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Games developed by Coktel Vision

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

20,000 Leagues Under the Sea

In 1988 the DOS scene welcomed ambitious literary adaptations and 20 000 Leagues Under the Sea stands among them indeed. Grounded in Jules Verne's timeless submarine odyssey, the game invites players to slip into the hooded hush of the Nautilus and drift through a dreamlike underwater world. It favors curiosity over brute action, letting mystery unfold as the player pieces together a perilous itinerary from a mosaic of clues and nautical vagaries. Gameplay unfolds as a disciplined dance between exploration and problem solving. The interface relies on careful text cues and straightforward command parsing, rarely bordering on the esoteric, yet dense with choices and consequences. Players navigate cramped hatchways, inspect macabre engines, and inventory items that reveal hidden purposes. Puzzles hinge on a sense of geometry and sequence rather than brute force, often demanding you align a set of artifacts, unlock a sealed chest, or reroute a fragile air supply to keep the journey afloat. Visually the game leans on color limited palettes and textured silhouettes, but effective sound design fills the hulls with eerie resonance. Dust motes drift in dim light, bubbles trace invisible arcs, and distant engines thrum like patient leviathans. The graphic shorthand favors compact rooms and narrow corridors over grand panoramas, yet the sense of scale remains tangible as you thread through bulkheads, ballast tanks, and observation decks. It is a game that seduces with atmosphere more than flash. The design carries a reverent nod to Verne while negotiating practical limits of old hardware. Writers tucked in procedural flavor while programmers wrestled with memory constraints leading to a lean but fertile puzzle domain. Players learn to map routes, record codes, and anticipate dangers beyond every hatch. The challenge lies not in spectacular ferocity but in patient deduction and careful timing. A single mistake can strand the traveler in a watery maze, turning curiosity into stubborn resolve and quiet triumph. The title is a curiosity for retro enthusiasts, a snapshot of an era when licensing could still color a game with literary prestige. Fans admire its restraint, the way an mature imagination can conjure vast oceans from modest resources, and the stubborn charm of a submarine that feels more vessel than puzzle box. While not as famous as contemporaries with blazing action, this voyage rewards curiosity with a slow burn and unexpected poetry that lingers long after the screen goes dark. It still rewards patient explorers.

A.G.E.

DOS, Amiga 1991
A. G. E. is the sequel to Galactic Empire. Like its predecessor, it is a 3D first-person space exploration game. As you pilot your spaceship through the planets and stars, engaging in space combat and conversations with other characters, you unravel the plot of Conquest of the Universe. The game is similar to Elite in the sense that you are relatively free to travel wherever you want.

A.J.'s World of Discovery

DOS, Mac 1992
A.J.'s World of Discovery, released in 1992, is an educational computer game that is played in the MS-DOS environment. The game is mainly aimed at pre-school and early primary school children, allowing them to explore a world full of fun and learning. The game is based in an animated landscape, with a variety of characters and creatures. Players take control of the main character, A.J., as they explore the world and play mini-games. As they progress, they learn about various topics such as music, language, math and ecology. The aim of the game is to complete various tasks and activities in order to earn points which can then be used to purchase items from the shop. A.J.'s World of Discovery offers a range of colourful and detailed graphics that help to bring to life the characters and scenes in the game. The sound effects are also engaging and help to further draw players into the game. The controls are straightforward and easy to learn, making it suitable for even the youngest of players. The game encourages players to use their imagination and problem-solving skills as they explore the world and complete tasks. It also encourages them to think logically and apply their knowledge in order to achieve their objectives. As they progress through the game, they are rewarded with new items and achievements. A.J.'s World of Discovery is an engaging and entertaining educational game that is perfect for young children. It encourages them to explore their creativity and apply their knowledge in a fun and interactive way. The game is a great way for children to learn and develop their skills.

