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Games developed by Carraz editions

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Associe

DOS 1989
Associe is an educational game for children (3-6 years old). The objective of the game is quite simple, associate an object proposed by the computer with one of the objects in the grid below. These objects must have a link (for example: wood with saw, carrot with rabbit .....). To do this, the player must select, with the help of the arrow keys, the object in the grid that he/she thinks is the most suitable. Before starting the game, the computer will ask the player's age (3-6) in order to adjust the level of difficulty to the children's abilities.

Bambinours: Shapes and Colors

DOS 1989
Bambinours: Shapes and Colors is a charming educational computer game released in 1989 for the DOS platform. Developed by a small team dedicated to crafting engaging learning experiences for children, this interactive title aimed to introduce toddlers and preschoolers to the fundamental concepts of shapes and colors. Its colorful graphics and cheerful music created an inviting atmosphere that captivated young players and their parents alike. At its core, Bambinours encourages exploration and creativity through a variety of engaging activities. Children could interact with lively characters, each designed to make learning an enjoyable process. The game featured a range of puzzles and challenges that required players to identify shapes and match colors. These tasks were not only entertaining but also crucial for early childhood development, laying the groundwork for essential visual and cognitive skills. One of the standout elements of Bambinours was its user-friendly interface. The game was tailored for its young audience, incorporating large buttons, bright visuals, and easily understandable instructions. This thoughtful design ensured that children could navigate the game independently, allowing for a sense of accomplishment and fostering a love for learning. Parents often appreciated how the game encouraged self-directed play, reinforcing valuable lessons without being overly structured. In addition to its educational benefits, Bambinours featured a delightful cast of characters that resonated with its young players. The friendly anthropomorphic beings guided children through various learning scenarios, providing encouragement and gentle feedback. This clever use of personification not only made the game more relatable but also contributed to a nurturing environment where children felt supported while exploring new concepts. The delightful visual elements further enhanced the immersive experience, engaging players’ imaginations as they learned. As a product of its time, Bambinours: Shapes and Colors stands out in the realm of educational gaming. While technology has drastically evolved since its release, the principles underlying this title remain relevant today. The game’s core message about the importance of foundational skills continues to influence contemporary educational games, reminding us of the value of instilling a love for learning in young children. Ultimately, this playful endeavor left an indelible mark on its audience, ensuring that the lessons learned remain cherished long after the screen fades to black.

Mémorise

DOS 1989
Mémorise is a memory game advertised for children from three to eight years old. The objective is to memorize a board of six objects over a given time (more or less depending on the selected difficulty level) and then place these objects in the correct position on an empty board. The player can select the duration of the game (from 3 to 24 boards to play) and the level of difficulty (among six levels).
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