Games developed by Circle Multimedia Development GmbH
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
Magic Eraser
Magic Eraser places the player in a dreamlike workshop known as the Canvas Realm, a world constructed from inked lines and color that breathes with every action. Released for the Philips CD-i in 1995, the title invites players to master a singular artifact: a magical eraser that can remove obstacles, redraw pathways, and reveal hidden mechanisms. The protagonist, a courier of creative powers, travels through a sequence of gallery-like zones where misdrawn shapes become gateways and erased marks become keys. The goal in each stage is to clear a route to the exit while preserving essential elements of the scene.
The eraser is charged by touching spectral ink orbs scattered through each level. With a simple push of a button, the eraser executes a precise erase along a targeted path. Erasing certain colors reveals new surfaces, while erasing certain symbols triggers switches and opens doors. Some puzzles hinge on timing: erasing too early or too late prevents access to a hidden alcove. Erasing objects that have been erased may reappear if the player fails to complete a sequence, creating a gentle penalty that encourages forward planning. The game folds action and puzzle together with platforming sequences that require precise movement while maintaining a steady sense of exploration.
Visually, Magic Eraser blends hand-drawn animation with pre-rendered backdrops suitable for the CD-i's capabilities. The world is composed of a chalk-on-black aesthetic softened by color wash and bloom effects, producing a painterly look that remains legible on a television screen. UI is minimal and unobtrusive, with the eraser tool indicated by an on-screen glow and a color-spectrum meter that tracks remaining erase energy. Transitions between zones are accomplished through animated panels that resemble shifting canvases, lending a cohesive, storybook feel to the progression.
Sound design emphasizes a textural synth score with gentle percussion and airy pads that shift to reflect the erasing action. Each erasure emits a crisp, musical chime, while environmental cues—shifting sands, dripping ink, or sliding panels—are rendered with metallic and glassy timbres. Voice snippets appear in occasional FMV sequences, delivering concise narration and character interaction. The CD-ROM soundtrack runs in stereo, with music volumes that adapt to the pace of exploration, combat encounters, and puzzle tension.
Magic Eraser presents a measured pace that rewards careful observation and methodical experimentation rather than brute force. Level design emphasizes non-linear exploration, optional paths, and collectible color shards that unlock additional stages or alternate routes. The learning curve is gentle for the first worlds, then introduces more complex erasure patterns and multi-step puzzles. The combination of tactile erasing action, the artful setting, and the atmospheric soundtrack creates a cohesive experience that encourages thoughtful play and extended sessions spent uncovering every secret the Canvas Realm holds.