A.J.'s World of Discovery

DOS 1992
A.J.'s World of Discovery, a charming educational adventure game released in 1992, captivated young minds with its engaging blend of learning and exploration. Developed by A.J. Productions, this DOS game was designed to stimulate curiosity and encourage problem-solving, all while immersing players in a colorful, interactive environment. Aiming to blend entertainment with education, it carefully crafted experiences that inspired players to discover knowledge in a delightful and playful manner. The game centers around a vibrant character named A.J., who guides players through various themed worlds, each dedicated to different subjects such as science, geography, and history. Each realm presents a unique set of challenges, puzzles, and quizzes that require players to think critically and creatively. The whimsical graphics and enchanting soundtracks contribute to an inviting atmosphere, making every exploration both enjoyable and informative. With its user-friendly interface, even younger players could navigate the game with ease, ensuring that learners of all ages could partake in the adventure. A.J.'s World of Discovery not only sought to impart knowledge but also emphasized the importance of teamwork and social interaction. Players were often required to collaborate to solve complex puzzles or compete in friendly quizzes, fostering a sense of camaraderie and community. This cooperative approach significantly enhanced the gaming experience, making it a popular choice for classrooms and homes alike. By integrating these social elements, the game transcended mere rote learning, encouraging players to communicate and think collaboratively. Throughout each level, A.J. introduces fascinating facts and thought-provoking questions, walking players through historical events, natural wonders, and scientific principles. This hands-on approach to learning is what set A.J.'s World of Discovery apart from its contemporaries. Rather than passively absorbing information, players actively engaged with material, solidifying their understanding and encouraging retention. The beautifully crafted narratives intertwined with educational content kept players invested, making the act of learning feel more like an adventure than a chore. In an era when educational games were becoming increasingly popular, A.J.'s World of Discovery carved out a niche by promoting intellectual growth while ensuring enjoyment. It opened doors to a universe filled with knowledge and discovery, all wrapped in an engaging package. As technology has evolved and new games emerged, the legacy of A.J.'s World of Discovery continues to resonate, reminding us of the value of inspiring the minds of young learners through interactive and imaginative play.

Adiboo Magical Playland

Windows 1996
Adiboo Magical Playland, released in 1996, stands as a delightful cornerstone in the realm of children's computer games. Designed for a young audience, this whimsical title invites players into the vibrant and enchanting world of Adiboo, a cheerful blue creature ready to embark on a multitude of playful adventures. The game's immersive environment and engaging mechanics effortlessly capture the imagination, appealing to kids while gently underscoring critical developmental skills such as problem-solving and creativity. The primary objective of Adiboo Magical Playland is to explore various themed areas, each brimming with unique challenges and activities. Players can engage with an array of mini-games, from puzzle solving to artistic endeavors, all within beautifully crafted landscapes. Themes like a bustling carnival, a lush jungle, and an underwater paradise create a rich backdrop for exploration, allowing children to discover and interact with different facets of the game. The intuitive design caters specifically to younger gamers by emphasizing simplicity in navigation while still providing enough intrigue to keep them captivated. What sets Adiboo Magical Playland apart from other children's games of its time is its distinctive blend of education and entertainment. The game thoughtfully incorporates elements that stimulate cognitive development, such as memory challenges and logic puzzles, all disguised as engaging entertainment. This format provides a seamless educational experience, ensuring that learning happens while players delight in the colorful graphics and delightful antics of characters like Adiboo and his friends. The artistic style of the game is exceptionally noteworthy, characterized by its vibrant colors and playful animations. The visuals not only enhance the magical atmosphere but also encourage creativity among youngsters. Players are often inspired to express themselves, learning through experimentation on interactive canvases and engaging with imaginative characters. This focus on creativity is pivotal, as it not only entertains but also empowers children to explore their artistic inclinations. Adiboo Magical Playland fosters an element of social interaction as well. By allowing players to share experiences, the game inspires cooperation among siblings or friends, as they can tackle challenges together and share in the joys of accomplishment. This collaborative aspect encourages communication and teamwork, essential skills that can benefit children far beyond the screen.

African Raiders-01

The game tries to represent the African part of the route of the 11th Paris-Dakar rally, which in the game takes place in Tunisia, Algeria, Niger, Burkina Faso, Mali and Senegal in 1988-1989. Controlling his car in the third-person 'behind the car' view, the player must drive along the marked road in the Sahara. When the player loses his way, he may find himself alone in the sand and start skidding. In this situation he can switch between 4x4 and 4x2 modes of the car. These modes have their own opportunities and failures. The speed is limited to 87 in 4x4 mode and limited by car parameters in 4x2 mode. But in the 4x4 mode the road markers can stop the car, while in the 4x2 mode the car can remove the road parks. By changing the gear, the player can drive forward and backward to avoid blocking the car either by the road marking or by debris in the sand. The direction of the road is shown by a compass, as well as the length of the road traveled and the residual fuel volume are shown by gauges. Other drivers are present on the road during the day and night, so they must be left behind to win in the rally. There are five stages with different visible horizons: 1) Tunisia - En Salah (5726 km); 2) Ouallene - Achegour (4353 Km); 3) Achegour - Niamey (4587 Km); 4) Ouagadougou - Bamako (4438 Km); 5) Bamako - Dakar (3622 Km). It is therefore necessary to conquer the sands of the Sahara, to show a good time in each stage, and to be the first at the finish.

