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Games developed by Contendo Media GmbH

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Angeln 2008 - Seen und Flüsse Europas

Windows 2007
Angeln 2008 – Seen und Flüsse Europas places the player in a broad range of European fishing locations, from quiet lake bays and reed-lined shorelines to winding rivers and open stretches beneath bridges. The program organizes waters by type and region, with each site offering its own layout, water character, and typical fish presence. Weather, time of day, and seasonal factors influence conditions on the water, shaping the kinds of bites that occur and how steadily fish will respond to offered tackle and bait. Gameplay centers on sport fishing with a realistic procedural approach to casting and handling the line. After selecting a location, the player chooses equipment and bait, then positions the rod by moving through the shoreline scene. Casting sends the lure or bait into the selected fishing zone, while the line behavior responds to current strength and water depth. When a fish bites, the player must judge the pull on the rod, maintain appropriate line tension, and reel at a controlled pace. Managing the balance between firmness and restraint becomes the key skill during the fight, especially when fish attempt to change direction in stronger currents. Mechanics extend beyond the moment-to-moment tension work. Different waters reward different approaches, with suitable bait and tackle improving the rate and quality of bites. Fish size and behavior affect the duration of each encounter, and the success of a session depends on targeting the right spot rather than simply casting anywhere. Progress is presented through captured results and session outcomes, encouraging experimentation with equipment setups and adjusting strategy as conditions shift across the day. Visually, Angeln 2008 presents fishing scenes from a clear, gameplay-friendly perspective, emphasizing water surfaces, shoreline contours, and the subtle movement of current and vegetation. The water carries visible texture and specular highlights, with weather effects adding changing reflections and dampening visibility when conditions turn. Fish are brought to the player’s attention through bite indicators and the visible action during the landing sequence, maintaining a consistent focus on gameplay readability. Audio supports the quiet rhythm of the sport. Ambient tracks feature flowing water, distant nature sounds, and gentle environmental effects that vary with location. Rod and line interactions provide discrete feedback during casting, bite detection, and the fight, while menus and on-screen cues use clean tones to mark selections and session events. The overall experience is a patient, hands-on fishing simulation in which observation, timing, and careful line handling determine how productive each lake or river outing becomes.

Angeln 2009

Windows 2008
Angeln 2009 for Windows places players on a variety of fishing waters with the aim of landing prized catches through patience, correct tackle selection, and careful line control. The game’s presentation centers on everyday angling routines: arriving at a chosen spot, preparing equipment, and working the shoreline as conditions change. Weather and time of day affect visibility and fish behavior, encouraging players to adapt their approach rather than relying on a single “always works” method. Gameplay revolves around managing the fishing line from cast to landing. Players assemble their setups from available rods, reels, lines, and lures or bait, taking note of the water type and target fish. Casting sends the bait to the right area, after which the player monitors bite activity using clear on-screen feedback. When a fish takes the bait, tension rises and the player must respond smoothly—timing the strike, maintaining appropriate tension, and reeling in without snapping the line. Short bursts of effort, controlled pauses, and gradual adjustments are key, especially as stronger fish test the line and force frequent corrections. The setting spans multiple lakes and river stretches presented as outdoor fishing locations with distinct visual character. Each venue offers its own layout, depth hints, and shoreline angles, making positioning part of the challenge. As players progress, they can expand their gear and refine their technique to improve results, whether pursuing particular species or focusing on consistent catches under varying conditions. The overall pace favors methodical play: waiting for the right moment, reacting to movement, and keeping control during the pull. Visually, Angeln 2009 uses a grounded, water-focused style designed to emphasize ripples, reflections, and subtle environmental motion. Character and equipment models are presented in a practical manner suited to observing the fishing line and bait behavior, while the user interface keeps attention on casting options and the status of the line during active fights. The environment lighting shifts with time of day, giving each session a different atmosphere while maintaining readability for gameplay elements. Audio supports the calm, outdoor tone with ambient wind, water movement, and naturalistic scene sound. Key actions—casting, line movement, the resistance of a hooked fish, and reel operation—are accompanied by distinct effects that help players gauge tension even when watching the line closely. Background music remains subdued, allowing the player to stay focused on timing and control. The experience is defined by steady engagement: mastering bite responses, maintaining line discipline, and returning to the water to improve results through refined technique.

