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Games developed by Cinematronics, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Armor Attack

Armor Attack is a classic arcade-style game that was originally released in 1982 on the Vectrex gaming system. This unique game was developed by the gaming company GCE and is considered to be one of the most popular games on the Vectrex console. It combines elements of both shooting and strategy games, making it a truly one-of-a-kind experience. The premise of Armor Attack is simple yet addicting. The player takes control of a tank and must navigate through a post-apocalyptic landscape, destroying enemy tanks and helicopters while simultaneously avoiding incoming fire. The gameplay is set to a backdrop of a city skyline, adding to the intensity of the game. As the player progresses through the levels, the difficulty increases, making it a challenging and stimulating experience. One of the standout features of Armor Attack is its graphics. The Vectrex console is known for its vector graphics, and Armor Attack truly takes advantage of this. The lines and shapes used to create the landscape and vehicles give the game a futuristic and almost surreal feel. This, combined with the game's intense soundtrack, creates an immersive experience that was ahead of its time. Another notable aspect of Armor Attack is its advanced AI. The enemies in the game are not just mindless targets to shoot at. They move strategically and try to anticipate the player's movements, making the game more realistic and challenging. This adds an element of surprise to the game, keeping players on their toes and engaged in the gameplay. Armor Attack also has a unique feature that allows two players to play simultaneously. Each player can control their own tank and compete against each other for the highest score. This added element of competition makes the game even more thrilling and has contributed to its longevity and popularity among gamers. Despite being released almost 40 years ago, Armor Attack still holds up today as a fun and engaging game. It has been re-released on various platforms and has even been included on retro gaming consoles, showing its enduring appeal. Its simple yet addictive gameplay, advanced AI, and stunning graphics have stood the test of time and continue to delight gamers of all ages.

Barrier

Arcade 1979
Barrier, a classic arcade game released in 1979, captivated players with its unique blend of strategy and reflexive action. Developed by the innovative team at Taito, the game stood out among its contemporaries with its distinctive isometric perspective and engaging gameplay mechanics. Set within a vibrant, abstract landscape, players were tasked with navigating a series of obstacles while attempting to capture orbs that appeared within the arena. This visually striking game left a significant mark on the arcade scene of its time. The game's premise was deceptively simple. Players maneuvered a small avatar around the screen, employing a range of tactics to create barriers. These barriers not only served to protect the player from incoming threats but also played a crucial role in trapping the elusive orbs. The joy of Barrier lay in its strategic depth; players had to balance offensive and defensive maneuvers, adapting their approach as the game progressed and the number of orbs increased. This required not just speed but careful planning, making each session a fresh exploration of strategy. One of the defining features of Barrier was its use of color and geometric patterns. The game's visual design, with its vibrant hues and hypnotic shapes, created an immersive experience that contrasted sharply with the more rudimentary graphics prevalent in many arcade titles at the time. This aesthetic appeal drew players in, enhancing the thrill of gripping gameplay and inviting them to revisit the game again and again. The auditory elements, too, complemented the visuals, with catchy electronic sounds that added to the overall atmosphere. As one of the earlier entries in the arcade genre, Barrier contributed significantly to the evolution of game design. It introduced mechanics that would later inspire a variety of other games, merging fast-paced action with strategic gameplay. The concept of area control, where players not only fought against enemies but also manipulated the environment, became a hallmark in numerous subsequent titles. This innovative approach expanded the horizons of what arcade games could achieve, influencing a generation of developers. Although Barrier may not be as widely recognized today, it holds a special place in the hearts of those who experienced its charm during the late 1970s. Many players remember it fondly as a game that pushed the boundaries of creativity and engagement in arcade gaming. Its legacy is a testament to the power of innovation in the gaming industry, reminding us that even the simplest concepts can yield extraordinary experiences when executed with care and imagination. The spirit of Barrier lives on, inspiring new generations of game creators and enthusiasts alike.

