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Games developed by Compro Games Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Cyclemania

DOS 1994
A motorcycle racing game. The concept behind this game is that all the tracks in the game are real roads recorded on video and digitized with 2d sprites that serve as your rider and opponents, as well as oncoming traffic and other obstacles. It includes a full screen vga mode and a windowed svga mode with an overhead map that takes up most of the screen. Game modes include a single race and a tournament of sorts, where you can customize your bike by changing tires, engine, etc. There are also a bunch of fmv scenes that play when you perform specific actions (like crashing).

NET:Zone

DOS 1996
NET:Zone is a science fiction adventure set in the world of virtual reality. You play Newton, son of Zel Winters, the CEO of the CYCORP corporation, who disappeared a year ago. The police have returned your father's belongings and, after decoding his VR interface, you find an SOS message revealing that his former colleagues are planning to take control of the world's computer network. Of course, you want to know what happened and you access the neural interface to follow in your father's footsteps. NET:Zone is a first-person point-and-click adventure game that takes place in a 3D rendered world in which you can pan 360 degrees. The player is provided with a PDA that contains the map and inventory and can be used to receive messages, take notes and interact with computer terminals. The package includes the Newton Winters scrapbook as a free gift.

Soul Hunt

DOS 1997
Soul Hunt is an intriguing DOS game that debuted in 1997, capturing the imagination of players with its distinctive blend of horror and adventure elements. Set in a chilling atmosphere, the game invites players to explore a haunted mansion filled with eerie secrets and supernatural inhabitants. Developed during a time when the DOS platform was blossoming, Soul Hunt stands out due to its compelling narrative and captivating gameplay mechanics. At the heart of Soul Hunt lies its protagonist, a hero tasked with unraveling the mysteries within the menacing estate. As players navigate through dimly lit corridors, they encounter a variety of characters, both friendly and hostile. The rich storytelling is augmented by vibrant pixel art that gives life to the spooky environments, making each room an adventure waiting to be discovered. The game's graphics, while simplistic by today's standards, effectively set the tone and enhance the immersive experience. Gameplay in Soul Hunt revolves around exploration and puzzle-solving, requiring players to think critically to progress. Secret passages and hidden treasures add layers of complexity, compelling gamers to scrutinize every nook and cranny for vital clues. In addition to the atmospheric ambiance, the game utilizes sound design masterfully, with ominous background noises that heighten the sense of foreboding. This tension keeps players engaged, as each choice can lead to unintended consequences. The mechanics also feature a combat system that, while not overly intricate, adds an extra dimension to the gameplay. Players must confront various malevolent entities lurking in the shadows, demanding quick reflexes and strategic thinking. This dual focus on exploration and combat creates a well-rounded experience that appeals to both adventure seekers and action enthusiasts alike. The penalties for failure elevate the stakes, making every encounter feel significant and consequential. Soul Hunt is not just a game; it is a testament to the creativity and innovation of its developers during a transformative era in gaming. By blending horror elements with engaging storytelling and challenging puzzles, it has earned a special place in the memories of those who played it. Although gaming technology has advanced significantly since its release, Soul Hunt remains a charming example of the immersive experiences possible within the DOS framework. The combination of nostalgia and the thrill of discovery keeps players returning to this haunting classic, ensuring its legacy continues to endure.

Surface Tension

DOS 1996
In the distant future, a seemingly incurable virus known as PMA strikes humanity with devastating results. Eventually a cure is found based on an otherworldly element known as Glomavine that is extracted by the Lynx corporation. At the beginning of the game, the Lynx corporation is exploiting the supply of Glomavine and attempting to control a monopoly at the cost of everyone's lives. You are a fighter pilot who is convinced by Professor Rawlin to rise up and start a Robin Hood-like campaign against Lynx. The game consists of Earth-based space combat, Wing Commander-style, and you progress through the game by completing missions composed (usually) of several objectives that involve some level of strategic thinking. Available weapons include standard missiles, beam weapons, and a remote-controlled tank-like deployable probe that changes the pace of the game a bit. The graphics engine uses voxel technology to render landscapes in the manner of Comanche, and uses pre-rendered bitmaps to display enemies and objects.
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