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Games developed by Chris Sawyer Productions

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Chris Sawyer's Locomotion

Windows 2004
Locomotion is a cross between Chris Sawyer's RollerCoaster Tycoon series and Transport Tycoon. The game has the base concept taken from 1994's Transport Tycoon and the graphical style and interface of RollerCoaster Tycoon. After choosing one of 40 pre-made scenarios, or creating a new one, the objective is to complete the scenario objectives. These can vary and may include transporting a certain amount of goods or improving the company's score. Achieving these objectives is accomplished by building transportation networks with trains, streetcars, buses, trucks, ships and airplanes. Depending on the scenario, the game can start in 1900 and continue well into the year 2000. As time progresses, the number of vehicles available will increase due to technological improvements. It is advisable to be careful with upgrades, as, depending on the course, new vehicles may cost more than they bring in profit. As in RollerCoaster Tycoon, the player can continue to play the scenario even after completing the objectives. The size of the world, as well as the number and size of cities vary in each scenario. The scenarios are built around North America, the United Kingdom and the Alps. While examining the landscape, the player must choose which method of transportation is the cheapest or fastest. The player is not alone in his endeavor either. In most scenarios, he will have to compete against several computer players who will try to take away his business. The player can choose many tactics to defeat them, from increasing the number of vehicles assigned to a city or facility to placing roadblocks on the competing company's railroads. In addition, the game features a multiplayer mode for two human players via TCP/IP or LAN.

RollerCoaster Tycoon

Windows 1999
RollerCoaster Tycoon is a real-time isometric amusement park simulator, in which the player assumes the role of an amusement park manager, creating rides and attractions to amuse his guests, as well as stores and stalls in case guests get hungry. The characteristics of the rides are different, some are gentle and meant to 'wake up' tired guests, and others are rather intense. Each guest has his or her own tolerance for excitement and nausea, which is reflected in the popularity of the rides and the order of the park. Hence, handymen are employed. Rides can also break down, and some of them can even crash, with a tragic ending. Mechanics may be employed to inspect rides for possible errors and to fix broken rides. Security guards prevent vandalism in their line of sight, and entertainers keep guests happy while they wait in a long line. Guests are also impressed if there is any wonderful scenery scattered throughout the park, which raises the park's rating. Everyone has their opinion about the park, so it is wise to check their opinions from time to time, as the park's rating depends on guest satisfaction. All these features require money. You can borrow money from a bank, but the more you borrow, the more the bank will ask for in return. You can also advertise certain attractions, or even the park itself, and you can also get vouchers for discounts or free rides or food.

Transport Tycoon

Transport Tycoon is a classic DOS game that was released back in 1994, and it has become a beloved favorite among many gamers. Developed by Chris Sawyer and published by MicroProse, this simulation game allows players to build and manage their own transportation company, from roads and railways to airports and seaports. With its addictive gameplay, detailed graphics, and strategic challenges, Transport Tycoon has stood the test of time and remains a cult classic among retro game enthusiasts. At its core, Transport Tycoon is a game about building and managing transportation networks. Players start with a small amount of capital and a handful of vehicles, and their goal is to grow their company and become the dominant player in the transportation industry. This requires players to make strategic decisions when it comes to building routes, purchasing vehicles, and setting up profitable lines. As the game progresses, players can expand their fleet, build more infrastructure, and even compete with other AI-controlled rivals. One of the most exciting aspects of Transport Tycoon is its detailed graphics and animations. The game offers players a top-down view of the game world, and every tiny detail is beautifully rendered. From the various terrains and landscapes to the different types of vehicles, everything is lifelike and visually appealing. Furthermore, the game's sound effects and music add to the immersive experience, making players feel like they are truly managing their own transport empire. Transport Tycoon also offers players a unique challenge, as they must not only focus on making a profit but also consider the needs of the towns and cities in the game. As players build transportation routes, they also have to consider the demands of the local population and adapt their strategies accordingly. This requires players to think critically and strategically, making the game both challenging and rewarding. In addition to the main game mode, Transport Tycoon also offers a scenario editor, allowing players to create their own custom scenarios and challenges. This added feature adds a whole new level of replayability to the game, making it a timeless classic that can be enjoyed for years to come. Moreover, the game also allows for multiplayer gameplay, where players can compete against each other or work together to build the ultimate transportation empire.

Transport Tycoon Deluxe

DOS, Windows 1995
Transport Tycoon Deluxe, released in 1995, stands as a refined version of Chris Sawyer's ambitious transport simulation. The game invites players to build and manage intricate networks of trains, trucks, ships, and planes across lush, tile based landscapes. Its core thrill lies in juggling supply chains, capital, and timetable precision while fending off rival companies. Deliriously absorbing yet practical, the title rewards long term planning as towns swell and opportunities shift. The Deluxe edition polished the original's interface, expanded the vehicle roster, and smoothed performance, giving veterans and newcomers a more forgiving yet still demanding playground for curious builders everywhere. Players sketch routes, optimize stations, and time departures to minimize delays and wasted fuel. When a town requests goods, clever routing bends traffic toward factories and farms, earning profits that support new tracks, trains, or ferries. The AI rivals imitate human strategies, expanding their networks and snatching lucrative cargoes if players neglect rival cities. Signals and timetable discipline create a rhythmic momentum; late trains erode trust, while punctual fleets attract investors. Scenarios present different climates, geography, and demand, forcing fresh tactics. The soundtrack glints with chugging engines and distant sirens, enriching decisions with sonic texture rather than distraction for players. Visually, the Deluxe edition keeps a playful isometric tilt, turning rail yards into teeming, legible mazes. Colors pop on high resolution monitors, while compact icons convey status at a glance. The interface favors experimentation; tools appear in easily learned menus, yet learning curves reward careful census of markets. Sound design hints at locomotion without overpowering focus, and the performance remains brisk on late era PCs. Players appreciate the built in map editor and the steady stream of fan created scenarios that sustain interest long after the initial novelty wears thin. Modest but meaningful upgrades anchor a lasting impression for enthusiasts. The enduring appeal of Transport Tycoon Deluxe rests in its delicate balance of strategy and whimsy. Players become city builders, financial planners, and schedulers all at once, sculpting corridors that alter daily life for dozens of towns. Its design inspired later simulation heirs and a resilient community that still debates best routes and clever cargo mixes. With the rise of open source recreations, a modern audience can study original logic while tweaking rules and scale. That lineage proves software can transcend its era, offering fresh discoveries through play, experimentation, and patient, incremental mastery. Its memory lingers in classrooms worldwide still.
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