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Games developed by BWM Software GmbH

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Bowlda Dash

Windows 1998
Bowlda Dash, the 1998 Windows game, was an iconic hit among gamers. At first glance, it appears trivial and outdated. A closer look, however, unveils a system of complexities and challenges for novice and experienced players alike. Players control their character using the arrow keys to collect coins, jewels and bonus items. The game has several levels, each one increasing in difficulty as players advance. To complete each level, players are required to collect specific numbers of items while avoiding pitfalls and hazards, such as walking into spikes and falling through chasms. Strategizing and agility are key components for success in Bowlda Dash. Variety is another draw, as the game's distinct levels feature unique enemies, obstacles and exciting power-ups. With cute cartoon characters and music, the game is visually appealing and inviting. Fun surprises, such as elevators and conveyor belts, are sprinkled throughout levels for a suspenseful thrill. Bowlda Dash is delightfully simple but deceptively hard. Its platforming and action gameplay, complete with time-based levels, give a nod to classic arcade gaming. Players can spend hours experimenting with strategies and discovering new levels. With its clasic charm and timeless challenge, Bowlda Dash remains a definitive classic and a testament to retro gaming.

Brick Attack

Windows 2000
In 2000, BMS Modern Games Handelsagentur GmbH publishes Brick Attack on Windows. This puzzle game is now abandonware and is set in a falling block puzzle theme.

Crystal Hammer

Windows 2000
This Breakout variant is a sequel to Dionakra and Rapanui. Player controls the same refuge shuttle of galactic dustbin man Tony on other 50 levels of crystalline contamination. His shuttle is located at the bottom of the playfield filled with crystals arranged in some form at its top. Tony launches a cleaning satellite represented as a ball and plays a "ping-pong-game" between shuttle and crystal wall. If Tony loses his satellites, he is withdrawn from the mission instantaneously. Tony should completely eliminate all crystalline contamination in a region to finish the level. Some extra effects may be thrown out on crystal elimination, which may be collected or ignored by Tony. These effects amongst others are ability to select the one of four ball's kinds, increase balls` quantity, change ball's speeds, reduce balls size, activate lasergun to shoot the crystals, set all crystals and stones to move, activate the shuttle's magnetic field to catch the ball and launch it manually, warp to another level, etc. CD includes Audio Tracks and Crystal Hammer Editor. As developers suggest in their manual, own levels may be saved and copied on player's hard disk. Player may also use own backgrounds, creating BMP formatted pictures. Access to the levels is provided with password shown at the start of each level. High scores are stored in top 10 list.

Dionakra

Windows 1998
Dionakra, a unique action-adventure game developed by the Hungarian studio Shining Rock Software, made waves in the gaming community upon its release in 1998. Set in a vivid fantasy world characterized by lush landscapes and intricate sprite-based characters, this title quickly captivated players with its engaging mechanics and immersive atmosphere. The game's narrative revolves around a mystical realm filled with ancient artifacts, enigmatic creatures, and formidable challenges, reflecting the developers' dedication to crafting an adventure steeped in mythology and lore. Players assume the role of a heroic protagonist on a quest to save the kingdom from impending doom. The storyline unfolds through a series of quests and puzzles that require problem-solving skills and lateral thinking. Dionakra skillfully intertwines elements of platforming, exploration, and combat, compelling players to utilize various abilities and tactics to navigate the richly designed environments. This dynamic gameplay, combined with a captivating storyline, encouraged players to delve deeper into the expansive world, discovering hidden treasures and unraveling the game's many mysteries. One of the most striking features of Dionakra is its art style. The game employs bright, hand-drawn graphics that exude charm and creativity, setting it apart from contemporaries within the genre. Each area is meticulously crafted to draw players in, inviting them to explore every nook and cranny. The visual storytelling is complemented by a whimsical soundtrack that perfectly matches the tone of the game, enhancing the overall experience and immersing players in the enchanting world. The combat system in Dionakra places emphasis on skill and strategy rather than mindless button-mashing. Players are encouraged to learn the attack patterns of various enemies, utilizing defensive maneuvers and special abilities to overcome adversaries. This focus on tactical gameplay not only increases the challenge but also brings a sense of satisfaction when players master the intricacies of the combat system. The learning curve is gentle enough for newcomers, yet offers seasoned players sufficient depth to keep them engaged. Over the years, Dionakra has garnered a dedicated fan base, leading to discussions about its influence on subsequent games and its standing as a cult classic. While it may not have achieved commercial success on par with other titles released during the late 1990s, its unique blend of storytelling, art, and challenging gameplay has carved a lasting legacy within the gaming sphere. Players who venture into the world of Dionakra often emerge with a sense of nostalgia, recalling the ingenious puzzles and delightful surprises that awaited them on their journey. The game continues to be a shining example of creativity in the realm of action-adventure gaming, standing the test of time despite the evolution of the genre.

