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Games developed by Cascoly Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Air Traffic Controller

DOS 1985
1985, the year Air Traffic Controller was released on DOS. Made by Cascoly Software and published by Cascoly Software, this simulation game is available for free on this page.

AntiC

DOS 1991
AntiC is a shareware single-player puzzle game that describes itself as 'a cross between Othello and Life'. The name derives from 'Anti Chaos', which refers to the nature of the game, in which the objective is to make squares of different colors all the same color. The player is presented with a grid in which each square is linked to adjacent squares by directional arrows and can be red, blue or green. Clicking on a square changes its color. The square sends its color to its neighbors, which in turn causes the game to recalculate the color of all the squares in the grid according to specific rules. The object of the game is to turn the grid into a single color, no matter which one, in as few moves as possible. The shareware version of the game has six different grid formations, each with thirty-five possible starting formations; an unspecified number of additional puzzlesgrids are available upon registration. There is a 'Hall of Fame' that collects the player's best solutions for each of the thirty-five levels.

Cryptik

DOS 1993
In the early '90s, a time when personal computers were exploring new frontiers of creativity and innovation, a game titled Cryptik emerged. Released in 1993 for DOS, Cryptik tapped into the vibrant puzzle game genre, offering an engaging experience characterized by its atmospheric depth and intricate gameplay mechanics. It was a period of rich experimentation within the gaming industry, and Cryptik stood as a testament to the ingenuity of game developers of that era, managing to carve its place among the memorable DOS titles with its distinctive charm. At its core, Cryptik was a cerebral journey, challenging players with its labyrinthine puzzles and demanding a strategic approach to problem-solving. Players found themselves navigating through a series of rooms, each containing its own unique set of puzzles and obstacles. The game required not just an eye for detail, but also an ability to perceive patterns and sequences—a skill that would be put to the test repeatedly. The puzzles ranged from straightforward to complex riddles, ensuring that players were constantly engaged and immersed in the gameplay. One of the standout features of Cryptik was its captivating atmosphere. The graphics, though limited by the standards of the time, successfully created an enigmatic environment that drew players deeper into the game's world. The eerie soundtrack further accentuated this atmosphere, enveloping players in a sonic landscape that was both haunting and mesmerizing. Together, these elements crafted a gaming experience that was hard to forget, as the synergy between the auditory and visual components made the game not just something to play, but to experience. Cryptik was more than just a puzzle game; it was a narrative exploration wrapped in the guise of logic and deduction. The storyline, while not overtly pronounced, subtly guided players as they progressed, rewarding them with fragments of a broader narrative for solving puzzles and advancing through the game. This narrative depth added an additional layer of intrigue to the game, compelling players to not only solve puzzles but to uncover the story interwoven within the cryptic environment. While Cryptik did not achieve the mass commercial success of some of its contemporaries, it earned a dedicated fan base appreciative of its intelligent design and atmospheric allure. For many, it was a game that reveled in its subtleties and nuances, offering a satisfying depth that rewarded careful thought and persistence. Its influence, while understated, can be seen in later puzzle games that seek to create richly textured worlds with equally complex challenges. The legacy of Cryptik endures as a reflection of the creative vitality of the early '90s DOS gaming scene. It stands as a perfect example of how a game need not employ high-end graphics or modern mechanics to deliver a memorable and profound experience. Decades later, it remains a title admired by retro gaming enthusiasts for its unique approach and substantial contribution to the puzzle genre.

Everest: The Iceman's Apprentice

DOS 1996
Everest: The Iceman's Apprentice is a single-player, shareware climbing game. The game was released as shareware with only two climbs. Rainier in Washington, United States and Ama Dablam in Nepal. After registration, 8 more mountains will be added, including Annapurna and Kanchenjunga, as well as Everest. This game is a management game that uses images of real mountains. Players choose a group of climbers, each with their own strengths and weaknesses. Players order the climbers to leave base camp and head to a waypoint with supplies. There they can set up camp, rest, return to base camp for more supplies and continue up the mountain. Supply management is also important because, at altitudes above 6,000 meters, all climbers must carry oxygen at all times. In addition, there are the usual hazards, such as fatigue, lack of motivation, falling rocks, ice, steep slopes, avalanches and bad weather, which can prevent climbers from reaching their next camp. The game consists of three episodes, each with multiple climbs that must be completed in sequence. Climbers will gain strength and willpower by completing the climbs and will be able to attempt the next climb.

Green

DOS 1992
1992, the year Green was released on DOS. Made and self-published by Cascoly Software, this strategy game is available for free on this page.

MVP Bridge

DOS 1994
In 1994, MVP Software released MVP Bridge on DOS. This strategy game is now abandonware and is set in a card and platform game.

Super VGA Puzzle

DOS 1992
1992, the year Super VGA Puzzle was released on DOS. Made by Cascoly Software and published by Cascoly Software.

Towers

DOS 1992
1992, the year Towers was released on DOS. Made by Cascoly Software and published by Cascoly Software, this puzzle game is available for free on this page.
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