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Games developed by Ego Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Abenteuer Europa

DOS 1994
1994, the year Abenteuer Europa was released on DOS. Made by Ego Software and published by Sozialdemokratische Partei Deutschlands, this adventure game is available for free on this page.

Balduin: Run for Fun

DOS 1994
Balduin: Run for Fun is a captivating DOS game that first graced the computer screens of gamers in 1994. Developed by the German company G+R, this lighthearted platformer centers around the escapades of Balduin, a quirky little character who embarks on an adventurous journey filled with colorful landscapes and whimsical challenges. The game is notable for its charming graphics and delightful soundtrack, which together create an enchanting atmosphere that draws players into Balduin's vibrant world. The gameplay mechanics of Balduin: Run for Fun are straightforward yet addictive. Players control Balduin as he navigates through a variety of levels, each brimming with obstacles, enemies, and collectible items. The intuitive controls allow for smooth movement and jumping, making it accessible to players of all ages. Throughout the game, players encounter various power-ups that enhance Balduin’s abilities, fostering a sense of progression and discovery. The objective often revolves around reaching the end of each level while also gathering fruits and special items, which add a layer of complexity and encourage exploration. One of the standout features of Balduin: Run for Fun is its imaginative environments. The game transports players through lush forests, bubbling rivers, and perilous mountains, each artistically rendered to create a visually stimulating experience. Each location not only presents unique challenges but also introduces different enemy types that require players to adapt their strategies. The whimsical design of the characters and settings contributes to a delightful ambiance that enhances the overall gaming experience. Additionally, the game's sound design deserves recognition. The cheerful melodies and playful sound effects enrich the gameplay, making each jump or victory feel rewarding. These auditory elements work in tandem with the visual aesthetics to immerse players fully in Balduin's world. Each sound cue, from the gentle rustling of leaves to the cheerful twinkling when collecting items, adds depth to the adventure. In an era dominated by highly complex and often gritty titles, Balduin: Run for Fun offers a refreshing departure from conventional gaming experiences. Its appeal lies in its simplicity, charm, and inherent fun. The game resonates with those seeking an escape into a whimsical universe, making it a nostalgic favorite among many gamers who appreciate a good platformer. As the years pass, Balduin remains a testament to the delightful creativity of early 90s video games, showcasing that sometimes, a lighthearted adventure is all one needs for pure enjoyment.

Flies: Attack on Earth

Amiga, DOS 1993
First-person adventure game set in a dark future (year 2356) on Earth. The planet was hit by an insect-infested asteroid that spreads a deadly disease over the planet. Shortly after the total extinction of humanity on Earth, a few remaining scientists on Mars plan a time travel operation to save the planet.

Hotel Detective

Amiga 1989
In this game you play a detective who is hunting murderers in a hotel. The game consists of moving along the corridor and waiting for the doors to open to see if the murderer is hiding there. The mouse is used to control the reticle and by holding down the right mouse button, combined with moving the mouse left or right, you will move down the hallway. There is a symbol at the bottom right of the screen that guides you roughly to where the killer is hiding, but you have to be sure that it is the killer, as if you shoot an innocent hotel guest you will lose a life. Also, time is running out, so you must be quick in your search for the killer.

Imperium Romanum

DOS 1996
In this traditional adventure game, Caesar has conquered the whole world and you live in the Roman Empire in the 20th century. You are Gaius Ludus. You work in a museum as a janitor. But - something is wrong. On a statue of Caesar you find a mysterious message from the future. So you know what you have to do: save the world! First you join the freedom party - then you have to find the time portal. With it you travel to the past (to Caesar) and to the future. Thus you change the present. . .

No Future?

DOS 1996
No Future? is a captivating DOS game that emerged in 1996, capturing the imagination of players with its unique blend of adventure, humor, and dystopian narrative. Set in a post-apocalyptic world, this title invites gamers to navigate through a desolate landscape filled with quirky characters, bizarre situations, and intricate puzzles. The game stands out not only for its engaging storyline but also for its distinctive art style, which embodies the spirit of the 90s while infusing a sense of nostalgia for the golden era of adventure gaming. Players step into the shoes of a protagonist who embodies the spirit of rebellion amid a chaotic society. The narrative unfolds in a grim future where technology and humanity clash, and the game cleverly critiques social norms and contemporary issues through its playful yet thought-provoking dialogue. The premise revolves around the protagonist's quest to uncover the truth behind the collapse of civilization while interacting with a plethora of eccentric characters who add layers of depth to the story. This intricate character development invites players to forge emotional connections, making each encounter memorable. Puzzles play a significant role in No Future?, challenging players to think critically and creatively. Each riddle cleverly integrates elements of the game's storyline, ensuring that the solutions contribute to the overarching narrative. The developers did an impressive job crafting these conundrums, as they offer a diversity of challenges that require both logic and intuition. Additionally, the game encourages exploration, allowing players to wander through richly rendered environments that reveal hidden secrets and lore that enhance the experience further. One of the most striking aspects of No Future? is its humorous undertone. Despite the grim setting, players are met with absurdity and wit at every turn. The game does not shy away from satire, poking fun at societal issues and human behaviors through cleverly written dialogue and entertaining situations. This humor transforms potentially bleak scenarios into lighthearted escapades, making the game a delightful experience rather than an overwhelmingly dark one. No Future? has left an indelible mark on the landscape of adventure games. Its unique approach to storytelling, character development, and puzzle design showcases the creative potential of the medium. The game's influence can still be felt today, as modern titles continue to draw inspiration from its rich narrative structure and engaging gameplay. As a product of its time, it offers a window into the gaming culture of the 90s, appealing to both nostalgia seekers and new players alike, solidifying its place in the annals of gaming history. Game enthusiasts who enjoy a mix of humor and challenge will undoubtedly find No Future? a hidden gem worth exploring.
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