Menu

Games developed by Doka

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

BabyType

DOS 1994
BabyType, released in 1994, is a DOS game that takes the classic concept of typing and adds an educational twist. Developed by New Tech Software Ltd., this game is designed to teach young children how to type while having fun. With its colorful graphics, engaging gameplay, and clever educational approach, BabyType quickly became a favorite among both kids and parents. The premise of BabyType is simple but effective. Players take on the role of a baby who has just learned how to crawl and is now exploring a magical world filled with letters and words. The objective is to guide the baby through various levels, each with increasing difficulty, while learning how to type along the way. The game starts with basic letter recognition and progresses to forming words and eventually sentences. Along with the typing aspect, BabyType also includes fun mini-games that focus on hand-eye coordination and letter recognition. One of the most impressive aspects of BabyType is its use of speech recognition technology. This feature allows children who are too young to read to still participate in the gameplay by speaking the letters out loud. This makes the game accessible to even the youngest of players and adds a touch of interactiveness that enhances the overall experience. The graphics of BabyType are a true delight, combining bright colors and whimsical shapes that will captivate the attention of any child. The game's soundtrack is also worth mentioning, with cheerful and catchy tunes that will have kids tapping their feet while they learn. The combination of these elements creates an immersive and engaging atmosphere that is sure to keep children entertained for hours. Aside from its fun and educational nature, BabyType also has a variety of customization options that allow parents to tailor the game to their child's needs. The difficulty levels can be adjusted, as well as the typing mode, which can switch between QWERTY and ABC layouts. These options make BabyType a versatile game that can adapt to each child's learning pace and style.

DOKA Pinball

DOS 1996
In 1996, Doka publishes DOKA Pinball in DOS. This simulation game is now abandonware and is set in a pinball machine.

ImpArea

DOS 1994
ImpArea and Charm Rocks are two interesting action games from DOKA that look like a combination of board games and whack-a-mole. The goals of both games are similar: catch as many 'imps' as you can. In ImpArea, you catch imps by trapping them inside a glass, while in Charm Rocks your goal is more complicated. Here, you have to shoot the imps with your magic bow before they manage to steal your 'charm rocks' that are scattered around the board and take them back to their world. And to make things even more complicated: every shot you miss will open a new hole in the board, from which more imp will emerge. If your missed shot lands in a hole that is already open, the minions will come out at a faster rate. To close the open holes, you must kill all the minions of the same color on the board. The game ends when all your charm stones have been stolen, or if you manage to close all the holes. You can multiply the number of charm rocks on the board by hitting the imp carrying a charm rock precisely when he is standing on a tile that has another rock on it - any rock that is touched will multiply to the surrounding tiles. And last but not least, if your arrow misses the imp but hits its shadow, you will effectively cut the shadow and bring it back to life! These shadows are a big nuisance because they will engage in the same rock hunting as their 'hosts', and the only way to kill them is to kill their hosts. After the first few minutes, you'll start seeing dozens of imps, and that's when Charm Rocks gets intense, frantic and quite fun. This makes it more fun than ImpArea, where the objective is more turn-based and less hectic. Both games, especially Charm Rocks, are worth a look for anyone who enjoys quirky and refreshing little action games. Recommended, but they fall short of Top Dogs.

