Games developed by Digital Village, The
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Starship Titanic
It seemed like a normal day. Sitting in front of the computer, putting in a new CD-ROM and relaxing . . unfortunately, the galaxy had other plans. Without warning, a loud crash introduces you to the Starship Titanic: The ship that can't go wrong. As the most prestigious, most impressive, largest and therefore most expensive interstellar ocean liner in the galaxy, the Starship Titanic should be the flying treasure of the universe. Unfortunately, something has obviously gone wrong, or at least unexpectedly wrong. The ship's main computer, Titania, has been sabotaged and has gone haywire. As a result, all the artificial personalities managing the ship have also been affected. You will have to deal with a DeskBot, a BellBot, a BarBot, not to mention a sarcastic parrot, a proud elevator and a stupid bomb. With no time or consideration for other options, you quickly find yourself sequestered aboard the Titanic, with a cheap economy-sized room and tasked with fixing the bewildering situation aboard the ship.
Starship Titanic is a first-person adventure game, described by some as a Myst fusion if it had been conceived by Douglas Adams (author of The Hitchhiker's Guide to the Galactic Hitchhiker and creative force behind this game). With a basic set of navigational controls, the player must explore the many rooms of the starship, obtaining and manipulating objects and conversing with many different characters in an effort to get better accommodations and fix things along the way. Conversation with these characters is done through a parser system that recognizes keywords the player must enter. At times, the player can adjust dials that control various attributes of a robot character's personality and general usefulness.