Games developed by Fanda
We provide a list of companies that developed abandonware games.
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Ghost Chaser
Ghost Chaser, released in 1984 for the Commodore 64, is a classic game that has stood the test of time. Developed by Actionware, this side-scrolling action game was ahead of its time in terms of graphics and gameplay. It was one of the first games to incorporate the concept of ghost hunting, making it a unique and exciting experience for players.
As the name suggests, the game follows the adventures of a ghost chasing protagonist, who is on a mission to capture ghosts and earn points. The player takes on the role of a brave ghost chaser armed with a vacuum cleaner and a goal to capture as many ghosts as possible while avoiding obstacles and enemies. With multiple levels and increasing difficulty, this game offers a challenging and addictive gaming experience.
The graphics of Ghost Chaser were top-notch for its time. The 8-bit visuals were vibrant and colorful, adding to the spooky and ghostly atmosphere of the game. The attention to detail was impressive, with each level possessing its unique design and obstacles. From the hauntingly beautiful graveyard to the creepy haunted mansion, the game's environments were meticulously crafted to enhance the player's experience. The sound effects and music were equally impressive, adding to the overall eerie atmosphere of the game.
One of the most innovative aspects of Ghost Chaser was its gameplay. Unlike other side-scrolling action games of that time, the player did not have any weapons to combat enemies. Instead, they had to use a vacuum cleaner to capture ghosts. To capture a ghost, the player had to vacuum it for a certain amount of time while avoiding obstacles and enemies. This added an element of strategy to the game, as the player had to carefully plan their moves to succeed. Collecting power-ups and bonuses also added to the game's excitement and replay value.
The game's difficulty level increased with each level, making it a challenging but rewarding experience. As players progressed through the game, they encountered different types of ghosts with unique abilities, making the gameplay even more engaging. The game also had a two-player mode, where players could compete against each other to see who could capture the most ghosts. This multiplayer option added to the game's competitive nature and provided countless hours of entertainment for players.
Ghost Chaser may have been released over three decades ago, but its legacy lives on. It was one of the first games to introduce the concept of ghost hunting in video games, and it paved the way for many similar games in the future. The game's engaging gameplay, combined with impressive graphics and sound, made it a hit among gamers of all ages. Even today, Ghost Chaser is considered a cult classic among Commodore 64 enthusiasts and is fondly remembered as one of the best games of its time.
Ollie's Follies
Released in 1984 for the Commodore 64, Ollie's Follies carved out a niche in a crowded platform landscape by focusing on tight, single screen acrobatics. Rather than sprawling exploration, each stage functions like a self contained obstacle course, daring you to read patterns and commit to brave leaps. The protagonist scampers across ledges, up ladders, and through treacherous corridors while the clockless pressure comes from hazards that never stop moving. Quick restarts and snappy pacing encourage one more try compulsion.
Rooms brim with kinetic toys: conveyor belts tug at your footing, lift platforms shuttle between tiers, oscillating energy barriers wink on and off, while industrial fans shove you toward peril. Patrol bots trace predictable routes yet punish hesitation, so learning cadence matters as much as reflex. Some layouts hide pickups for score hunters, but the essential goal is simply to traverse the maze and touch the exit. Success relies on patient observation, then explosive execution when a clean window opens.
The one button joystick suits the design beautifully. Movement feels immediate, with a gratifying sense of momentum that rewards feathered taps and punished overreach. Jumps can be trimmed midair, allowing subtle corrections without trivializing danger, and ladders accept diagonals so you can thread through tight intersections. Collisions skew fair, and when failure happens the blame lands squarely on mistimed inputs. Difficulty ramps briskly, layering new wrinkles rather than cheap tricks, and generous extra lives keep experimentation viable while mastery forms.
On the audiovisual front, it embraces the Commodore look: bold multicolor sprites over dark backdrops, clean tile sets, and animation that communicates danger clearly. There is little waste on frivolous flourish; clarity rules so you can parse threats at a glance. A jaunty SID melody bookends the action, giving way to chunky effects for leaps, landings, and painful mishaps. Performance remains brisk even with several moving parts on screen, an achievement that keeps the rhythm intact during the busiest gauntlets.
Arriving alongside heavy hitters such as Jumpman and Impossible Mission, this cartridge prioritized immediacy over narrative grandstanding and earned a loyal following among score chasers and precision fiends. Its compact level architecture still feels modern, anticipating later indie platformers that fuse peril with puzzle logic. Though rarely cited in glossy retrospectives, the game exemplifies how modest resources can yield sparkling play. Revisit it and you will find a spry challenge that continues to reward curiosity, bold timing, and steady nerves.
The Scrolls of Abadon
For his own amusement, a Wizard has built a strange game inside his head. It takes place on a grid loaded with pieces of an Amulate, all of which must be picked up. When you pick one up, an arrow appears that prevents you from moving back in that direction; if you don't obey the Wizard, he releases a beast to avoid.
You are the player in this 3D forced world. In addition to Amulate's pieces, there are also scrolls to collect: these produce spells that can be activated by typing their name. The spells include freeze enemies, a level jump, and a smart bomb. Aside from the bomb, each lasts for 20 seconds.
Power Disks are activated once you clear a screen, and take you to the next one. Other dangerous creatures to avoid are the Kitz and the Nim, which kill you on contact.