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Games developed by Family Soft Co., Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Abel: Shin Mokushiroku Taisen

FM Towns 1995
The FM Towns game "Abel: Shin Mokushiroku Taisen" was released in 1995 by games developer GIGA, and quickly gained popularity amongst players for its unique gameplay and captivating storyline. Set in a post-apocalyptic world, the game follows the journey of a young man named Abel as he navigates through a dangerous and desolate landscape in search of answers and a way to save humanity. One of the standout features of "Abel: Shin Mokushiroku Taisen" is its innovative use of multiple gameplay modes. Players have the option to engage in both real-time strategy battles and visual novel style storytelling, creating a dynamic and immersive gaming experience. The real-time battles require strategic decision-making and quick reflexes, while the visual novel sections allow players to delve deeper into the game's lore and characters. The graphics and sound design of "Abel: Shin Mokushiroku Taisen" are also noteworthy. The game was originally released for the FM Towns system, a Japanese personal computer known for its advanced graphics and sound capabilities. As a result, the game boasts stunning visuals, detailed character designs, and a hauntingly beautiful soundtrack that adds to the overall atmosphere of the game. Another aspect that sets "Abel: Shin Mokushiroku Taisen" apart from other games of its time is its complex and thought-provoking storyline. As players progress through the game, they are faced with difficult choices and moral dilemmas, forcing them to question their own values and beliefs. The game also touches on deep themes such as the consequences of genetic engineering and the existence of a higher power, making it a truly engaging and thought-provoking experience. In addition to its gripping gameplay and intriguing story, "Abel: Shin Mokushiroku Taisen" also received high praise for its character development. Each character is fleshed out and has their own motivations and backstories, making them relatable and adding a layer of depth to the game. As players interact with various characters, they will uncover more about the world of "Abel" and the people who inhabit it. Despite its initial release over 25 years ago, "Abel: Shin Mokushiroku Taisen" continues to have a cult following among retro game enthusiasts. Its unique blend of gameplay modes, stunning visuals, and captivating storyline have stood the test of time and cemented its status as a classic game in the strategy genre. For those who enjoy a challenging and immersive gaming experience, "Abel" is a must-play.

Asuka 120% Excellent BURNING Fest.

FM Towns 1994
FM Towns game: Asuka 120% Excellent BURNING Fest., released in 1994, is a fighting game developed by Fill-IN-Cafe and published by FamilySoft for the Japanese home computer system FM Towns. This game was a part of the Asuka 120% franchise, and it was the second in the series to be released on the FM Towns platform. Asuka 120% Excellent BURNING Fest. combined the adrenaline-rushing action of traditional fighting games with the visual appeal and technological advancement of the FM Towns system, making it a popular choice among gamers in the mid-1990s. The game features a diverse roster of all-female characters, each with their own unique fighting styles and personalities. Unlike other fighting games at the time, Asuka 120% Excellent BURNING Fest. did not rely on traditional button inputs for moves and combos, adding a refreshing twist to the gameplay. Instead, it incorporated a similar system to that of the later popular Street Fighter Alpha series, using a combination of directional inputs and timing to execute moves. This unique gameplay style added an element of strategy and precision to the battles, making it stand out in the saturated fighting game market. The graphics of Asuka 120% Excellent BURNING Fest. were undoubtedly one of its most significant selling points. The FM Towns system allowed for vibrant and detailed 2D sprites and backgrounds, making the fights come to life on the screen. The character designs, created by renowned manga artist Satoshi Urushihara, were also a major draw for gamers. Each character was visually distinct and beautifully crafted, with their own unique look and personality. Combined with fluid animations and special effects, the graphics of Asuka 120% Excellent BURNING Fest. were truly top-notch for its time. Aside from the impressive graphics, the game's soundtrack also received high praise from fans and critics alike. Composed by Masami Yoda, the soundtrack complemented the fast-paced action of the battles with its upbeat and catchy tunes. Each character had their own theme, perfectly capturing their individual fighting style and personality. The sound effects were also well-crafted, adding to the overall immersion of the game. Furthermore, Asuka 120% Excellent BURNING Fest. had a compelling single-player mode with a unique storyline for each character. Players could choose to follow the story of their favorite character or try to unlock all the various endings. The game also had a multiplayer mode, allowing friends to battle it out and see who was the ultimate fighter. This added another layer of excitement to the game, as players could showcase their skills and strategies against each other.

Asuka 120% Return: BURNING Fest.