Angeln: Deutsche Flüsse und Seen

Windows 2011
Angeln: Deutsche Flüsse und Seen is a Windows fishing simulation released in 2011, placing players on German waterways ranging from quiet lakes to meandering rivers. The game centers on the complete leisure rhythm of angling: choosing a location, studying water conditions, and patiently waiting for bites. Routes and spots are presented as reachable destinations along familiar inland habitats, giving the impression of traveling through regions where fishing seasons and local patterns shape the odds of success. Gameplay is built around targeting specific fish in different environments. Before casting, the player tends to assemble appropriate tackle and bait, then selects a fishing spot suited to the intended catch. Once fishing begins, control shifts to monitoring the fishing line as fish approach. When a bite occurs, the player responds at the right moment to set the hook and then manages the tension during the fight. The struggle is handled through timed input and line control, with the goal of bringing the catch in without breaking the setup. Progress is reflected through successful hauls, expanded equipment options, and the growing familiarity of each water body’s behavior. Mechanics emphasize preparation, observation, and timing. Water and surroundings influence how a fish reacts, encouraging players to adapt rather than rely on a single technique. Players work with the cadence of casting and waiting, adjusting where necessary to keep pressure on the fish. The game also highlights the management side of angling: handling gear for the next attempt and maintaining a practical approach to repeated trips. Visually, Angeln: Deutsche Flüsse und Seen uses a clear, natural presentation suited to outdoor sport. Water surfaces, shoreline vegetation, and scene lighting are rendered to support readability from a distance, while the fishing interface keeps key information accessible during quiet moments. The perspective and animation style reinforce the calm setting, with the line, rod motion, and bite indicators serving as focal points during the wait and the pull. Audio complements the tranquil atmosphere with environmental sound—typical outdoor ambience that stays out of the way of concentration. During active fishing, subtle cues help mark line activity and bite events. The overall player experience focuses on patience and control: an orderly progression from selecting a location and preparing gear to the satisfaction of mastering each encounter, culminating in a steady stream of successful catches across Germany’s rivers and lakes.

Delivery Truck Simulator

Windows 2010
Delivery Truck Simulator for Windows, released in 2010, places players behind the wheel of delivery vehicles tasked with transporting goods across a varied network of roads. Missions begin with a pickup point and a destination that must be reached within the allotted task requirements. The core loop centers on planning a safe route, driving to the correct location, and completing deliveries efficiently, with the success of each job reflected in the timeliness and condition of the truck upon arrival. Driving and delivery mechanics emphasize practical truck handling. The game uses a controllable vehicle with steering and throttle response tailored for large-scale movement, requiring attention to braking distances and cornering. Deliveries involve positioning the truck correctly at loading and drop-off areas, where cargo transfer marks job completion. Along the way, basic road hazards—traffic encounters, curbs, and collisions—affect vehicle stability and can disrupt progress if damage accumulates. Many missions also incorporate route guidance and status indicators so the driver can maintain focus on the delivery objective. The setting presents a road-travel environment that combines city streets with stretches of highway, giving the driving experience both dense navigation and longer-distance cruising. Intersections, traffic flow, and changing road geometry create frequent points of decision, from lane choices to speed adjustments before tight turns. The overall world layout supports repeated runs, allowing players to develop familiarity with routes and pickup/drop-off patterns while working through successive deliveries. Visually, the game presents a functional 3D style designed for readability during travel. Vehicle models and road surfaces are rendered with straightforward geometric detail, and signage and mission markers provide guidance without cluttering the driving view. The user interface overlays driving information such as speed and job status, keeping the dashboard and objective cues accessible during motion. Camera perspectives generally support both immersive truck viewing and a clearer look at the road ahead, aiding low-speed precision in busy areas. Audio supports the steady rhythm of trucking operations through recognizable engine motion, acceleration and deceleration cues, and ambient road sound meant to accompany travel. When interactions occur—such as honking or crossing through traffic—directional cues reinforce situational awareness. The player experience is built around steady control, careful timing, and the satisfaction of uninterrupted deliveries, rewarding drivers who balance speed with safe maneuvering and consistent arrivals.

