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Games developed by Fantasy Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Doomsday Castle

Doomsday Castle is an early ZX Spectrum game released in 1983. It was designed by Stephen Crow, a British computer programmer and artist, and published by Mastertronic Ltd. The game is set in a medieval castle and the player takes on the role of a knight who must battle his way through the castle's dungeons and towers in order to reach and defeat the evil sorcerer who lurks at the top of the castle. The game consists of several levels, each one presenting the player with a unique challenge. The player must fight his way past monsters, solve puzzles and collect items in order to progress further into the castle. The game is turn-based and the player has the option to save their progress, enabling them to pick up from where they left off. The game's graphics are simplistic but effective, with a colorful and vibrant 8-bit style. The music and sound effects also add to the atmosphere, with a range of eerie tunes and sound effects that build a sense of tension as the player progresses. The game also features a two-player mode, allowing two players to battle it out in a team-based mode. Doomsday Castle is a classic ZX Spectrum game and a great example of the era's gaming style. It is still considered a cult classic and is still enjoyed by gaming enthusiasts today. It is a challenging game that requires a lot of skill and patience and is sure to provide hours of entertainment.

The Pyramid

The Pyramid is a shoot 'em up in which each stage is a camera of the titular pyramid. The Pyramid is divided into fifteen levels with 120 chambers in total. The player starts at the top and has to make his way to the bottom level. Each chamber has two exits and the player can choose which one to exit through. Therefore, the player's path through The Pyramid is different in each game. The game is viewed from a side view and the player can move his character in all directions, but can only shoot left and right. Each camera has its own species of alien that moves around it in a specific pattern. There are 60 different types of aliens in total. After killing a certain number of aliens, a crystal will fall from the top of the screen. The player has to pick it up and use it on the force fields that guard the exits. In most levels more than one crystal is needed to clear the force field. The crystal changes color as it falls, from white to yellow to blue. When it is white it destroys the aliens and damages the player. When it turns yellow it is destroyed if it touches an alien and it is not until it turns blue that the player can pick it up. The player does not die instantly upon contact with the aliens, but has a shield that offers protection. The game ends when the energy level of the shield reaches zero.
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