Games developed by Ernieware
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Fast 'n' Furious / Thunderceptor
Fast 'n' Furious, also known as Thunderceptor, is an iconic racing game developed by Software Creations and released in 1987 for the popular ZX Spectrum home computer. It quickly became a hit with gamers of all ages, and its unique combination of 3D racing visuals and clever gameplay mechanics made it stand out from the crowd.
The game's objective is to race your way through a series of challenging courses, using your driving skills and the car's turbo boost to outmaneuver your opponents. In addition to the normal race mode, the game also features a stunt mode where players can perform spectacular jumps and spins in order to gain points. The game also offers a variety of different cars to choose from, each with its own handling characteristics.
Fast 'n' Furious is renowned for its smooth graphics and intense gameplay. It was one of the first 3D racing games to be released for the ZX Spectrum and its visuals were extremely impressive for the time. The game's controls are easy to master and the turbo boost feature adds an extra layer of complexity to the racing experience.
Overall, Fast 'n' Furious is an excellent racing game that stands the test of time. With its smooth visuals, intense gameplay, and well-balanced controls, it's easy to see why it was so popular back in 1987. If you're looking for a classic ZX Spectrum racing game, then Fast 'n' Furious is definitely worth checking out.
Split Personalities
Sliding block puzzle games were one of many forms of non-electronic entertainment remade with new twists for the digital age. The basic premise is to present one of 10 images (depicting famous people such as Ronald Reagan, Maggie Thatcher, Lady Diana and even Sir Clive Sinclair), with the full image presented on one side of the screen. You have to move the cursor to it, pick up a piece and place it in the main playing area, making sure you can move the others into place. Unlike the plastic versions, there are 16 pieces that fit into 20 spaces, allowing for more leeway in terms of continuous sliding. Complications in this version include gaps in the play area that swallow pieces and return them to the bank, a time limit, bombs that must be moved off the screen to avoid losing a life, and bonus objects that must be moved in specific ways for extra points.