EGGY, making it a joy to play even after all these years. What sets EGGY apart from other platformers of its time is its unique gameplay mechanics. Eggling is not just a simple egg; he has the ability to transform into various forms, each with its own special abilities. These transformations are essential for progressing through the game, as they allow Eggling to overcome obstacles and defeat enemies that would otherwise be impossible to defeat. This adds an extra layer of strategy to the game, making it more than just a straightforward platformer. The level design in EGGY is also worth mentioning. Each level is cleverly designed, with different challenges and puzzles that require players to think outside the box. From navigating through mazes to avoiding deadly traps, there is never a dull moment in EGGY. And just when you think you have seen it all, the game introduces new enemies and obstacles to keep you on your toes. EGGY is a challenging game, but not unfairly so. The difficulty curve is well-balanced, starting relatively easy and gradually increasing as the player progresses through the levels. This allows players of all skill levels to enjoy the game without feeling frustrated or overwhelmed. And for those looking for an extra challenge, there is a time attack mode where players can try to beat their best times on each level. Despite being released over 30 years ago, EGGY still holds up as an enjoyable and addictive game. Its gameplay and level design stand the test of time, and it's easy to see why it is considered a classic by many MSX enthusiasts. Whether you are a seasoned platformer fan or a newcomer to the genre, EGGY is a game that you can pick up and play at any time and still have a blast. It's a true gem of the MSX era and a must-play for any retro gaming fan.

Ginga Eiyū Densetsu

This is the first in the series of Bothtec games based on the anime adaptation of Yoshiki Tanaka's science fiction novel cycle The Legend of Galactic Heroes. The games are set in the fictional future described in the novels: humanity has spread throughout the Milky Way and has split into two powerful states that wage permanent war against each other: the Galactic Empire and the Alliance of Free Planets. Two genius strategists lead the forces of their respective states: Reinhard von Müsel for the Empire, and Yang Wenli for the Alliance. The game is devoted entirely to large-scale strategic battles and is not particularly story-driven. There are five different scenarios to choose from, which put the player in command of either Empire or Alliance forces and revolve around 'historical' battles based on the lore of the novels, with exact dates and victory conditions. The battles take place between spaceships and take place entirely in outer space. The player usually takes control of a 'home planet', which can deploy a limited number of units. The player then navigates the units in turn on the map from top to bottom. Enemies usually appear after a few turns; depending on the objective, the player must stop them from invading planets, destroy them, have his own ships invade a planet, etc. Spaceships come in different flavors: high-speed battleships, cruisers, supply ships, etc. Each ship has different mobility, attack range, weapons, defense parameters, etc. The actual combat is displayed on a separate screen and is automatic. The player usually has the option to use different weapons (cannons, missiles, etc.) against enemy ships.

Ginga Eiyū Densetsu

Ginga Eiyū Densetsu, also known as "Legend of the Galactic Heroes," is a science fiction strategy game released for the MSX platform in 1989. Developed by Jorudan and published by Bandai, this game is based on the popular Japanese novel series of the same name written by Yoshiki Tanaka. It gained a cult following among MSX users and is considered one of the best strategy games in the platform's history. The game follows the story of two opposing forces, the Galactic Empire and the Free Planets Alliance, as they engage in a war for control of the galaxy. Taking on the role of the two main characters, Reinhard von Lohengramm (leader of the Empire) and Yang Wen-li (leader of the Alliance), players must strategically maneuver their military forces to outwit and defeat their enemies. The game stays true to the novel's complex political and military themes, making it a unique and captivating experience. One of the most notable features of Ginga Eiyū Densetsu is its turn-based gameplay. Players take turns moving their armies and making decisions, such as attacking or defending certain territories. The game also introduces a dynamic weather system that affects the outcome of battles, making it essential for players to carefully plan their strategy. The gameplay is challenging but rewarding, and it requires a deep understanding of military tactics to succeed. The graphics in Ginga Eiyū Densetsu may appear simplistic compared to modern games, but they were impressive for its time. The game takes place on a large-scale map, allowing players to see the vastness of the galaxy and plan their moves accordingly. The character and ship designs are faithful to the original illustrations in the novel, adding to the game's authenticity. Additionally, the game's soundtrack is worth mentioning, as it perfectly captures the epic atmosphere and adds to the overall immersive experience. In addition to the main campaign, Ginga Eiyū Densetsu also offers a challenging "Free Battle" mode where players can control any faction and battle against each other in customizable scenarios. This mode adds to the game's replayability, as players can try out different strategies and see how they fare against different opponents. The game also features a multiplayer mode, allowing players to compete against each other and test their skills. Despite being released over three decades ago, Ginga Eiyū Densetsu remains a fan favorite among MSX users and strategy game enthusiasts. It has been ported to various other platforms, including the PlayStation and Nintendo Switch, introducing the game to a new generation of players. Its compelling storyline, in-depth gameplay, and attention to detail make it a timeless classic that is still enjoyed by many today.

