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Games developed by Euroline

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Bomb Busters

Amiga 1988
Bomb Busters is a variant of the arcade game Bomb Jack, a single-screen platformer in which the player must collect a series of bombs. At any time, one of the bombs will flash, meaning that it is active and will soon explode. Picking up these active bombs is worth more points, but it is risky because if it is within the blast radius, the player dies. In this version, the player character does not fly, but can move vertically using a jetpack. Exploding bombs, as well as a variety of enemies that are deadly when touched, are on the move. Various bonus items can be collected: B for score, P for Pacman-like invincibility, and L for extra life. The game also features an unusual two-player mode in which two players work together to control a single character. Operation can be configured before starting the game. Each player can be responsible for a different part of the operation. For example, one player moves to the left and the other to the right. It is also possible to configure two players to do the same thing at the same time. For example, to jump, two players can press the jump button at the same time.

Cosmic Bouncer

Amiga 1988
Cosmic Bouncer is an action game similar to Bounder in which the player takes on the role of a tennis ball that has been brought to life by a space ray caused by a computer mishap. Not only that, but he also finds himself somewhere far away in the universe. Now you have to travel through 22 auto-scrolling levels to find your way home. The movement consists of bouncing, and there are many obstacles such as holes, disappearing floors or death tiles to avoid. Most platforms disappear after a tap, and the player can use a limited function that creates a platform under the tennis ball. Failing a level, for example, by falling into a hole, causes one life to be lost in the 11 main levels. After each level there is a shorter bonus level. It is still possible to fail the level, but instead of losing a life the player is simply teleported back to the beginning.
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