Games developed by Expose Software
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No Buddies Land
Released in 1991, No Buddies Land is a classic Atari ST game that follows the player as they explore a mysterious island. Much of the island's nature is unknown, so the player has to use their wits to figure out their objectives. As they go, they encounter a host of strange creatures and obstacles, including hazardous mechanical devices and hostile monsters.
Players take on the hero role, a small robotic creature powered by one of the island's powerful objects called a Scepter. It is the combination of these two forces that allows you to progress in the game and explore the vast map of the island. To explore, the hero must make use of various items and gadgets. These help overcome dangers, solve puzzles, and prevent foes from stopping the hero's quest.
No Buddies Land comes with an array of interesting levels to complete. There are several dungeons, platforms, and even a city. With each new level, players must combine the forces of their scepter and the power of the environment around them to face more challenges. As they explore, however, they are confronted with increasing difficulty. Some of the toughest enemies require intense strategy to defeat them.
The graphics of No Buddies Land are unique and vibrant in their pixelated form. Featuring a cartoon-like design, the game features lots of vibrant colors and eye-catching animations. This ensures that the game appears interesting and current even after almost three decades.
No Buddies Land is a classic Atari ST game with a unique setting, complex puzzles, and daunting enemies. It allows players to explore a mysterious island while also pushing their skills to the limits. The cartoonish graphics and simplistic gameplay make it entertaining and easy to pick up.If you are a fan of retro games, this one is definitely worth a look.
Son Shu-Shi
Son Shu-Shi, released in 1991, was an Atari ST game which offered a unique form of play. It was the first game of its type to use the "shu-shu" style of play, in which the player's goal is to manipulate the pieces on the board to make them match the pattern on the goal card. The game was highly praised for its innovative game-play mechanics and for its eye-catching visuals.
The game was divided into two main components: the board and the cards. The board was a 3x3 grid, with nine tiles arranged in a square formation. Each of the tiles had a different colour, and the player had to move the tiles around the board to form a pattern that matched the pattern on the card. The cards were a set of nine cards, each with a different pattern and the goal was to match the pattern on the card with the pattern on the board. The cards had to be flipped over in order to reveal the pattern, and the player had to move the tiles around the board in order to match the pattern on the card.
The game was designed to be challenging, and it required the player to think strategically in order to win. The game also featured a time limit, which added an element of urgency to the game-play and forced the player to think quickly in order to succeed. The game also had a scoring system which rewarded the player for completing the pattern on the card quickly.
The game featured a variety of levels and difficulty settings, which allowed the player to customize the game-play according to their skill level. The game also featured a two-player mode, which allowed two players to compete against each other to complete the pattern the quickest. The game was also praised for its vibrant visuals, which featured bright colours and detailed graphics.
Son Shu-Shi was an innovative game which offered a unique form of play. It was praised for its strategic game-play mechanics, its vibrant visuals, and its two-player mode. The game was highly addictive and it provided hours of entertainment for Atari ST gamers.