Windows 1999
The school grounds of a spirited Japanese academy become the arena for Asuka 120% Return: BURNING Fest., a one-on-one fighting game released for Windows in 1999. Its tournament brings together energetic students representing different school clubs, each entering the contest with her own fighting style, personality, and equipment. Karate practitioners, martial artists, and club specialists face one another in matches that combine familiar fighting-game techniques with the series’ playful school-life atmosphere. The result is a colorful tournament in which rivalries and club pride are as important as victory itself. Matches use a conventional two-dimensional format, with each contestant attempting to deplete the opponent’s life gauge before time expires. Punches, kicks, throws, jumping attacks, crouching strikes, and special techniques form the basic arsenal, while quick movement allows fighters to advance, retreat, and create openings at close range. Every character handles differently: some rely on speed and rapid attacks, others possess greater reach or stronger single blows. Club equipment and distinctive weapons give the roster additional variety, and learning the timing and range of each fighter is essential to controlling the compact arenas. A prominent feature of the combat system is its emphasis on momentum. Successful attacks, defensive movement, and well-timed counters can turn a losing exchange into an immediate offensive opportunity. Strong techniques consume part of the fighter’s available power, encouraging players to decide whether to spend energy on a decisive strike or preserve it for a later stage of the round. Blocking and evasive movement are important against aggressive opponents, while careful positioning can leave an attacker exposed after a missed blow. Matches are quick to understand but offer considerable room for practice as players learn each character’s combinations and special attacks. The presentation uses bright, sharply drawn anime-style characters against school corridors, club rooms, gymnasiums, and outdoor campus locations. Character animation is lively, with exaggerated poses and energetic impact effects giving every exchange a strong sense of motion. Expressions and victory gestures reinforce the individual character designs, while the backgrounds maintain the cheerful, competitive mood of the tournament. The Windows edition preserves the series’ colorful visual identity, presenting its cast and arenas with clean two-dimensional artwork suited to the home computer display. Up-tempo music accompanies the fights with a mixture of driving rhythms and catchy melodic themes, giving each match the atmosphere of a school festival turned sporting event. Sound effects emphasize weapon clashes, heavy strikes, jumps, and special moves without obscuring the characters’ voices and battle calls. Single-player modes provide a succession of increasingly demanding rivals, while two-player competition offers the most direct test of timing and knowledge of the roster. With its accessible controls, distinctive students, and fast-moving bouts, Asuka 120% Return: BURNING Fest. delivers a lighthearted but demanding fighting experience built around colorful personalities and energetic arcade action.

Chō Jikū Yōsai Macross: Complete Pack HD Senyou

PC-98 1995
Thanks to celcion for uploading the game to us, and pointing out our translation. This game contains both Skull Leader and Love Stories in one package, but also changes the interface and game mechanics a bit, and adds some new music and illustrations. Translation page with detailed instructions: http:

Chō Jikū Yōsai Macross: Love Stories

PC-98 1994
Chō Jikū Yōsai Macross: Love Stories, released in 1994, is a PC-98 game that takes players on an exciting intergalactic adventure. Based on the popular anime franchise Macross, this game is a visual novel with a unique romantic twist. It offers a deep storyline with multiple endings, beautiful graphics, and an engaging soundtrack that will charm players of all ages. The game follows the story of Hikaru Ichijyo, a young pilot who is thrown into an epic battle between the humans and the alien race, Zentraedi. As he navigates through the dangers of war, he also finds himself caught in a love triangle between his childhood friend, Minmay, and the strong-willed pilot, Misa. The player takes on the role of Hikaru and must make choices that will determine the outcome of his relationships and the fate of humanity. One of the most impressive aspects of Chō Jikū Yōsai Macross: Love Stories is its stunning graphics. The game features detailed illustrations and animations, bringing the characters and their surroundings to life. The intense mecha battles are also visually impressive and add to the overall excitement of the game. The attention to detail in the artwork truly captures the essence of the Macross universe. The game's soundtrack is another standout feature, with its memorable themes and emotional music. The background music changes according to the mood of the scene, which adds depth to the gameplay and helps to immerse the player in the story. The voice acting is also well done, with the original voice actors from the anime reprising their roles. This adds to the authenticity and nostalgia of the game for fans of the series. Aside from the main storyline, Chō Jikū Yōsai Macross: Love Stories also offers side routes and alternate endings. This gives players the freedom to explore different paths and endings, adding replay value to the game. The branching narrative also allows players to view different perspectives of the story, giving a broader understanding of the characters and their motivations. Chō Jikū Yōsai Macross: Love Stories is not just a game about flashy battles and romance; it also delves into deeper themes of love, friendship, and sacrifice. As players progress through the game, they will witness the characters' growth and development, making them more relatable and endearing. This adds an emotional element to the gameplay and makes the player's choices even more impactful.

Chō Jikū Yōsai Macross: Remember Me

PC-98 1993
In the year 1999, humans have discovered an alien technology that allows them to build powerful mechs and ships that travel faster than light. Ten years later, the Zentradi, a race of proxy warriors in the service of the ancient Protoculture, encounter the humans during an enemy pursuit. Led by the ruthless Britai Kridanki, the Zentradi forces initiate a Space War, seeking to harness the humans' nuclear technology. Chō Jikū Yōsai Macross: Remember Me is based on the anime series Macross. It is a turn-based strategy game in which the player controls an army of human-operated space vehicles and mechs navigating the giant SDF-1 Macross starship. The game plays out in a linear fashion, with scenes of the main characters from the anime taking place between and during missions. The player has to equip the Macross with mechs, ships and weapons before each mission. Next, the player places the fighters on the battlefield. The player then navigates the ships and mechs on the screen, engaging enemy ships in combat. The combat sequences unfold automatically and are displayed as animated sequences.

