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Games developed by EA*Kids

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Counting On Frank: A Math Adventure Game

Windows 1994
Counting On Frank: A Math Adventure Game places players in a bright, cartoon-style world guided by Frank, an amiable character who needs help solving everyday challenges through arithmetic and counting. Progress through a sequence of themed locations where numbers appear as clues, doors open only after correct answers, and objects can be gathered or used only when the required math skills are demonstrated. The adventure structure keeps the lessons connected to a continuing goal, with short tasks presented as the player moves from one screen to the next. Gameplay centers on responding to math questions presented during encounters and mini-challenges. Problems typically appear as on-screen prompts with simple visual aids, then players choose an answer by clicking numbered options or entering selections depending on the challenge. Tasks may involve counting objects, recognizing sequences, selecting the correct total, or completing basic operations such as addition, subtraction, multiplication, and division. As players succeed, the game provides immediate feedback and advances the current objective, while incorrect responses return the player to try again or review supporting guidance for the lesson at hand. The mechanics are built around pacing and reinforcement. Many activities are presented as quick, self-contained questions, while others require a short chain of steps to reach a final result before moving on. Difficulty increases by expanding the size of numbers, adding multi-step reasoning, or changing the format of the questions. Hints and explanations are integrated into the flow so that learners can connect the displayed problem with the correct approach, allowing practice without breaking the adventure’s momentum. Visually, Counting On Frank uses colorful, readable 2D graphics designed for clarity on contemporary Windows displays. Character artwork and interactive elements stand out against simple backgrounds, and math prompts are rendered with large numerals and uncomplicated symbols. Movement through locations is handled with clear transitions, and animated effects highlight success, discovery, or the completion of objectives, keeping attention focused on both the story progress and the numbers being taught. Audio supports the learning experience with cheerful music and responsive sound effects tied to successful actions, menu selections, and answer feedback. Short spoken or text-based cues accompany many prompts to keep players oriented during problem-solving. Overall, the experience offers a guided adventure format that makes math practice feel like part of exploring the world rather than a separate workbook, with the player repeatedly applying counting and basic operations to unlock progress and resolve challenges.

Peter Pan: A Story Painting Adventure

DOS 1993
In 1993, Electronic Arts, Inc. released Peter Pan: A Story Painting Adventure on DOS. This adventure and educational game is now abandonware and is in a graphic/art, licensed title, full motion video and puzzle elements.
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