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Games developed by EXAKT Entertainment, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Supercar Street Challenge

Windows 2001
Supercar Street Challenge, released in 2001, was an adrenaline-fueled racing game that took the gaming world by storm. Developed by Team6 Game Studios and published by Activision, this Windows game offered players a thrilling experience behind the wheel of some of the most luxurious and powerful cars on the planet. One of the standout features of Supercar Street Challenge was its stunning graphics. The game incorporated advanced 3D technology, creating a visually stunning and realistic environment for players to race in. From the bustling streets of Tokyo to the winding roads of the Italian countryside, every track was beautifully designed and immersive. In addition, Supercar Street Challenge boasted an impressive lineup of supercars from top manufacturers including Ferrari, Lamborghini, and Porsche. Each car was meticulously crafted to accurately represent its real-life counterpart, with attention to detail that was unparalleled at the time of its release. The sound effects of the engines roared with realistic power, adding to the overall immersive experience. The gameplay of Supercar Street Challenge was addictive and challenging. With multiple game modes, including arcade, championship, and head-to-head races, players had plenty of options to keep them engaged. The arcade mode offered fast-paced and chaotic races against AI opponents, while the championship mode allowed players to work their way up the ranks and become the ultimate street racing champion. One unique aspect of Supercar Street Challenge was its "Money Mode." In this mode, players had to balance their budget to purchase and upgrade cars, pay for repairs, and cover race entry fees. This added an element of strategy to the gameplay, making it more than just a simple racing game. Supercar Street Challenge also had a multiplayer mode, which allowed players to race against friends or compete online with other players. This added a competitive aspect to the game and provided endless hours of entertainment as players battled for the top spot on the leaderboards. Despite its initial success, Supercar Street Challenge did have some flaws. The AI opponents were relatively easy to beat, and the game lacked depth compared to other racing games of its time. However, its impressive graphics, immersive gameplay, and extensive car selection more than made up for these shortcomings.

True Crime: Streets of LA

Windows 2004
True Crime Streets of LA burst onto screens in 2004 as a bruising attempt to fuse law enforcement noir with the sandbox thrill of Grand Theft Auto. Set in a sprawling Los Angeles, the game stars Nick Kang, a pragmatic cop whose badge grants access to sirens and street-level justice alike. The city breathes with neon grit, offering pedestrians and drivers who interact with urgency and tension. The atmosphere blends car chases, gunfights, and fist fights into a pulsing ecosystem. Gameplay mixes high speed driving, third person shootouts, and brawler bouts into an engaging loop. Players pivot from pursuit sequences to close quarters takedowns, using a petty arsenal of pistols, batons, and improvised devices. The open world invites exploration, from boulevards to alleys where undercover operatives wait. Missions swing between undercover stakeouts, district patrols, and dramatic arrests, while a streetwise hierarchy earns respect with each display of nerve. The control scheme aims for accessibility, though it sometimes buckles under pressure. Luxoflux developed Streets of LA as a bold bid for credibility in a crowded action landscape. Activision published the Windows version in 2004, hoping to translate the console adrenaline for keyboard wielders and mouse jockeys. The PC edition boasted crisper textures and refined menu prompts, yet it also arrived with stubborn rough edges and occasional frame stalls. The PC edition Players encountered inconsistent load times, choppy AI, and occasional texture pop ins, issues that tempered the otherwise lush urban portrait. Reviewers were divided on the Windows port, praising scale and atmosphere while castigating repetition and hiccups. Critics admired how Los Angeles felt alive, full of corners and street hustlers, yet they blasted some missions for grinding pace and predictable outcomes. Community debates swirled around violence and licensing, reflecting unease about the era when sandbox experiences leaned into sensationalism. Still, bold set pieces and a coherent police narrative earned loyal fans who defended the game's rough charm and enduring legacy today. Today the Windows edition of Streets of LA remains an artifact from a transitional moment in action gaming. It captures the ambition of 2000s open world design, while hinting at the polish the genre would demand later. For collectors and nostalgia seekers, the title offers a window into Los Angeles as map and character, where traffic and sirens render a restless heartbeat. Despite its flaws, the game carved a niche and a reminder of an era eager for speed and spectacle.
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