Asterix and the Magic Carpet

"Asterix and the Magic Carpet" is an action adventure game that was released in 1987 for the DOS platform. It is based on the popular French comic book of the same name but its setting is completely different. The protagonist of the game is the Gaul warrior Asterix, who has to traverse the magical world of Gaul in an effort to save his village from the wicked Romans. In his journey, he meets a book which contains an ancient spell, which brings a magical carpet with it. With the help of the carpet, Asterix must explore the regions of Gaul and defeat the Romans in order to bring peace and prosperity back to his beloved village. The gameplay involves exploring various regions, fighting baddies such as Romans and wild animals, and gathering items that can help in Asterix's quest such as the six pieces of the carpets. The exploration segments of the game are procedurally generated, which gives a fresh challenge with each play-through. Asterix gets to use various weapons to fight his enemies, such as slingshots, boomerangs, and swords, and can also gain access to special power-ups to get an edge over his foes. The graphics for the game are basic but they still have a charm about them that stands up to this day. The accompanying soundtrack is reminiscent of the classic cartoon, adding to the game's nostalgic appeal. "Asterix and the Magic Carpet" is a fun and amusing adventure game that stands the test of time with its vibrant characters, procedurally generated levels, and classic soundtrack. It is certainly a must play for fans of the series and adventure gamers alike.

Astérix et la Potion Magique

Based on the comic book Asterix the Gaul, the plot of the game is that Panoramix is captured by the Romans. The Romans want a potion to make them invincible, but instead the Gauls must trick them by collecting the ingredients to make their hair grow faster. The player controls three of the Gauls. Asterix is the smartest, so he must collect the ingredients for the hair potion. If the player catches the dog Idefix, he can call Obelix, who is the strongest, to help him tear down walls. But if he does not eat enough boar, he will fall asleep. If you acquire a harp, you can summon Cacofonix, who is the only one who can defeat the music-loving druid. Since Asterix can only carry one item at a time, the player must plan the path and have the right one to avoid certain areas, such as having a shield to avoid arrows. There are gauges on the screen for the amount of magic potions, the boar and the time limit remaining. Also included in the game box is an Asterix mini-project and a short black and white comic book story called 'In 50 B.C.'.

Asterix: Operation Getafix

Asterix: Operation Getafix, released in 1989, is a classic DOS game that has been enjoyed by generations of gamers. Developed by Infogrames, this game follows the adventures of the eponymous Asterix and his friends as they journey to rescue their druid, Getafix. The game is a 2D side-scrolling platformer. Players control Asterix through 50 levels in which they must collect coins, jump over obstacles, and defeat enemies by throwing stones or using special potions. Along the way, the player must rescue Getafix’s fellow druids, who are being held captive by the Romans. The game features humorous cutscenes and a catchy soundtrack. Asterix: Operation Getafix is one of the most beloved DOS games of its time. It has been praised for its colorful graphics, challenging gameplay, and clever level design. The game also features a number of minigames, such as a jousting game and a fishing game, that add variety to the experience. Asterix: Operation Getafix is a classic DOS game that stands the test of time. Its unique blend of platforming and puzzles, combined with its charming visuals and soundtrack, make it a timeless classic that is sure to be enjoyed by all ages.

Bargon Attack

Bargon Attack is one of the lesser known Coktel Vision adventures, although it was one of the first to introduce the unique interface used in many later Coktel games. It was also one of the first Coktel games to use FMV technology in the cutscenes. The game is a mix of science fiction, cyberpunk and comedy elements. It takes place in the near future, when an alien race called Bargon conquered Earth and enslaved its inhabitants. You take the role of a young programmer who decides to put an end to the cruel aliens. You will travel through about twenty locations. Each of them consists of 1 to 3 screens, similar to those of other Coktel games. Throughout your travels, you will face dangerous creatures and strange alien technology. There are some occasions where you may die (although the option to replay the level is always available), and the game also features several arcade sequences.
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