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Games developed by BRAM Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Attack at EP-CYG-4

Attack at EP-CYG-4 is an Atari 8-bit shooter video game released in 1982. It is a space-themed game where the player is tasked with defending a planet from a relentless alien invasion. The objective is to use your spaceship to shoot down the alien ships and protect the planet from destruction. Players start the game with a small set of lives, with each life representing a ship that must be deployed to defend the planet. The alien ships come in various shapes and sizes, some with laser cannons and others with missiles. The player must use their ship's weapons to take out the alien ships before they can inflict any damage on the planet. As the game progresses, the alien fleet will become more powerful, with more ships and more powerful weapons. The game features a unique scoring system, where points are awarded for each alien ship destroyed. The score will determine the player's rank at the end of the game, with higher scores earning higher ranks. As the player accumulates higher scores, they will be able to unlock additional levels, which will feature even more challenging enemies and obstacles. Attack at EP-CYG-4 is an iconic Atari 8-bit game and brings back fond memories to gamers who enjoyed the classic game. It is a timeless classic that stands the test of time, and is still fun to play today. The game is easy to learn but hard to master, making it a great challenge for experienced gamers and newcomers alike.

Realm of Impossibility

Released in 1984, Realm of Impossibility is a classic fantasy adventure game that captivated players on the Commodore 64. Developed by hand by legendary game designer and programmer Tim Skelly, this game boasted impressive graphics and a gripping storyline that kept players on the edge of their seats. With its unique gameplay and challenging levels, Realm of Impossibility quickly became a fan favorite and cemented its place in the world of retro gaming. In this game, players assume the role of a brave adventurer on a mission to defeat the dark lord Zarharim and restore peace to the kingdom of Thalion. Armed with only a sword and a shield, players must navigate through seven treacherous levels, each guarded by powerful creatures and full of traps and obstacles. Along the way, players can collect various power-ups and magical artifacts to gain special abilities and increase their chances of survival. What set Realm of Impossibility apart from other games of its time was its unique dual-screen system. While the player-controlled character explores the top screen, the bottom screen displays a map of the level, providing a helpful overview and aiding in navigation. This feature added a new layer of strategy to the gameplay, forcing players to split their attention between the two screens and making it a truly immersive experience. With its challenging gameplay and stunning graphics, Realm of Impossibility received critical acclaim and sold over 100,000 copies worldwide. It also spawned a sequel, Beyond the Forbidden Forest, which pushed the technical capabilities of the Commodore 64 even further. Even today, Realm of Impossibility remains a beloved game among retro gamers and is often included in lists of the best Commodore 64 games. Its unique gameplay and captivating storyline continue to stand the test of time, solidifying its place as a classic in the world of gaming.

Zombies

Zombies is a classic Commodore 64 game released in 1984. It is a top-down shooter that puts players in the shoes of a Marine during a zombie outbreak. Players must traverse their way through a zombie-infested city, shooting and avoiding the undead in order to survive. The premise of Zombies is surprisingly simple. The player is presented with an overhead view of a cityscape, littered with zombie corpses and smoke. The player must travel from left to right, shooting the undead with their gun. The longer they survive, the harder the level gets, as the number of zombies on screen increases. The player’s ammo is limited and must be used sparingly, so strategic shooting is essential. As the player progresses, the levels become more and more difficult, with more enemies and limited ammo. The visuals of Zombies are quite rudimentary, even by 1984 standards. The in-game graphics are simple 8-bit sprites, and the level backgrounds aren’t overly detailed. While the visuals may be a bit dated, they still manage to capture a sense of dread and desperation that fits the game perfectly. The sound design in Zombies is surprisingly effective. The sound effects are simple beeps and dings but they manage to effectively convey the chaos and danger of the zombie outbreak. The in-game music also adds to the tension, gradually increasing in intensity as the number of zombies increases. The sound design is both simple and effective, adding to the feeling of desperation and dread that pervades the game. Zombies for Commodore 64 is a classic top-down shooter and one of the first games to feature zombie enemies. Despite its simple visuals and sound design, Zombies manages to evoke a feeling of dread and desperation that perfectly fits its premise. The game’s difficulty steadily increases as the player progresses, making Zombies a challenging and addictive experience. It's a classic example of 8-bit gaming done right.
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