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Games developed by Comm*Data Computer House, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Damsel

VIC-20 1982
Damsel, released in 1982, is a classic video game for the VIC-20 system. Developed by legendary game designer Warren Robinett, Damsel is a fast-paced action game that offers hours of addictive gameplay. With its simple yet challenging mechanics, Damsel quickly became a fan favorite and cemented its place in gaming history. The premise of Damsel is simple: players control a brave knight on a quest to rescue a damsel in distress. The princess has been captured by a powerful dragon and it's up to the player to navigate through various obstacles and enemies to reach her. The game is played from a top-down perspective, with players controlling the knight's movements using the VIC-20's joystick. What sets Damsel apart from other games of its time is its smooth and responsive controls. The game's movement mechanics are precise and intuitive, allowing players to quickly get the hang of the game and focus on the action. The gameplay is also challenging, requiring players to have quick reflexes and strategic thinking to successfully rescue the damsel. One of the standout features of Damsel is its beautiful graphics, especially considering the limited capabilities of the VIC-20 system. The game features vibrant colors and detailed character sprites, making it visually appealing even by today's standards. The smooth animations add to the overall immersion, making players feel as if they are truly in control of the knight's actions. Another aspect that makes Damsel a memorable game is its catchy soundtrack. The game's main theme is a simple yet haunting melody that perfectly captures the medieval setting of the game. The sound effects, such as the knight's sword slashing through enemies or the dragon's roar, are also well done and add to the overall atmosphere of the game. Damsel was not only praised for its gameplay and visuals but also for its level design. The game features a variety of environments, from dense forests to treacherous caves, each with its own set of challenges and enemies. This diversity keeps the game interesting and engaging, even after multiple playthroughs.
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