Der Beutezug der Wikinger

Windows 2011
Der Beutezug der Wikinger is a Windows-only strategy adventure released in 2011 by Nordlicht Interactive. Players command a raiding party of Norse raiders, steering a flotilla of longships along rain-slicked coastlines toward monasteries, timber towns, and fortified farms. The campaign unfolds across a belt of rugged northern lands, where weather and tide dictate travel. Each mission places you in the helm of a raiding fleet, balancing exploration, plunder, and survival as you push deeper into enemy territory. Core gameplay blends real-time strategy with tactical assault. You issue orders from a top-down map to crews aboard ships and on shore, coordinating wind-driven sailing, boarding actions, and siege operations. Resources include wood, grain, iron, and gold, gathered from raided sites and captured stockpiles. Loot increases your fleet's morale, recruits, and armament, while misjudged raids can lower morale, invite counter-attacks, or strand you in hostile territory. Outposts on the coast serve as temporary bases for repairs and resupply. Visual presentation favors a painterly, stylized realism. Island coasts feature snow-dusted pines, jagged cliffs, and smoky villages rendered in warm, amber-toned textures that evoke a harsh yet enduring northern frontier. Longships glide with detailed rigging, flag banners fluttering in the wind, and tempest-blue seas. Buildings on shorelines display timber framing, thatched roofs, and rune-inspired ornamentation. The user interface uses robust inventories and a compact minimap, while menus and messages feature decorative borders influenced by Norse design, creating a cohesive, immersive atmosphere for exploration and combat. Audio design emphasizes atmosphere and momentum. A score built from orchestral strings, brass, and Nordic winds accompanies dawn raids and dusk retreats, while choral textures and throat-singing motifs punctuate major assaults. Ship creaks, oar-splashes, and the crack of fire from burning lodges provide tactile feedback during action sequences. Ambient wind and surf respond to weather systems, and character voices communicate victory or retreat in concise, practical phrases. The soundscape reinforces the tension of expedition rather than the lure of idle plunder. Player experience centers on agency and replayability. Strategic planning, quick reflexes, and resource management converge as you time raids with tides and wind. The campaign emphasizes leadership, morale, and risk assessment, inviting multiple approaches—stealthy reconnaissance, bold frontal assaults, or careful siege work. Difficulty scales with adaptive enemy patrols and dynamic map conditions, encouraging thoughtful decisions. Optional cooperative play and competitive skirmishes extend the lifecycle, inviting teams to coordinate raiding strategies or mount rival clan challenges across a changing Norse world.

Der Schatz Persiens

Windows 2011
Der Schatz Persiens is a Windows adventure-puzzle experience released in 2011. Players assume the role of an intrepid explorer drawn to a forgotten Persian city, where a fabled treasure lies beneath sunlit walls and labyrinthine passages. The principal aim is to recover the artifact while negotiating aging ruins, rival seekers, and silent guardians that awaken near approached thresholds. The journey spans bustling bazaar districts, marble courtyards, and sealed temple complexes, weaving exploration with logic as its core engine of progress. Movement is keyboard-based with mouse interactions for items and doors. Players collect clues, inscriptions, and artifacts that illuminate a path through shifting puzzles. Objects can be combined, placed, or rotated to unlock doors, align celestial marks, or trigger weight-sensitive mechanisms. Puzzles favor logical deduction over trial-and-error, often requiring sequential actions, backtracking, and precise timing to avoid traps. A compact journal records findings, and a quest map reveals connected locations, while optional side challenges reward hidden relics without blocking the main progression. The setting presents a stylized reconstruction of ancient Persia, with sunlit stone, turquoise tilework, carved facades, and slender minarets framing narrow streets. Interiors mix openness and claustrophobia through courtyards, stairwells, and subterranean galleries. Visuals blend natural lighting with ochre and blue hues, enhanced by subtle bloom and dynamic shadows. Tile mosaics, lattice screens, water channels, and engraved bronze thresholds create a cohesive atmosphere of grandeur and decay, inviting careful study of architectural detail as a guide to solving puzzles. Audio design pairs a restrained period-inspired score with elements of world soundscape. Strings and light percussion accompany exploration, while desert winds and distant bells punctuate key moments. Environmental sounds—footfalls on stone, water droplets in vaults, the creak of wood and metal—root the player in the setting. Occasional textual notes provide lore fragments, and voice elements appear sparingly to reinforce mood without interrupting flow. The result is an immersive auditory layer that underscores discovery and quiet tension. Der Schatz Persiens rewards patient exploration and methodical reasoning. The pacing alternates between contemplative investigation and deliberate mechanism manipulation, inviting planning and flexible thinking as new paths unlock. Multiple routes and optional relics encourage experimentation, while the central quest crystallizes around deciphering an ancient inscription tied to the treasure’s legend. The game offers steady performance on contemporary hardware and a self-contained adventure that delivers atmosphere, challenge, and satisfaction through a tightly integrated design faithful to its era.