Cerberus

Arcade 1985
Released in 1985, Cerberus is an intriguing arcade game that has captivated gamers with its unique premise and captivating gameplay. Developed by a lesser-known studio, the game unfolds in a mythical world where players take on the role of a daring hero tasked with defeating the ferocious three-headed guardian of the Underworld. Drawing on elements from Greek mythology, Cerberus not only engages players with its challenging mechanics but also immerses them in a rich tapestry of lore and adventure. Cerberus is a quintessential side-scrolling platformer, featuring a vibrant palette that bursts with life. Players traverse through various levels that are filled with progressively difficult enemies, obstacles, and traps. The game's graphics, though simplistic by today’s standards, were considered groundbreaking at the time, with its colorful sprites and imaginative level designs. Each environment offers a different visual aesthetic, from haunted caves brimming with spirits to ancient ruins echoing the cries of lost souls, keeping the experience fresh and engaging. The gameplay revolves around precise timing and quick reflexes. To defeat the fearsome Cerberus, players must navigate through a series of treacherous platforms while contending with hordes of enemies inspired by ancient myths. Every level presents unique challenges, requiring players to strategize and develop effective techniques to overcome obstacles and vanquish foes. Power-ups scattered throughout the game enhance the gameplay experience, allowing players to unleash devastating attacks or gain temporary invulnerability. This blend of exploration, combat, and strategy adds depth to Cerberus, making each playthrough a thrilling adventure. In addition to its engaging mechanics, Cerberus also boasts an evocative soundtrack that enhances the game's atmosphere. The musical score features catchy tunes that evoke feelings of excitement and urgency, perfectly complementing the frenetic pace of the gameplay. Each level has its own distinct theme, immersing players further into the world of myth and legend, and allowing them to experience the heart-pounding excitement as they delve deeper into their quest. Though Cerberus may not have achieved the iconic status of some contemporaries, it remains an important part of arcade history. This title showcases the creativity and innovation of the mid-1980s gaming landscape, capturing the imaginations of players who were drawn to its mythical themes and challenging gameplay. As nostalgia for retro gaming continues to grow, Cerberus stands as a testament to an era that laid the foundation for the complex and intricate games that followed, inviting new generations to discover its captivating world.

Embargo

Arcade 1977
Embark on a journey back in time to the year 1977 with Embargo, a classic Arcade game that took the gaming world by storm. Developed by the legendary Nintendo, this game was one of the earliest examples of the iconic platform genre, paving the way for future titles like Super Mario and Sonic the Hedgehog. Let's take a closer look at this retro gem and see what made it so special. Embargo is set in a colorful and immersive world where players take on the role of a character named Captain O'Hare. The objective is to navigate through treacherous landscapes while avoiding obstacles and enemies, ultimately reaching the end of each level. With its easy-to-learn yet challenging gameplay, Embargo quickly became a crowd favorite and is still celebrated for its addictive nature. One of the most fascinating aspects of Embargo is its use of cutting-edge technology for its time. The game was one of the first to incorporate microprocessor-driven graphics, creating a visually stunning experience for players. This was a giant leap forward from the earlier arcade games, which relied on simple LED displays. The level of detail and depth in the game's graphics was a testament to Nintendo's innovation and cemented their position as pioneers in the gaming industry. But Embargo was not just about graphics; it also boasted a captivating soundtrack that played a crucial role in creating an immersive gaming experience. The music was composed by renowned musician Koji Kondo, who is considered a pioneer in video game music. With its catchy melodies and upbeat tunes, the soundtrack of Embargo added a whole new dimension to the game, making it even more enjoyable. As with any successful game, Embargo also had its fair share of challenges. The game's difficulty level was a delicate balance, posing just the right amount of challenge to keep players engaged. This, coupled with the game's unpredictable level designs, made each playthrough a unique experience. Players had to strategize and think on their feet, ensuring that the game never got mundane or repetitive. Many 70s kids fondly remember spending countless hours in arcades, trying to beat their high scores in Embargo. The game's popularity extended beyond arcades, with many homes owning their own copy for consoles like the Atari 2600 and Commodore 64. Even today, Embargo remains a beloved title in the world of retro gaming, with old-school gamers often citing it as one of the best arcade games of all time.

