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Games developed by Cocktail Soft

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Can Can Bunny Premiere 2

Released in 1996, Can Can Bunny Premiere 2 was a highly anticipated game for the SEGA Saturn console. Developed by Cocktail Soft and published by NEC Home Electronics, this visual novel game has gained a cult following over the years for its unique gameplay and charming characters. The game is a sequel to the original Can Can Bunny Premiere, which was released for the PC-9801 in 1991. Its success led to a port for the SEGA Saturn and the creation of the second installment, which brought even more improvements and features to the series. The game follows the story of a young man who inherits a struggling cabaret club, and must manage it while also navigating the intricate relationships with his attractive employees. One of the notable aspects of Can Can Bunny Premiere 2 is its extensive cast of characters, each with their own distinct personalities and storylines. The player must interact with them in order to build relationships and keep the club running smoothly. The game's dialogue and storyline are engaging and humorous, making it an enjoyable experience for players. In terms of gameplay, Can Can Bunny Premiere 2 offers a unique blend of management simulation and visual novel elements. The player must balance managing the club's finances, training employees, and entertaining customers while also progressing through the story. The game also features mini-games, such as a slot machine, which add a fun element to the gameplay. Another standout aspect of Can Can Bunny Premiere 2 is its stunning graphics and art style. The character designs are detailed and charming, with beautifully drawn backgrounds that bring the club to life. The game also features full voice acting, adding to the immersive experience. Despite its risqué themes and adult content, Can Can Bunny Premiere 2 received positive reviews and is considered a classic among fans of visual novel games. The game's well-developed storyline, engaging gameplay, and charming characters have made it a timeless gem in the SEGA Saturn library.

Pia Carrot e Yōkoso!! 2

Released in 1998 for the Sega Saturn, Pia Carrot e Yōkoso!! 2 (Welcome to Pia Carrot!! 2) stands as a noteworthy title in the genre of visual novels and dating simulations. Building on its predecessor, the game invites players back into the charming universe of a whimsical café where love and romance intertwine with a variety of characters. Set against a backdrop filled with humor and cute interactions, the game has garnered a loyal following primarily due to its engaging storyline and colorful artwork. At its core, Pia Carrot e Yōkoso!! 2 revolves around managing a café while simultaneously navigating the complexities of relationships with a colorful cast of characters. Players step into the shoes of the protagonist, who must balance work and romantic pursuits, leading to decisions that shape the trajectory of the narrative. The game's interface allows for various choices, presenting players with different routes and endings, significantly enhancing its replay value. This blend of café management and dating simulation creates a unique gaming experience that resonates with fans of the genre. The remarkable art style is one of the standout features of Pia Carrot e Yōkoso!! 2. With beautifully illustrated character designs and detailed environments, players are immersed in a vibrant world reminiscent of Japanese anime aesthetics. The visuals are complemented by a delightful soundtrack, which captures the game's playful spirit and enhances emotional moments throughout the storyline. This attention to artistic detail contributes to the overall charm of the game, allowing it to maintain a sense of excitement and engagement. Additionally, the writing in Pia Carrot e Yōkoso!! 2 is praiseworthy for its clever dialogue and well-developed characters. Each interaction with the cast reveals distinct personalities, making players genuinely invest in their stories. From comedic exchanges to heartfelt confessions, the script captures a range of emotions, allowing players to experience the ups and downs of romantic encounters. Such narrative depth distinguishes the game from many counterparts within the visual novel genre. Though the game occurred in a period when visual novels were burgeoning, Pia Carrot e Yōkoso!! 2 remains memorable for its captivating blend of humor, romance, and business management. Completeness in its execution has allowed it to leave a legacy within the Sega Saturn library, solidifying its status as a cult classic. As retro gaming continues to gain popularity, titles like Pia Carrot e Yōkoso!! 2 bring nostalgic value to seasoned gamers while captivating newcomers with its timeless themes and enjoyable gameplay. In an age increasingly characterized by complex, multi-layered narratives, this game stands as a testament to the charm and simplicity that can define the genre.

Sotsugyō Shashin / Miki

In the annals of Sharp X68000 browsing for unusual experiences Sotsugyō Shashin Miki stands out as a quiet fever dream released in 1992 by a small yet stubbornly ambitious Japanese outfit. The title translates to Graduation Photo, signaling a meditation on endings and photographs as time capsules. The character Miki sits at the center of the story, though the game never funnels her identity into simple labels. Players step into a high school corridor that feels both familiar and uncanny, where mundane days drift into memory with tender accuracy. The mechanics lean toward a restrained graphic adventure rather than a blast of action. Players navigate through static screens and carefully drawn rooms, picking up clues and talking with classmates via compact dialogue blocks. Choices ripple outward, nudging conversations, revealing secrets, and shaping the route through the afternoon into a handful of possible outcomes. Its pacing favors observation over urgency, inviting patience and a lurid curiosity about who is watching and who is remembered. Narratively the work is haunted by what is left unsaid. Photography operates as a motif that freezes moments and lets them taste of nostalgia long after the shutter has clicked. The relationship fragments—friendships, unspoken crushes, and the looming sense of adulthood—unfold through crisp Japanese prose that feels precise yet impressionistic. The text carries restraint, while visuals provide emotional shorthand, so a single frame can convey more than a hundred lines of dialogue tonight. Visually the title is a study in subtle color and soft edges. Character portraits show careful linework, with shading that hints at inner life rather than external drama. Backgrounds capture school architecture with a tactile realism that makes corridors feel humid with late afternoon heat. The audio complements this mood with a restrained FM synth score that balances melancholy melodies and quiet ambient textures, never shouting yet always underlining the ache of goodbye. The piece is remembered as a peculiar relic, a compassionate experiment from an era when developers tested the boundaries between game and novella. It remains a gem for collectors and a touchstone for fans of narrative driven titles on the Sharp X68000. While reads of it may be scarce outside Japan, the work continues to inspire later designers who seek to fuse atmosphere with choice, memory with interaction, and the ordinary miracle of a photograph into a lasting impression. For any retro gaming mind it remains a soft stubborn invitation.

Sotsugyō Shashin / Miki

This enhanced version of the previous PC version allows the player to play either game directly from the main menu. Both games feature some redesigned artwork and a remixed soundtrack, as well as voiceovers that were not present in the computer versions. The protagonists' names have been changed to Naoki Muraoka (Sotsugyō Shashin) and Tetsuya Watanabe (Miki). While Miki's gameplay remains largely unchanged, this version of Sotsugyō Shashin allows the player to choose Hiromi Kamura as the protagonist, which adds a second scenario to the game in which the same events are presented from her point of view. The gameplay system has undergone some tweaks, making some of the player's choices influence the course of the story. While the original game had only one ending, this version has seven endings for Naoki's scenario and ten for Hiromi's scenario.
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