Disco Tycoon

Windows 2010
Disco Tycoon, launched in 2010, takes players on a rhythmic journey through the vibrant world of nightclub management and entertainment. This game combines elements of simulation and strategy, allowing players to design, build, and operate their own discotheque. Set against a backdrop of pulsating music and dazzling lights, Disco Tycoon immerses users in a captivating experience where they can create the ultimate nightlife destination. From choosing the right decor to selecting the perfect soundtrack, every decision influences the success of the establishment. In Disco Tycoon, players start with a modest location, and their primary goal is to transform it into a bustling hotspot. They must strategically allocate resources, manage staff, and provide exceptional customer service to attract patrons. The game features an array of customizable options, including decor themes, drink selections, and entertainment offerings. This creative freedom allows players to express their vision while engaging in a balancing act of economics and aesthetics. The varied quests and challenges present throughout the game keep the experience fresh and entertaining, pushing players to adapt their strategies as they progress. One of the standout aspects of Disco Tycoon is its vibrant art style, which captures the essence of disco culture. The visuals are filled with bold colors, funky designs, and characters that embody the spirit of the era. Players are greeted by an array of intimately detailed environments, from sleek dance floors glittering under strobe lights to cozy lounges perfect for conversation. This attention to detail extends to the music selection, featuring an eclectic mix of disco hits that energize the gameplay and create an atmosphere brimming with nostalgia. In addition to its engaging gameplay and stunning visuals, Disco Tycoon also emphasizes the importance of social interaction. Players can connect with friends, sharing their nightclub creations and competing for the title of the most popular venue. This multiplayer aspect adds a layer of community and camaraderie, encouraging players to collaborate and learn from one another. Regular events and in-game updates introduce new challenges and opportunities, ensuring that the experience remains engaging long after the initial playthrough.

Fishing Simulator 2010

Windows 2009
Fishing Simulator 2010 is a Windows fishing title that places the player in a variety of outdoor water settings where success depends on patience, tackle choice, and steady line control. After selecting a fishing location and preparing equipment, the angler casts out into rivers, lakes, and other fishing grounds and waits for a bite. Gameplay revolves around monitoring the water activity and responding quickly when fish take the bait, then taking over as the catch fights back to bring the line under control and land the fish. Core mechanics center on bait and lure selection, casting accuracy, and the timing of hook-setting. Once the rig is in the water, the line tension becomes the player’s primary focus: fish pull against the rod, and the player reels with care to avoid snapping the line. The interface provides cues for when bites occur and helps track how the fish is reacting, requiring the angler to adjust reeling speed and maintain proper tension during the struggle. Equipment progression typically encourages experimenting with rods, reels, and tackle so different fish sizes and conditions can be handled more effectively. Progression and day-to-day play are supported through a practical approach to fishing: the player can return to familiar spots, manage supplies, and improve performance with better gear. The game’s structure emphasizes repeated trips and incremental refinement, letting players learn where and how to fish for different targets. Between attempts, planning matters—selecting bait, placing casts thoughtfully, and choosing when to stay with a line rather than moving to a new spot. The environments are presented in a straightforward 3D visual style with water surfaces, shoreline detail, and weather-like atmosphere intended to convey real outdoor conditions. Fishing views typically keep the player closely connected to the scene, making it easier to judge casting direction and observe the water where fish activity occurs. Visual feedback during bites and during the reel-in sequence reinforces the feel of tension changes, helping players understand when to ease off and when to apply steady pressure. Audio in Fishing Simulator 2010 supports the immersion with natural outdoor ambience, including water sounds and general outdoor noise. Rod actions, reeling, and the distinctive audio cues associated with bites and fish movement heighten the moment-to-moment experience. Combined with the quiet, methodical pace of waiting, hooking, and fighting, the player experience is defined by careful control—balancing observation, timing, and patience to build a successful haul.