Freeze

Arcade 1984
Freeze, released in 1984, is a classic arcade game that has captivated players for decades. Developed by Cinematronics, it is a game that challenges players to think strategically and act quickly in order to emerge victorious. Freeze combines elements of puzzle-solving and fast-paced action, creating a unique and engaging gaming experience. The premise of Freeze is simple yet clever. The player controls a character who must navigate through a maze of ice blocks, avoiding obstacles and enemies, while trying to reach the goal point. The catch is that every step the player takes will freeze the surrounding blocks, making it harder to maneuver. This mechanic adds depth to the game, as players must carefully plan their movements in order to progress through the levels. One of the standout features of Freeze is its visuals. The game's graphics are simple yet charming, with vibrant colors and smooth animations. The ice blocks, in particular, are beautifully rendered, giving the game a crisp and polished look. This attention to detail adds to the overall immersive experience of the game and makes it visually appealing to players of all ages. Another key aspect of Freeze is its challenging gameplay. As the player progresses through the levels, the difficulty increases, with more obstacles and enemies to overcome. This makes the game highly addictive, as players constantly strive to beat their previous high scores. The game also offers a two-player mode, adding a competitive element to the gameplay and making it a hit among friends. Apart from its gameplay and graphics, Freeze also stands out for its unique soundtrack. The game's music is upbeat and catchy, perfectly complementing the fast-paced action of the game. It adds an extra layer of immersion to the game and helps to keep the players engaged. The sound effects, too, are well-designed and enhance the gameplay experience. Freeze was a commercial success upon its release, with its popularity leading to ports on multiple platforms, including the Commodore 64 and the Atari 2600. The game's success can be attributed to its simple yet addictive gameplay, appealing visuals, and immersive music. Even today, it continues to be emulated and played by retro gaming enthusiasts, solidifying its place as a classic arcade game.

Mayhem 2002

Arcade 1985
Mayhem 2002, an arcade action title released in 1985 by NovaTech Interactive, thrusts two players into a neon-soaked metropolis on the brink of anarchy. The setting, a near-future city labeled Mayhem 2002, offers a compact narrative of corporate factionalism and street-level revolt, with districts slipping into chaos as rogue technicians seize control of infrastructure nodes. The cabinet presents a conventional upright layout adapted for frantic run-and-gun play, employing a single joystick for movement and two action buttons for combat. In two-player simultaneous mode, each player operates an anti-crime enforcer piloting an armored hovercraft and battles through parallel streets, sharing the same screen space and tempo as they push toward the city center. Gameplay progresses across six interconnected districts, each rendered as a horizontal scrolling stage with occasional vertical ascents and canyon-like canyons of neon. The core loop centers on survival and progression: advance, blast enemies, and collect power capsules to upgrade firepower and resilience. Primary fire fires a broad spread that sweeps across the lower portion of the screen; secondary energy blasts pierce defenses and can clear groups of fast-moving foes. Hit points are tracked by a compact energy bar; losing all energy costs a life, with a limited number of continues. Enemies include hover drones, armored gunships, and turret emplacements, culminating in a boss encounter at the end of every district. Visual style emphasizes high-contrast neon against steel-gray urban textures, with layered parallax scrolling that gives depth to street-level tussles and rooftop chases. Sprites are chunky and expressive, with enemy units featuring distinct silhouettes so patterns are readable at speed. Explosions bloom in vivid bursts, and environmental hazards such as steam vents and collapsing billboards provide additional obstacles. The color palette ranges from electric blues and pinks to acid greens, limited by the era's hardware yet used to convey a saturated, kinetic atmosphere. Scanline rendering and subtle rumble effects simulate the arcade monitor experience, while screen jitter accompanies heavy impact moments to communicate weight and momentum during combat. Audio accompanies action with a driving synthesizer suite that rides the pace of the on-screen chaos. The soundtrack shifts through brisk arpeggios and percussion that intensify during boss fights and critical sequences, while sound effects deliver crisp laser pops, mechanical clanks, and the thud of impact when enemies connect. The two-player mode emphasizes cooperation and competition simultaneously as players chase a shared high score, swapping power-ups via on-screen pickups and timing their specials for maximum effect. The eventual core, a heaving central hub of Mayhem 2002, rewards precision, reflexes, and strategic use of limited ammunition. In arcade form, Mayhem 2002 delivers sustained, pulse-pounding action that remains legible under rapid-fire play.

