Menu

Games developed by Cases Computer Simulations, Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Arnhem: The 'Market Garden' Operation

DOS, Amiga 1988
R. T. Smith, the creator and programmer of the fabulous Encyclopedia of War: Ancient Battles, created a few years earlier a trio of World War II games for the Spectrum computer that were later converted to the PC: Arnhem, Vulcan and Desert Rats. Right off the bat, with these three games, one wishes there was mouse support, but alas, the mouse had not yet arrived on the PC scene. Otherwise, to use the arrow keys and enter key often, you will find the game interface easy and intuitive. Arnhem is about the Allied campaign in the Netherlands to wrest strategic bridges from the Nazis. This includes the famous failure to take the Arnhem Bridge (the bridge is too far away). Desert Rats deals with the Italian invasion of Egypt from Libya in WWII, the arrival of Rommel and the German forces, and the entire North African war before the United States entered the scene. Vulcan concludes the North African campaign with the invasion of American forces until the final expulsion of the Nazis from the continent. All three games are based on exactly the same game system, but the games themselves are not equal in terms of fun, simply because of the military events they cover. For example, Arnhem and Vulcan are significantly easier for one side than the other. In Arnhem, it is much easier to play on the Axis side, while in Vulcan, it is much easier to be the Allies. This makes for many unbalanced scenarios within the game. However, Desert Rats is a very balanced game, as the North African War after Rommel's arrival was very close. In conclusion, fans of World War II should give Desert Rats a try. It is an excellent game. The other two are for those War fans who want to play campaigns not usually found in most wargames.

Desert Rats: The North Africa Campaign

Desert Rats is the second entry in R. T. Smith's World War II trilogy, which includes Arnhem and Vulcan. It simulates the North African Campaign in 1941-42, beginning with Rommel's arrival at Tripoli and ending with the Battle of El Alamein. The bitter campaign includes operations Battleaxe and Crusader and the Battle of Gazala. The game is named after the men of the 7th Armored Division, who were known as the Desert Rats after adopting a 'gerbil' as their insignia. Several versions such as DOS and ZX Spectrum 128K include two additional scenarios: Operation Compass and the Battle of Beda Fomm (December 1940-February 1941). The game is displayed on a turn-based scrolling map. Players select units and give them orders to hold position, move, fortify or assault. Units move on the grid of rectangular cells. The balance of battles can also be adjusted by the State of Malta (Historical, Operation Hercules, Not used as a base). Historically, Montgomery defeated Rommel at El Alamein, and it is the player's opportunity to alter history by doing so earlier or vice versa. The game is accompanied by a detailed instruction booklet that includes historical background notes on the campaign with maps and photographs. Two players representing the Allies and Axis can be computer or human.
×