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Games developed by Decibal Records Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Cannon Ball

VIC-20 1983
Cannon Ball was a groundbreaking game released for the VIC-20 in 1983. Developed by David Bunch, it quickly became a fan favorite due to its unique gameplay and challenging levels. The game was well received by both critics and players, with many considering it one of the best games for the VIC-20. The premise of Cannon Ball was simple, yet addictive. Players controlled a cannon at the bottom of the screen and had to shoot down incoming waves of enemy ships before they reached the bottom. As the game progressed, the ships became faster and more numerous, increasing the difficulty and keeping players on their toes. What set Cannon Ball apart from other games at the time was its use of the VIC-20's limited graphics capabilities. Instead of relying on flashy graphics, Bunch used clever programming techniques to create a range of realistic movement for the ships. This made for a more immersive experience, making players feel like they were really controlling a cannon on a ship. The game also featured a variety of power-ups, such as speed boosts and extra lives, which added an element of strategy to the gameplay. Players had to carefully choose which power-ups to collect to stay alive and beat their high score. This element of strategy, combined with the fast-paced action, kept players coming back for more. One of the most unique aspects of Cannon Ball was its multiplayer feature. Players could connect two VIC-20s together and compete against each other in a head-to-head battle. This was a revolutionary concept at the time and added a whole new level of excitement to the game. Despite its success, Cannon Ball was eventually overshadowed by newer games with more advanced graphics and gameplay. However, it remains a beloved classic among retro gaming enthusiasts and is still played by many today. Its simple yet addictive gameplay and innovative use of limited graphics make it a testament to the creativity and ingenuity of early game developers.

Critical Path

VIC-20 1983
In the early days of home video gaming, the Commodore VIC-20 stood out as a pioneering machine that challenged the capabilities of its competitors. Released in 1983, the VIC-20 game Critical Path pushed the boundaries of what was possible with this revolutionary system and left a lasting mark on the gaming landscape. Developed by renowned game designer, Kerry Murphey, Critical Path harnessed the full potential of the VIC-20 by offering players a unique blend of action, adventure and problem-solving. The game is set in a post-apocalyptic world where the player takes on the role of a survivor searching for a new home. As players navigate through this desolate landscape, they must overcome various obstacles and challenges on their critical path to survival. One of the most defining features of Critical Path was its graphics. At the time of its release, the game boasted stunning visuals that utilized the VIC-20's impressive 22x23 grid resolution. The game's environments were intricately designed and brought to life through vibrant colors, adding a sense of realism to the game. With these graphics, Critical Path set a new bar for what could be achieved on the VIC-20, cementing its place as a technical marvel of its time. Beyond its impressive graphics, the gameplay of Critical Path also left a lasting impression on players. The game offered a unique combination of first-person shooting and puzzle-solving, making it a truly immersive experience. With the VIC-20's limited processing power, Murphey had to be innovative in his approach to create a game that was both challenging and enjoyable. The result was a game that required quick reflexes and critical thinking, keeping players engaged for hours on end. Another aspect that contributed to the success of Critical Path was its iconic soundtrack. The game's music, composed by Rob Hubbard, utilized the VIC-20's unique sound chip to its fullest potential, creating an immersive audio experience. The music added depth to the game's atmosphere and helped to create suspense and tension at key points in the game. As with many groundbreaking games of its era, Critical Path also faced its share of challenges during development. The game's limited memory capacity often forced Murphey to make difficult decisions regarding what elements to include in the game. Despite these constraints, he managed to create a game that pushed the boundaries and delivered a truly unique gaming experience. Critical Path was a true testament to the capabilities of the VIC-20 and its potential as a gaming machine. The game's success paved the way for future games on the system and served as an inspiration for other game developers to push the limits of the technology. Even today, many gamers fondly remember their time spent playing Critical Path and the impact it had on the world of gaming.
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