Earth Conflict

Windows 2005
Earth Conflict, released in 2005, is a compelling real-time strategy game that immerses players in a richly developed interstellar conflict. Set in a future where Earth's resources are dwindling, factions vie for control over critical habitats beyond our planet. As one of the strategic commanders, players are tasked with managing resources, constructing bases, and commanding fleets while navigating the complex dynamics of military and economic management. The engaging gameplay mechanics coupled with a captivating storyline contribute to its lasting appeal. One of the game's standout features is its intricate unit management system. Players can create a diverse array of units, from nimble fighter ships to imposing capital vessels. The customization options allow for strategic experimentation; one can opt for aggressive tactics with swarming fighters or choose a more defensive approach with fortified installations. This wealth of options fosters a sense of ownership over the gameplay experience, enabling users to discover strategies that best suit their style. The need to consistently adapt to opponents’ tactics ensures that no two matches feel the same. Additionally, Earth Conflict presents a vibrant universe brought to life through meticulously designed visuals and atmospheric audio. The game's graphics, while reflective of its mid-2000s origins, manage to create an immersive environment that transports players into battle-hardened space. The soundtrack and sound effects enhance the experience, resonating with the pulse of interstellar warfare. Each explosion and engine roar accentuates the feeling of being part of a grand cosmic struggle. Multiplayer functionality further enhances the game’s staying power. Friends can engage in intense battles or cooperate in missions, broadening the scope of interaction and competitiveness. These multiplayer scenarios not only increase the game’s longevity but also foster a community of players who share strategies and experiences. Earth Conflict cultivated a loyal following, as gamers eagerly logged hours in pursuit of dominance in an ever-expanding universe. Despite being overshadowed by more modern titles, Earth Conflict retains a dedicated fanbase and continues to inspire nostalgia among those who experienced its launch. The blending of strategic depth, resource management, and engaging combat creates a unique space in the gaming landscape. Looking back, it is clear that the impact of Earth Conflict resonates in the genre, providing more than mere entertainment but an avenue for creativity and strategic thinking. Its legacy endures as a memorable chapter in the story of real-time strategy games.

Fruit Machine

Windows 2000
2000, the year Fruit Machine was released on Windows. Made by BWM Software GmbH and published by BMS Modern Games Handelsagentur GmbH, this puzzle game is available for free on this page.

Gnome Smashing

Windows 2005
Gnome Smashing is a video game published in 2005 on Windows by Embalado. It is an action game, set in an arcade theme.

Killer Baby

Windows 2006
Killer Baby, released in 2006, is a unique entry in the landscape of video games, particularly for the Windows platform. This title combines absurdity with a distinctively dark sense of humor, captivating players who enjoy unconventional gameplay experiences. The premise puts gamers at the helm of a raging infant armed with a formidable arsenal of unconventional weapons. The game's outrageous concept immediately draws attention, making it stand out amidst a sea of more traditional titles at the time. Players navigate through a series of increasingly bizarre environments, combating various antagonists ranging from hostile toys to overzealous caregivers. The juxtaposition of a seemingly innocent baby wreaking havoc creates a satirical commentary on childhood and societal norms. Each level presents unique challenges, pushing players to master various combat techniques while navigating the colorful yet chaotic environments. The distinct art style adds to the game’s allure, with cartoonish graphics that enhance the surreal atmosphere, effectively blending humor with a touch of rebellion. The gameplay mechanics in Killer Baby are engaging and often unpredictable. Players have access to various weapons, from oversized pacifiers to bizarre gadgets, each with its own quirks and effects. Mastering these tools while adapting to the whims of the game's physics can be both a challenge and a source of joy. Gamers must strategize and fine-tune their approach to tackle enemies strategically, creating a satisfying feedback loop that keeps engagement high. This unique combination of absurd weaponry and dexterous combat mechanics highlights the game’s inventive nature. Additionally, Killer Baby features elements of exploration, encouraging players to uncover hidden secrets and collectibles scattered throughout the levels. This aspect of discovery enhances the overall gaming experience by rewarding curious players who venture off the beaten path. The integration of humor in the storyline adds to its charm, as players encounter quirky characters and dialogue that keep the atmosphere light-hearted despite the chaos. Killer Baby may not have achieved mainstream acclaim, but it has carved out a niche in the hearts of gamers who appreciate its eccentricity and whimsy. The title serves as a reminder of the creative potential within the gaming industry, demonstrating that innovative concepts can thrive despite traditional expectations. As players look back on the mid-2000s gaming landscape, Killer Baby stands out as a testament to the power of imagination in storytelling and engagement, making it a delightful experience that lingers long after the screen has faded to black.

Max Mole

Windows 2000
Max Mole is an iconic game released for Windows in the year 2000, developed by Dark Ocean Studios. The game gained immense popularity at the time of its release and said to be one of the most influential games in its genre. It follows the adventure of a friendly mole named Max, who embarks on a mission to save his mole friends and return peace to their underground kingdom. The game features stunning graphics and animation, with each level designed intricately to reflect the underground world of moles. Players can expect to find themselves surrounded by vibrant colors and detailed textures, making the gameplay visually appealing. Max Mole also had a catchy soundtrack, composed by the renowned musician Matt Furniss, which perfectly complements the gameplay and adds to the overall experience. What sets Max Mole apart from other games is its unique gameplay style. The controls are extremely simple, making it easy for players of all ages to pick up and play. However, the challenges and obstacles that Max faces on his journey require strategy and quick thinking. With every level, the difficulty increases, keeping the players engaged and hooked to their screens. The use of power-ups and bonuses adds an extra layer of excitement to the game. Players can equip Max with a drilling machine or use a jetpack to reach higher platforms. Not to mention, the in-game enemies, like evil cats and rats, make the gameplay that much more thrilling. The storyline of Max Mole is equally engaging. As players progress through the levels, they unravel the plot of the game - of how an evil witch has captured Max's friends and stolen all the precious gems from their kingdom. Max's adventure takes him through various locations, such as fields, forests, and underground passages, in search of his friends and the stolen gems. The game's narrative is simple yet captivating, and players feel a sense of accomplishment as they help Max in his mission. Max Mole also has a multiplayer mode, where players can compete against each other in a race to complete the levels. This adds a competitive edge to the game, making it even more addictive. Besides, the game also has a level editor, allowing players to create their own custom levels and challenge their friends to beat them.

Max Mole 2: Daddy's Secret

Windows 2001
Max Mole 2: Daddy's Secret (also known as Крот Макс 2) is a video game published in 2001 for Windows by BMS Modern Games Handelsagentur GmbH. It is an action game, set in an arcade theme.
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