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Games developed by EAI Interactive

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Crayola Magic 3D Coloring Book

Windows 1997
A perfect first step into creativity and computers, this software lets you color a drawing and then watch it come to life. There are seventy drawings to color, plus tons of fun activities. It's so easy that even preschoolers can create dazzling 3D drawings.

Crayola's 3D Coloring: 20,000 Leagues Under the Sea

Windows 1997
1997, the year Crayola's 3D Coloring: 20,000 Leagues Under the Sea was released on Windows. Made by EAI Interactive and published by IBM, this educational game is available for free on this page.

Toy Story 2 Activity Centre

Windows 1999
Toy Story 2 Activity Centre arrived on Windows in 1999, timed with the film's popularity and aimed at families who wanted play to feel safe and friendly. Instead of chasing high scores, it focuses on curiosity, letting children bounce between themed stations drawn from the movie. The premise is simple: a cheerful interface invites youngsters to explore locations, collect small rewards, and practice everyday skills through games disguised as entertainment. For many households, this title served as an early step into digital storytelling on a home PC. Inside the main program, players move through a hub that resembles a toy box, complete with icons, gentle animations, and helpful prompts. Activities include jigsaw-style puzzles, sorting challenges that reward quick thinking, and memory exercises that train concentration without sounding like homework. There are also creative tools such as a coloring area and sticker application, where bright decals can be rearranged and saved. Quick-reaction diversions, like tapping targets before time runs out, keep momentum, while simpler rounds suit younger hands. Visually, the program leans into bright, cartoony sprites and chunky interface buttons designed for easy clicking. Characters appear in short scenes, often looping to maintain attention, and background art captures familiar set pieces from the franchise. Sound design leans on cheerful narration and playful jingles, with music that swells during accomplishments and softens during calmer tasks. Navigation is mouse-forward, yet keyboard shortcuts exist for households using different setups. Load times were brief for the era, making repeated sessions feel effortless. The game also carries an understated learning agenda. By requiring players to match shapes, follow step-by-step instructions, and categorize items by color or type, it reinforces early numeracy and literacy patterns. Difficulty scales gently, so a child can repeat a lesson until mastery arrives rather than grinding through punishment. Progress tracking records achievements and unlocked activities, encouraging return visits without trapping anyone in endless cycles. Parents tended to appreciate the lack of disturbing content, since the tone stays firmly lighthearted. Although it is not a deep gaming experience, its charm lingered in closets and school computer labs where family software was shared. System expectations reflected late 90s Windows standards, so modern PCs may need compatibility mode or an older runtime to run smoothly. Fans recall the presentation and variety, making it feel like a guided visit to the movie world. Today it stands as a snapshot of kids edutainment at its most polished.
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