Rip Off

The 1980s saw a rise in popularity for video games, with many different systems and titles being released. One standout game from this era is Rip Off, which was released in 1982 for the Vectrex system. This unique game combined elements of action, strategy, and arcade gameplay to deliver an engaging and addicting experience for players. Rip Off was developed by GCE, the company responsible for the Vectrex system. The game was designed by Dave Rolfe, who also worked on several other popular titles for the system. The game was known for its high-quality graphics for the time, as well as its innovative use of the Vectrex's vector display technology. The premise of Rip Off is simple yet challenging. Players control a tank and must protect a group of valuable crystals from being stolen by enemy vehicles. The game takes place in an open field, with the player's tank being able to move in any direction. The crystals are located in the center of the field, and the enemy vehicles approach from all sides. Players must strategically move their tank to defend the crystals and shoot down the enemy vehicles before they can make off with the loot. One of the most unique aspects of Rip Off is its two-player mode. The game can be played cooperatively or competitively, with each player controlling their own tank. This added another layer of excitement to the gameplay, as players could work together or against each other to defend the crystals and score points. The game also had multiple difficulty levels, with the higher levels introducing new challenges such as an increased number of enemy vehicles and obstacles in the field. This added a level of replayability to the game, as players could continually push themselves to beat their high scores and master the game at its highest difficulty. Rip Off received positive reviews and was considered a success for the Vectrex system. Its fast-paced gameplay and unique use of vector graphics were praised by both players and critics. The game also further cemented the Vectrex system's reputation for delivering high-quality, innovative games. Today, Rip Off is still fondly remembered as one of the top games for the Vectrex system. Its combination of action and strategy gameplay, along with its cooperative and competitive modes, make it a timeless classic that can still be enjoyed by gamers of all ages. For those looking to experience the nostalgia of 1980s video games, Rip Off is a must-play title that will not disappoint.

Space Wars

Space Wars is a classic retro game that was released in 1982 for the Vectrex gaming system. Developed by Cinematronics, this game was one of the first vector graphics-based games to hit the market. The unique feature of the Vectrex system was that the console had its own built-in monitor, creating a portable and self-contained gaming experience. In Space Wars, players take on the role of a space pilot, navigating through various levels and battling enemy ships. The game is set in outer space, with colorful and detailed vector graphics giving an otherworldly feel. The controls are simple but responsive, allowing players to quickly maneuver their ship to avoid obstacles and take down enemies. One of the standout features of Space Wars is its advanced AI system, which makes the enemy ships unpredictable and challenging to defeat. This adds an element of surprise and excitement to the gameplay, keeping players on their toes at all times. The game also offers a variety of power-ups and bonus items that can be collected throughout the levels, adding an additional layer of strategy to the gameplay. The sound effects in Space Wars are also noteworthy, with blaster fire and explosions ringing through the speakers. The game also features a catchy and futuristic soundtrack that adds to the overall immersive experience. It's clear that a lot of attention was paid to the details in Space Wars, making it a well-rounded and engaging game. With its fast-paced gameplay, impressive graphics, and immersive sound effects, it's no surprise that Space Wars quickly became a fan favorite upon its release. It was also one of the first games to be released for the Vectrex system, gaining a loyal following among gamers and collectors alike. Even today, over 30 years after its initial release, Space Wars remains a highly sought-after game for retro gaming enthusiasts. In addition to its popularity among players, Space Wars also received critical acclaim, with many praising its innovation and unique features. It was even nominated for "Best Graphics and Sound" in the 1983 Arcade Awards. Its success also paved the way for similar games to be released in the future, solidifying its place in gaming history.

