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Games developed by Box Office, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Captain Power and the Soldiers of the Future

Captain Power and the Soldiers of the Future is a cult classic DOS game released in 1988 by Studio FutureSoft. Inspired by the live-action television series of the same name, the game follows the adventures of Captain Jonathan Power and his team of resistance fighters as they battle against the evil forces of Lord Dread in a post-apocalyptic world. The game starts with an introduction that sets the stage for the story. It's the year 2147 and humanity has been enslaved by Lord Dread and his robot army. The only hope for freedom lies in the hands of Captain Power and his team who are equipped with advanced weapons and technology. The player takes on the role of Captain Power and must navigate through various levels to defeat Lord Dread and his minions. One of the main selling points of the game was its use of VHS tapes and interactive light gun technology. The game would pause at certain points and prompt the player to insert a VHS tape featuring live-action footage from the TV show. The player would then use their light gun to shoot at specific targets on the screen, adding an immersive and interactive element to the gameplay. The graphics of Captain Power and the Soldiers of the Future were considered state-of-the-art at the time of its release. The game displayed high-quality 3D graphics, which were a rarity in DOS games at that time. The game's soundtrack also added to the overall immersive experience, with its epic and intense music adding to the game's post-apocalyptic atmosphere. The gameplay of Captain Power and the Soldiers of the Future was a mix of rail shooter and platformer elements. The player would have to navigate through various levels, shooting at enemies and avoiding obstacles along the way. The game also featured boss battles that required the player to strategize and use their weapons effectively to defeat the formidable enemies. But what truly set Captain Power and the Soldiers of the Future apart from other games of its time was its story-driven gameplay. The game had multiple endings, depending on the player's choices throughout the game. It also featured branching paths, adding to its replayability factor. The game's story was praised for its depth and its focus on character development, which was rare in video games at that time.

High Rollers

High Rollers arrived in the dormancy of late 1988, a DOS outing tucked between color adventures and stark business sims. The title promised more than a simple arcade diversion, inviting players into a fictional casino where luck meets strategy. Visually modest by today’s standards, the game relied on compact sprites and a grid of tile like surfaces that conveyed a smoky parlor ambiance. Sound was modest, with bleeps and a distant chime that rooted you in a digital parlour rather than a glossy Vegas imitation. The overall effect felt intimate, a pocket sized gamble designed for cramped monitors and focused sessions. Mechanics unfold through a barebones interface that emphasizes choice over spectacle. A text guided menu presents several games to bet on, each offering different odds and risk levels. You allocate chips, confirm a wager, then watch results spawn as dice tumble or cards flip, depending on the chosen table. The random number generator yields quick pulses of fortune, while subtle patterns invite you to learn when to press your luck or pull back. It is a lean, disciplined design that rewards memory and nerve rather than flashy combo chains. Players navigate with a handful of keyboard commands, and the screen layout keeps critical data in view: bankroll, current wager, and the tally of wins and losses. Opponents feel like stylized avatars rather than real people, each with a tell or habit that hints at their strategy. The pacing is deliberate, never frantic, which suits the vintage computer tempo and the adult minded mood of a casino floor. The win feel is modest, the losses teach restraint, and the tension builds through simple, repetitive cycles rather than cinematic flourishes. High Rollers is a relic cherished by retro collectors and curious historians who crave the texture of late 80s software. Its charm lies not in technical prowess but in the compact philosophy of risk management under pressure. Emulation lets new players glimpse a world where opportunities appeared with keystrokes and disappointment came with a sigh rather than a siren. For those who chase authenticity, the game offers a window into a dormant genre, a reminder that a dice box and a careful strategy can illuminate a memorable evening spent with a monochrome CRT and a slow fan hum. Collectors still seek it, not for flash but for texture. This casino sim rewards patience and curiosity, inviting a late night revisit.

The $100,000 Pyramid

In the late 1980s, the game show The $100,000 Pyramid was a smash hit on television. Now, fans of the show could play the game at home with The $100,000 Pyramid video game for MS-DOS. Released in 1988, The $100,000 Pyramid was a faithful recreation of the show, complete with the announcer, music, and sound effects. The game followed the same rules as the show. Two players, either human or computer-controlled, took turns trying to guess words and phrases from clues given by the other player. The goal was to get as many matches as possible before time ran out. The more matches that were made, the higher the score. The game featured several rounds, including the Winner’s Circle, where the player with the most points was given a chance to guess the secret phrase and win the big prize. The game also included bonus rounds, such as the Super Six, where players could score extra points by correctly guessing the secret word. The $100,000 Pyramid video game was an instant hit with fans of the show. It featured all the elements of the television show, and it was easy to pick up and play. The visuals were simple but effective, and the sound effects and music added to the atmosphere. The controls were straightforward, and the gameplay was addictive. The $100,000 Pyramid was an enjoyable and faithful recreation of the classic game show. It was a great way for fans of the show to test their knowledge and relive the excitement of The $100,000 Pyramid.

The $100,000 Pyramid

This is a first adaptation of the popular TV show The 0,000 Pyramid. The objective is to reach the top of the pyramid by winning successive rounds. Each round consists of selecting a category from the pyramid. Each category consists of a list of words that share some common thread such as 'things that are red'. One player tries to give the other player clues to guess the word without saying it. There is also a single-player mode that doesn't look much like the program where you have to write one-word clues.
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