Chō Jikū Yōsai Macross: Skull Leader

PC-98 1994
1994, the year Chō Jikū Yōsai Macross: Skull Leader was released on PC-98. Made by Family Soft Co., Ltd. and published by Family Soft Co., Ltd., this strategy game is available for free on this page.

Mobile Suit Gundam: Hyper Classic Operation

FM Towns 1992
Mobile Suit Gundam: Hyper Classic Operation is a turn-based science fiction strategy game that focuses exclusively on the battle between the Terran Federation and Zeon. The game features two campaigns, 0079 and 0087, corresponding to the years of the two main wars in the Gundam universe: the first against the Principality of Zeon, and the second eight years later, when the various factions (such as Axis Zeon, the first Neo Zeon organization) came into conflict. There is a 'Campaign Mode' in which the player progresses straight through each side's battles, and a 'Scenario Mode' in which the player chooses different battles, with the latter allowing two-player play. Players can assign and customize a variety of pilots before each battle. The combat itself is tactical and consists mainly of navigation and attack, with no resource management. Units consist of starships, infantry, droids, mechs, etc. When one of the two units decides to attack the other, the battle is automatically initiated. There are also some light RPG elements, such as individual units having their own levels.

Mobile Suit Gundam: Hyper Desert Operation

FM Towns 1992
Hyper Desert Operation is the 'twin game' of Mobile Suit Gundam Hyper Classic Operation. The setting, gameplay and visual aspect are almost identical. Like Hyper Classic Operation, it consists of two major campaigns, 0079 and 0087, corresponding to two famous wars in the Gundam universe. The player can choose to go through the campaigns in a straight line or choose individual scenarios within each. However, the scenarios are completely different. Unlike Hypercrasic Operation, the scenarios are not set in space, but entirely on planetary surfaces. As the title suggests, desert terrain plays an important role, but some scenarios are set in grasslands or bodies of water. There are also different types of units, and the emphasis is on base defense and management.

Wakusei Kōgekitai: Little Cats

PC-FX 1997
Wakusei Kōgekitai: Little Cats is a quaint gem in the landscape of video games, released in 1997 for the PC-FX platform. Developed by the renowned team at NEC Interchannel, this title garnered attention thanks to its charming visual aesthetic and engaging gameplay. It emerged during a time when 2D graphics were making significant strides, and the blend of cute characters with whimsical storytelling resonated with a diverse audience. The game encapsulated an imaginative universe where players could immerse themselves in the antics of adorable feline heroes navigating a vibrant alien world. At its core, Wakusei Kōgekitai: Little Cats is a side-scrolling action-adventure that uniquely combines platforming elements with puzzle-solving challenges. Players control a group of endearing cat characters, each possessing distinct abilities. This variety adds depth to the gameplay, allowing players to tackle levels through different tactics. The simple yet well-designed controls make it accessible to newcomers while still providing a rewarding experience for veteran players seeking to master each stage. The game's mechanics encourage exploration, inviting players to uncover hidden gems and delightful surprises woven throughout the colorful environments. The storyline intertwines themes of friendship, bravery, and teamwork. It follows the valiant quest of Little Cats as they embark on a mission to save their home planet from an ominous threat. The narrative unfolds through charming cutscenes that are both whimsical and heartfelt, enhancing the player’s connection to the characters. Each level introduces new foes and obstacles that the Little Cats must overcome, creating a sense of urgency amidst the joy. This blend of lighthearted storytelling with action-packed gameplay keeps players engaged and invested in the fate of these delightful protagonists. Visually, Wakusei Kōgekitai: Little Cats stands out with its vibrant color palette and imaginative character designs. The detailed backgrounds offer a lush, immersive world influenced by a myriad of artistic styles. The animations are fluid, allowing for a delightful experience as players guide their feline heroes through challenges. The game’s soundtrack complements the visuals beautifully, featuring catchy tunes that enhance the whimsical atmosphere. The combination of these elements creates a captivating environment that lingers in the minds of players long after they’ve put down the controller. Though not widely known outside of Japan during its initial release, Wakusei Kōgekitai: Little Cats has carved out a niche in gaming history. With its unique charm, engaging gameplay, and enchanting art style, it stands as a testament to the creative possibilities of 90s video game design. The title continues to inspire nostalgia among those who had the pleasure of playing it, serving as a reminder of a time when games could be both simple in mechanics and rich in personality. As the gaming industry evolves, gems like this remain cherished for their ability to transport players to a whimsical world brimming with character and adventure.
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