Star Castle

The year was 1983 and the world of gaming was buzzing with excitement over the release of a revolutionary game for the Vectrex console - Star Castle. Developed by Cinematronics, this space-themed game quickly became a cult classic amongst gamers of that era. With its stunning vector graphics and addictive gameplay, Star Castle truly set the benchmark for future arcade games. The premise of Star Castle is simple yet challenging - players control a spaceship that must take down a giant enemy fortress surrounded by rotating shields. The objective is to destroy the shields and then the core of the fortress, all while avoiding enemy fire. As players progress through the game, the difficulty level intensifies, with faster moving enemies and tougher shields to break through. The game features three levels, each one more difficult than the last, making it a true test of skill and endurance. One of the most striking features of Star Castle was its use of vector graphics instead of the usual pixel-based graphics seen in other games at the time. This gave the game a sleek and futuristic feel, garnering attention from gamers and critics alike. The graphics were also ahead of its time, with a vivid color palette that added to the overall immersive experience. Another aspect that set Star Castle apart from its competitors was its innovative control system. Utilizing the unique analog joystick of the Vectrex console, players could move their spaceship in any direction with ease, adding a level of precision that was not seen in other arcade games of that time. This control system, coupled with the game's challenging levels, made for an addictive and immersive gameplay experience that kept players coming back for more. The game's background music and sound effects were another highlight, adding to the already intense and fast-paced gameplay. The pulsating beats and futuristic sound effects perfectly complemented the space-themed setting of the game, further immersing players into the world of Star Castle. Despite its popularity, Star Castle was not without its criticisms. Some gamers found the controls to be too sensitive, making it difficult to maneuver precisely, especially in later levels. There were also complaints about the lack of variety in enemies and gameplay elements, leading some players to lose interest after multiple playthroughs. Nevertheless, Star Castle's impact on the gaming world cannot be denied. Its groundbreaking graphics, challenging gameplay, and innovative control system set a new standard for space-themed arcade games and paved the way for future games in the genre. Even today, Star Castle remains a beloved game among retro gaming enthusiasts, solidifying its place as a true classic in the world of video games.

Starhawk

Starhawk is a unique game that was released for the Vectrex gaming system in 1982. Developed by Cinematronics, this game stands out for its innovative vector graphics and intense gameplay. It is a space shooter that puts players in the role of a lone starship pilot fighting against an alien invasion. This game is often considered a hidden gem in the Vectrex library and remains a cult classic among retro gaming enthusiasts. One of the first things that will catch your attention when you start playing Starhawk is its mesmerizing vector graphics. Vectrex was the first gaming system to have a built-in vector monitor, and Starhawk was one of the few games that took full advantage of this feature. The game features bold and vivid visuals that are a visual treat to the eyes. The use of vector graphics also allowed for smooth and fluid movements, giving players an immersive gaming experience. The gameplay of Starhawk is fast-paced and intense. Players control a starship and navigate it through enemy territory while avoiding obstacles and enemy fire. The game features a variety of enemy ships, each with its unique attack patterns, adding to the challenge. Players also have a limited number of lives and can earn extra lives by destroying enemy ships or reaching certain score milestones. The difficulty level of the game increases as players progress, making it satisfyingly challenging. What sets Starhawk apart from other space shooters of its time is its use of a 3D space. The game utilizes a pseudo 3D effect, giving players a sense of depth as they move their ship through the screen. This effect was achieved by rotating the monitor and using a colored overlay to create the illusion of a 3D environment. This innovative use of technology made Starhawk a standout game for the Vectrex and added an extra layer of excitement to the gameplay. Accompanying the fantastic visuals and gameplay is the catchy soundtrack of Starhawk. The game features an upbeat and adrenaline-pumping soundtrack that perfectly complements the action-packed gameplay. The sound effects of the game are also well-designed and add to the overall immersive experience. The combination of the visuals, gameplay, and sound makes for an engaging and addictive gaming experience that will keep players coming back for more. Despite its small library of games, Vectrex has a loyal fan base to this day, and Starhawk is one of the reasons for this. It is a game that has stood the test of time, and its unique visuals and intense gameplay still hold up even after almost four decades since its release. With its innovative use of technology and engaging gameplay, Starhawk is a shining example of what made the Vectrex a beloved gaming system among retro gaming enthusiasts.
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