Fishing Simulator 2011

Windows 2010
Fishing Simulator 2011 places players behind the wheel of a virtual fishing life across a series of well-populated lakes and waterways rendered with a clear, outdoor focus. The game emphasizes accessible free-roaming exploration combined with targeted fishing sessions. Anglers start with basic equipment and gradually work toward better rods, reels, and bait, expanding their capabilities as they learn when and where different fish are most likely to be found. Progress is supported by collected catches and money earned through successful fishing attempts, allowing continued investment in improved gear for more consistent results. Core gameplay centers on casting a line, waiting for bites, and bringing fish in without losing the catch. Players select fishing spots along the shore or from a boat, then choose the appropriate lure or bait before aiming and casting. Once a fish takes hold, the rod and line respond to the struggle, requiring attention to tension and timing. The reel action must be controlled to maintain steady progress and avoid snapping the line. Successful landings depend on adjusting pressure throughout the fight, while repeated failures teach anglers to manage how quickly they try to reel in under different conditions. The simulation approach extends to the feel of fishing moments, with distinct visual cues for fish activity and lure behavior in the water. Water movement, line tracking, and the angle of the rod contribute to reading the current situation while the player waits for bite signals. Gear upgrades influence results by improving handling and responsiveness, making it easier to control a catch once it is hooked. The overall flow encourages practical, session-based play: choose a location, cast, wait, react, and finish a run with measured precision. Visually, Fishing Simulator 2011 presents a straightforward 3D depiction of natural shorelines, water surfaces, and surrounding vegetation. Models and environments are designed for clarity rather than spectacle, with lighting that highlights reflections on the water and day-to-night contrasts that affect visibility during fishing trips. Boats, fishing stands, and equipment are shown from practical angles, supporting immersion during casting and reeling. Fish appearances vary by catch, with animations and splashes used to mark successful hook-ups and landings. Audio reinforces the outdoors theme through ambient lake sounds, including water movement, distant wildlife, and the atmospheric quiet of early fishing hours. Reel and line feedback provide readable cues during the fight, while hooks, splashes, and close-in effects add weight to each successful landing. As equipment improves, the player’s experience shifts from tentative first attempts to more confident control, creating a steady loop of learning fish behavior, refining technique, and pursuing larger catches with better tackle.

Maya: Fight for Jewels

Windows 2011
Maya: Fight for Jewels is an engaging puzzle adventure game that made its debut in 2011, captivating players with a blend of vibrant visuals and challenging gameplay. Set against the backdrop of ancient Mayan mythology, the game immerses players in a world filled with colorful gems and intricate puzzles. The primary objective revolves around matching jewels to clear the board and retrieve artifacts from the clutches of dark forces. This captivating premise not only provides a sense of urgency but also positions players as heroes embarking on a quest for treasure, tapping into their adventurous spirit. The game's mechanics are straightforward yet addictive. Players must swap adjacent jewels to create matches of three or more, leading to explosive chain reactions that clear the board of colorful stones. Each level introduces unique challenges, including limited moves, time constraints, and specialized gems with distinct abilities, which require strategic thinking to navigate effectively. As the player progresses, they encounter increasingly complex layouts, testing their problem-solving skills and providing a satisfying sense of accomplishment when puzzles are solved. One of the highlights of Maya: Fight for Jewels is its gorgeous artistry. Each level is adorned with stunning graphics that reflect the ancient Mayan culture, replete with intricate designs and vibrant colors. The sound design further enhances the immersive experience; each jewel match produces satisfying sound effects that add to the game's engaging nature. This attention to aesthetic detail not only captivates players but also effectively transports them to the mystical realm of the Maya, enriching their gameplay experience. The game features an intuitive interface, making it accessible to players of all ages. Newcomers can quickly grasp the mechanics, while more experienced gamers can delve into the strategic elements that can lead to high scores and rewards. Additionally, the inclusion of power-ups and bonuses incentivizes players to experiment with different strategies, keeping the gameplay fresh and exciting. This variability encourages players to return frequently, striving to improve their previous performances and reach new benchmarks. Maya: Fight for Jewels has garnered a loyal fan base due to its blend of captivating visuals, challenging gameplay, and rich thematic elements. Its unique fusion of a match-three puzzle format and an adventurous storyline sets it apart from countless other titles in the genre. Released at a time when casual gaming was on the rise, the game successfully captures attention and offers hours of entertainment. This well-crafted puzzle adventure remains a delightful choice for those looking to escape into a whimsical world of gems and ancient treasures.
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