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Games developed by Capstone Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Casino Tournament of Champions

DOS 1995
Casino Tournament of Champions is similar to Capstone's previous Trump Castle series of games with improved graphics. This game adds multiplayer capabilities over a network or modem to compete in tournaments against other human players. The most common games found in casinos are included in this game: Baccarat, Blackjack, Craps, Poker, Roulette and Slots.

Corridor 7: Alien Invasion

DOS 1994
Capstone once again raised (sunk?) its notoriety as one of the worst game developers ever with this awful Wolfenstein 3D clone. Not even id Software's celebrated Wolf 3D engine can save Corridor 7 from being a very poor clone that looks even worse than Wolfenstein 3D, DOOM's predecessor. Almost everything that could go wrong in a 3D shooter goes wrong in Corridor 7: terrible graphics, boring levels and extremely monotonous gameplay that forces you to shoot ugly and very pixelated aliens over and over again. A real dog, with no redeeming qualities to make it worthwhile.

Corridor 8: Galactic Wars

DOS 1996
If you haven't played Corridor 8: Galactic Wars or want to try this action video game, download it now for free! Released in 1996, Corridor 8: Galactic Wars was an above average cancelled title in its time.

Exotic Car Showroom

DOS 1992
One of Capstone's more obscure releases, and for good reason, Exotic Car Showroom is an average application that showcases a few makes of cars, without any 'game' element. Unlike Ford Simulator, which lets you test drive new Ford models in a first-person perspective simulator, Exotic Car Showroom is nothing more than a database of a few cars that you can see the stats of, no more, no less. If you're interested in what new cars were being made between 1991 and 1992, you might find a few minutes of fun in another mediocre release from Capstone, the 'nadir' of computer games.

Grandmaster Chess

DOS 1992
Grandmaster Chess is a chess game with multiple skill levels and several sets of boards and pieces.Other features include pull-down menus, an analysis mode, a VCR-like replay option, and the ability to give the player a chess rating.

Lots -o- $lot$

DOS 1991
Lots -o- $lot$ is a video game published in 1991 in DOS by Capstone Software. It is a simulation game, set in a casino theme. Lots -o- $lot$ is an addon for Trump Castle II, you will need the original game to play.

Miami Vice

DOS 1989
Another horrible PC adaptation of a Capstone movie license. In Miami Vice, you assume the roles of Crockett and Tubbs from the movie (two players can play simultaneously in hotseat mode). The gameplay is the typical platformer we've seen hundreds of times. The eight levels span several different mini-games, none of which are particularly memorable. Levels include climbing through warehouses in search of contraband, driving a sports car, standard shoot-to-kill levels, and racing a speedboat after bad guys. This last variant is the most fun, but unfortunately it's not enough to make up for the tedium of the previous levels. If you've played any other Capstone platformer (e. g. Surf Ninjas), you'll recognize that this is another crappy release to avoid. Boring, to say the least.

Operation Body Count

DOS 1994
Another extremely bad and extremely cheesy game from Capstone, the 'nadir of computer entertainment'. Terrorists have taken control of the UN building in New York, and you are part of the assault team assigned to take it back. A yawn. The game's clichéd premise is accompanied by equally bland gameplay: like its spiritual successor Corridor 7, Operation Body Count features hordes of terrorists who look the same and pose virtually no threat. The game tries to outdo the DOOM clones by allowing you to give orders to your teammates (when and if you find them), but the game is so easy - and your teammates have the same intelligence as a rock - that you hardly need to bother with it. Add poor graphics, a boring level, scramble-- et voila, another Capstone Real Dog.

Tom Clancy's The Cardinal of the Kremlin

DOS, Amiga 1990
Tom Clancy's The Cardinal of the Kremlin, released in 1990, stands as a notable entry in the realm of DOS games, blending the complexities of espionage fiction with strategic gameplay. Drawing from Clancy's acclaimed novel of the same name, the game immerses players in the intricacies of Cold War politics and intelligence operations. Set against a backdrop of geopolitical tension, players navigate a multifaceted narrative filled with covert missions and intricate plot twists that resonate with the story's themes of betrayal and loyalty. In The Cardinal of the Kremlin, players assume the role of CIA officer Dominic Caruso, tasked with unveiling a plot involving Soviet agents and the mysterious figure known as the Cardinal. This character, shrouded in secrecy, becomes a pivotal point in a narrative that keeps players on the edge of their seats. The gameplay intricately weaves together elements of stealth, strategy, and puzzle-solving, challenging players to think critically while maneuvering through various environments, from dense forests to urban landscapes. Each mission demands careful planning and execution, emphasizing the importance of remaining undetected while gathering crucial intelligence. The graphics, though constrained by the technology of the time, effectively convey the game's tense atmosphere. The top-down perspective allows players to survey their surroundings, making strategic decisions while navigating through perilous situations. The game’s soundscape, though simple, enhances the immersion, with sound effects that heighten the feeling of suspense as players stealthily approach their objectives. The user interface is straightforward, enabling players to focus on the unfolding narrative and mission goals without unnecessary distractions from convoluted mechanics. The Cardinal of the Kremlin distinguishes itself not merely through its engaging gameplay but also through its thoughtful representation of strategic elements typical of Clancy's works. The incorporation of intelligence tactics and counterintelligence measures fosters a sense of realism, allowing players to engage with the material on a deeper level. Furthermore, the moral ambiguities faced by Caruso mirror the ethical dilemmas present in modern-day espionage, inviting players to reflect on the broader implications of their actions in a world where trust is a rare commodity. Despite its vintage charm, the game has endured in the memories of those who experienced it, often cited as a classic example of storytelling within the gaming medium. The blend of narrative depth and interactive elements is a testament to the potential of video games as a storytelling discipline. Those who delve into The Cardinal of the Kremlin will find an intricate world filled with suspense, strategy, and a narrative layered with intrigue, all encapsulating the essence of Cold War-era tension. In retrospect, this title holds a special place in the pantheon of early gaming, signifying the potential for narrative-driven experiences long before the medium became more widely recognized for its storytelling capabilities.

Trump Castle 3

DOS 1993
The sequel to Trump Castle II introduces 640x480 cartoon graphics instead of real photos, dealer voices, and also allows you to play as a woman or a man inside Trump Castle - A Casino Resort by the Bay. Multiplayer for up to 5 players (humancomputer) can be flown in hot-seat or with a modem. As in the previous games, money can be won in one of six games - Roulette, Blackjack, Baccarat, Slots, Poker and Craps. But now each of the games has more variations and editions. For example, Poker has five modes: Texas Hold 'Em, 5 Card Stud, 5 Card Draw, 7 Card Stud and Poker Slot Machine. From the beginning, the player, in the 3rd person perspective mode, must explore the Trump Castle, filled with different bright characters, such as the Elvis clone, singers, waiters, etc., find the right room and position himself in front of the table or slot machine. The view of the game is switched to the first-person perspective or over-the-table mode, where the main process of the game takes place. The player must set the bets, play the games and collect as much money as he can. The number of players, their appearance and modes can be adjusted with the Character Editor. The current game can be saved for later loading.
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