Mick

DOS 1994
Mick is a vintage DOS game that emerged in 1994, captivating a niche audience with its unique blend of platforming and adventure elements. Developed by Microprose, this whimsical title features a vibrant aesthetic that mirrors the cartoonish graphics popular during the era, drawing players into a colorful world filled with quirky characters and engaging challenges. The game stars Mick, a charming anthropomorphic character navigating various levels while collecting items and solving puzzles, all set against enchanting backdrops that evoke nostalgia for the gaming experiences of the 1990s. Players embark on a journey through diverse environments, ranging from lush forests to treacherous caverns. Each level is meticulously designed, each with distinct obstacles and enemy types that test players' skills and reflexes. The fluid animation and responsive controls allow for a satisfying platforming experience, encouraging exploration and experimentation. Unobtrusive tutorial prompts guide newcomers through the gaming mechanics while seasoned players can dive headfirst into the action, relishing the challenge of mastering each level. Mick’s charm lies not only in its engaging gameplay but also in its delightful soundtrack. The upbeat melodies and whimsical sound effects enhance the immersive experience, providing aural cues that resonate with the playful theme of the game. This attention to audio detail amplifies the emotional connection that players forge with the virtual world, making each triumph and setback feel more significant. As players progress, they encounter surprising twists and themed mini-games that break the monotony, maintaining a fresh and lively atmosphere without losing the core gameplay structure. In addition to its captivating gameplay, Mick reflects the cultural zeitgeist of the mid-90s gaming landscape. During a time when PC gaming was gaining traction, Mick stood out among its contemporaries by embodying a family-friendly spirit that appealed to audiences of all ages. Its emphasis on exploration and problem-solving resonated with a generation of gamers seeking meaningful interactions within virtual environments. The game successfully sowed the seeds for future titles that would incorporate similar mechanics, influencing the evolution of platformers and adventure games that followed. Despite its nostalgic allure, Mick often flies under the radar for many modern gamers, overshadowed by blockbuster franchises and advanced graphics. However, for those who experienced it during its prime, it remains a cherished memory that encapsulates the joy of simple yet addictive gameplay. With the resurgence of interest in retro gaming, Mick deserves recognition, inviting a new generation to appreciate its charming universe and engaging design. As players rediscover this gem, they encounter a delightful reminder of the creativity and innovation that characterized the early days of computer gaming.

The Mystery of the Surface

DOS 1992
The Mystery of the Surface is a decent Dig Dug / Pac-Man clone from Russian developer DOKA. Your goal: get rid of all the dirt on the screen by digging through it. As you do so, enemy robots start appearing and chasing you one by one. If you get caught by one of them, it's game over. Since these robots can't make their own path, but can only traverse the path you've created by clearing the dirt, creating the right path that 'cuts off' these enemies until the last possible moment becomes an important strategy for the game. Other than that, there's not much here that takes Dig Dug's addictiveness to a new level. The game is in Russian, but there's so little text that it doesn't matter much ;) It's worth it for arcade fans, but it's not truly timeless.

Total Control

DOS 1996
In 1996, Software 2000 released Total Control on DOS. This strategy game is now abandonware and is set in real time and sci-fi / futuristic.

Welltris

Welltris arrived on DOS in 1989, carrying a familiar block puzzle idea while twisting it with water physics. Instead of a simple pit, players contend with a vertical well that slowly gains pressure as pieces settle and rotate. The concept feels like Tetris wearing a wetsuit: gravity still matters, yet the outcome depends on how splashes fill cavities. Each round demands fast thinking, because mistakes turn into rising liquid almost immediately. Blocks drop into the opening, then the player steers them left, right, or downward before locking. The twist is the overflow meter: whenever gaps remain beneath a landed piece, water climbs from below and threatens to submerge the stack. Clearing lines is possible, though the goal shifts from merely scoring to keeping the well breathable. Timing becomes delicate; a late slide can leave a pocket that floods several moves later. Graphically, the game uses chunky sprites and monochrome-ish highlights that fit the era’s text heavy monitors. The liquid effect is conveyed with simple wave patterns and shifting fill levels rather than cinematic animation. Sounds are sparse but purposeful, with short clicks for movement and brighter tones for successful clears. On older machines the frame rate stays steady, letting attention stay on spatial reasoning instead of technical stress. Unlike many clones, this title feels oddly methodical. The water rises according to the structure you build, so players learn to create false floors and channels that drain trouble. As difficulty increases, pieces arrive with faster cadence, squeezing the margin for careful planning. High scores reward patience, yet the game also offers frantic salvation when a well timed line clear drops water back down. Welltris gained a small but devoted audience among people who wanted something familiar without becoming repetitive. Its design nudged players to read the stack as a plumbing diagram, not simply a pile of shapes. That extra layer keeps the sessions memorable even decades later, especially for anyone who enjoys risk management under pressure. Though it never became a mainstream household name, it remains a neat artifact of late eighties experimentation, proving that a single twist can refresh an established formula. Control layouts were straightforward, usually mapped to the arrow keys and a rotate button, which helped players get in the flow. Difficulty ramps by tightening the tempo and by making water unforgiving, so surviving longer requires both rhythm and restraint. Replays feel different because the well remembers often.
×