Ginga Eiyū Densetsu II

Ginga Eiyū Densetsu II, also known as Legend of the Galactic Heroes II, is a turn-based strategy game released for the MSX in 1990. Based on the popular Japanese light novel series by Yoshiki Tanaka, this game offers players the chance to immerse themselves in a rich, futuristic world full of political intrigue and epic space battles. With its detailed gameplay and intriguing storyline, Ginga Eiyū Densetsu II quickly became a beloved favorite among MSX gamers. The game takes place in a distant future where two opposing factions, the Galactic Empire and the Free Planets Alliance, are engaged in an intense war for control of the galaxy. Players take on the role of either Reinhard von Lohengramm, the ambitious young leader of the Galactic Empire, or Yang Wen-li, the brilliant and strategic commander of the Free Planets Alliance. The player's mission is to control their chosen faction's military forces and defeat the enemy, ultimately leading their faction to victory. One of the most noteworthy aspects of Ginga Eiyū Densetsu II is its complex and realistic gameplay. Unlike many other strategy games of its time, this game requires players to carefully consider every move as they navigate their fleets through space and engage in battles with the enemy. The game also includes elements of politics and diplomacy, allowing players to negotiate with other factions and make critical decisions that can greatly impact the outcome of the war. The game's graphics and sound design are also noteworthy, especially considering its release in 1990. The MSX's limitations may have been a challenge for the developers, but they managed to create visually impressive graphics and a dynamic soundtrack that adds to the overall immersive experience. The game's cinematic cutscenes also enhance the storytelling, making players feel like they are part of an epic space opera. In addition to the main campaign, Ginga Eiyū Densetsu II also offers a variety of side missions and challenges, providing players with hours of gameplay. The game also includes a two-player mode, allowing friends to battle against each other in intense space combat. This added feature undoubtedly added to the game's popularity and replayability. Despite its impressive gameplay and immersive storyline, Ginga Eiyū Densetsu II never received the recognition it deserved outside of Japan. However, dedicated MSX gamers and fans of the light novel series continue to keep the game alive even after its initial release. In fact, the game has been remade and updated multiple times for various platforms, including the PlayStation 2 and PC, allowing a whole new generation of players to experience the epicness that is Ginga Eiyū Densetsu II.

Ginga Eiyū Densetsu II

1990, the year Ginga Eiyū Densetsu II was released on PC-88, as well as on PC-98 and Sharp X68000. Made by Bothtec, Inc. and published by Bothtec, Inc. this strategy game is available for free on this page.

