Menu

Games developed by Denki Onkyō Corporation

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Digger

Arcade 1980
Digger, released in 1980 for arcade cabinets, is an underground action-puzzle game in which a small mining machine tunnels through a grid of earth to uncover treasure while pursued by burrowing creatures. Each screen presents a mine, a compact maze of dirt blocks that must be cleared of jewels and coins to advance. The player moves in four directions, cutting through soil, creating new passageways and dead ends, and seeking the exit once the necessary loot has been collected. The pace rewards precise routing and timely risk-taking. Control is responsive and direct. Digging removes dirt behind the machine and leaves behind a widening tunnel. Holes created by digging can swallow small foes or be used to shield the player when danger approaches. Rocks and other heavy obstacles are part of the mine; by removing soil beneath them, a rock may topple and crush any pursuing monster. Treasures become available as soon as they are uncovered, and collecting all treasures on a screen yields bonus points and advances the player to the next mine. Enemies vary in speed and behavior and follow the player's tunnels, forcing quick planning and swift maneuvers. Visuals are straightforward: a top-down view of a gray-brown dirt maze, with treasure glinting in gold and gems against the earth tones, and the mining machine rendered as a compact, single-colored sprite. Walls are defined by the absence of dirt, and open caverns flicker with the game's light-blue highlight when illuminated. The color palette stays crisp and legible, allowing the player to distinguish hazards, treasures, and empty space at a glance. The design emphasizes clarity over ornamentation, with each mine offering a fresh layout. Sound design favors concise, functional effects. A steady digging tone accompanies movement, with staccato bleeps and pops marking treasure collection, monster movement, and rock falls. When a foe is crushed or a path collapses, louder thumps punctuate the action, reinforcing the weight of each decision. There is no vocal narration; instead, the limited audio cues provide rhythm and feedback, enabling the player to time digs and retreats with the on-screen events. Digger is compact but demanding, delivering a steady loop of exploration, collection, and evasion that sustains tension across rounds. The player learns patterns of the underground dwellers, uses the terrain to corner them, and keeps a wary eye on remaining treasures while avoiding being overwhelmed. Each session offers rapidly escalating challenge as the mine layouts become more complex, but the fundamental reward remains the same: clear the dirt, seize the treasure, and endure the next screen.
×