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Games developed by Dorling Kindersley

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Sudoku Puzzle Addict

Windows 2005
Sudoku Puzzle Addict brings the popular number-placement puzzle to Windows in a focused, easy-to-use format. The central board is a nine-by-nine grid divided into nine three-by-three regions. Each puzzle begins with a selection of numbers already placed, while the remaining squares must be completed with the digits one through nine. Every row, column, and region must contain each digit exactly once. Success depends on deduction rather than speed, allowing players to work carefully through simple opening puzzles or tackle more demanding arrangements that require several stages of logical reasoning. The game provides a range of puzzles intended to accommodate both newcomers and experienced players. Numbers are entered directly into highlighted squares, with the interface clearly identifying the active row, column, and region. Incorrect entries can be removed and replaced as the player tests possible solutions, while completed sections provide useful landmarks for further deductions. The puzzle layout remains visible at all times, keeping attention on the board rather than on complicated menus. Players may proceed at their own pace, restarting a puzzle when an early mistake has made the remaining solution difficult to follow. Presentation is clean and functional, with the puzzle grid occupying the main portion of the screen. Strong lines separate the larger three-by-three regions, and individual cells are arranged for quick recognition. A restrained Windows-era visual style uses readable lettering, pale backgrounds, and contrasting number displays to reduce clutter around the board. Menus and controls are arranged in familiar locations, making it simple to begin a new game, return to an unfinished puzzle, or adjust the current session. The uncluttered design suits the game’s solitary nature and keeps the player’s attention fixed on patterns, candidate numbers, and the gradual completion of the grid. The setting is an abstract puzzle room presented through the desktop interface rather than a story-driven world. There are no characters, opponents, or narrative interruptions; the challenge comes entirely from the arrangement of the numbers. This straightforward structure gives each puzzle its own sense of progression. An apparently full board can open up after one key placement, while a difficult grid may remain resistant until several connected possibilities have been examined. The absence of action and time pressure makes the game suitable for short sessions as well as extended periods of concentrated play. Audio supports the quiet atmosphere with a modest selection of interface sounds and unobtrusive musical accompaniment. Menu actions and number selections receive simple confirmation effects, while puzzle completion is marked by a brief celebratory cue. The sound design remains secondary to the visual board, allowing players to think without distraction. With its clear rules, accessible controls, and steadily escalating mental challenge, Sudoku Puzzle Addict offers a calm Windows puzzle experience built around observation, patience, and the satisfaction of filling the final square.
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