Ginga Eiyū Densetsu III SP

FM Towns 1993
Released in 1993, the FM Towns game Ginga Eiyū Densetsu III SP is a masterpiece in the world of role-playing games. Developed by Nihon Falcom and published by Microcabin, this game was the third installment in the popular Legend of the Galactic Heroes series. It was a highly anticipated release for fans of the series, and it did not disappoint. The game is set in a universe of political intrigue and epic space battles, drawing inspiration from classic science fiction literature. The player takes on the role of a young cadet in the Galactic Empire, and as they progress through the game, they rise in rank and become entangled in the conflicts and alliances within the Empire. The game boasts a large cast of characters, each with their own unique personalities and motivations, adding depth to the storyline. One of the standout features of Ginga Eiyū Densetsu III SP is its stunning visuals. The FM Towns system, one of the first to use a 32-bit color graphics card, allows for vibrant and detailed graphics. The backgrounds are beautifully rendered, and the character designs are intricately detailed. The game also includes fully animated cutscenes that further enhance the immersive experience. The gameplay in Ginga Eiyū Densetsu III SP is a mix of strategic and traditional turn-based battles. The battles take place in space, and players must strategically position their ships and use a variety of weapons and tactics to defeat their enemies. The game also includes political elements, where players must make decisions that affect their reputation and alliances within the Empire. This adds an extra layer of complexity to the game and keeps players engaged throughout. The FM Towns version of Ginga Eiyū Densetsu III SP also includes an updated and extended storyline compared to its previous versions. This allows players to experience a more complete and immersive experience, with additional side quests and storylines that add to the overall depth of the game. The game also features a new “Super Plus” mode, which is more challenging and intended for players who have already mastered the game. Ginga Eiyū Densetsu III SP was a critical and commercial success, receiving high praise for its storytelling, graphics, and gameplay. It was even nominated for several awards, including the Best PC Game of 1993 in Japan. The game has since become a cult classic, with a dedicated fan base still playing and discussing it to this day.

Ginga Eiyū Densetsu V

Mac 1999
Ginga Eiyū Densetsu V for the Macintosh presents a grand space opera built around a two-tiered command structure and a narrative arc that centers on rival stellar powers contending for control of a fracture-wissened galaxy. The campaign unfolds across a dozen star systems, each offering strategic opportunities and political gambits. Players assume command of a fleet and allied forces, guiding diplomatic decisions, technical research, and resource allocation while steering the outcome of major engagements. The game balances a thoughtful political layer with real-time-inspired tactical action, inviting careful planning and decisive leadership. On the strategic map, fleets, outposts, and supply lines are managed through a clean, mouse-driven interface. Players deploy ships, assign squadron roles, and orchestrate movement through a grid-like layout that emphasizes distance, line of sight, and positional advantage. Resources and influence accumulate through controlled systems, with emphasis on maintenance, ship upgrades, and research into new propulsion, weapons, and support technologies. Diplomacy presents a moderated but consequential set of options, allowing alliances, truces, or covert actions that reshape the balance of power. Campaign progress hinges on balancing offensive momentum with the stability of supply chains and the morale of crews. Tactical engagements unfold on a separate, zoomable battlefield view where ship classes range from nimble escorts to colossal dreadnoughts. Orders are issued in real time but resolved with a strategic overlay that models speed, maneuverability, armor, and weapon arcs. Combat emphasizes positioning and formation, as squadrons volley with laser banks, disruptors, and capital ship batteries. Damage models reflect shield strength, hull integrity, and critical systems, while repair and reinforcement options introduce a dynamic tempo to each engagement. Victory is achieved through decisive fleet superiority, subsystem destruction, or the strategic capture of key orbital anchors. The visual presentation blends 2D hand-drawn sprites with parallax starfields and painterly space backdrops, producing a consistently clear read of both map and battlefield. Interface elements are organized into modular panels: a central battlefield, sidebars for fleet status, resources, and diplomacy, and a top bar for turn or real-time phase indicators. The color palette favors high-contrast silhouettes against dark space, with readable typography and crisp iconography that maintain legibility during tense operations. Audio complements the visuals with a full stereo soundtrack and layered sound effects for engines, beams, and collisions, creating an immersive sense of scale. Players experience a measured pace that rewards strategic foresight, meticulous management, and timely tactical execution, yielding a cohesive, contemplative spaceflight saga.

Hotdog

PC-88 1985
1985, the year Hotdog was released on PC-88. Made by Bothtec, Inc. and published by Bothtec, Inc. this sports game is available for free on this page.
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