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Games developed by FarSight Technologies Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

ESPN NFL Primetime 2002

Windows 2002
ESPN NFL Primetime 2002 is the first soccer game to combine the NFL and ESPN licenses. This NFL adaptation features a full franchise mode and introduces several innovations to this standard mode. One of them is the draft ticker, which shows the momentum of your team every time you select a player in the draft. In the 'Draft Ticker', it is important to preview college players, analyze their draft position and team needs, and pre-select draft candidates. In the simulation game, NFL Primetime offers a variety of coaching options. Here, you can customize your team's aggressiveness on offense, blitzing tendencies, or even spy a more mobile quarterback for simulation play. Of course, franchise mode options are naturally available, including the ability to draft, trade, and sign/release free agents for multiple seasons. There are also standard soccer modes, such as exhibition and seasonal play. Scenes between plays have a TV-style presentation, borrowing graphics from ESPN's primetime shows. In-game commentary will be provided by Chris Berman and his primetime counterpart, Tom Jackson.

Hotel for Dogs

Windows 2009
Hotel for Dogs, released in 2009, was a game that captured the hearts of both kids and adults alike. Based on the popular movie of the same name, this game allowed players to dive into the exciting world of running a hotel for dogs. Developed by Visual Impact Productions and published by 505 Games, the game was available for PC, Nintendo DS, and Wii platforms. As soon as players started the game, they were immediately immersed in the chaotic yet adorable world of dog hotel management. The game's objective was to take care of and find homes for stray dogs, all while maintaining a successful business. The gameplay was a perfect blend of time management and simulation elements. Players had to feed, groom, and entertain the dogs in order to keep them happy and ready for adoption. As they progressed through the game, they could unlock new breeds of dogs, buy upgrades for the hotel, and even decorate the hotel to attract more visitors. One of the most unique aspects of Hotel for Dogs was the ability to play as both a child and a dog. Players could switch between characters at any time, giving them a chance to see the hotel from different perspectives. As a child, players had to perform tasks such as cleaning, cooking, and repairing the hotel. As a dog, they could interact with other dogs, play mini-games, and explore the hotel. This added an extra layer of fun and excitement to the gameplay. The game also featured a variety of mini-games that players could access by participating in daily events and challenges. These mini-games ranged from simple tasks like catching treats in mid-air to more complex challenges like obstacle courses for the dogs. Not only did these mini-games provide a break from the main gameplay, but they also rewarded players with in-game currency and items. Hotel for Dogs also had a heartwarming storyline that followed the main characters from the movie. Players could interact with the characters and help them achieve their goals, which ultimately led to the successful adoption of the stray dogs in the hotel. The game stayed true to the movie's theme of the power of love and friendship, making it a feel-good game for all ages. The graphics and sound design of Hotel for Dogs were also impressive. The characters and dogs were cute and well-animated, and the background music was catchy and enjoyable. The game's colorful and vibrant visuals added to the overall charming atmosphere of the game.

NCAA Football 98

Windows 1997
NCAA Football 98 was a groundbreaking game released in 1997 for Windows users. Developed by EA Sports, this game revolutionized the world of virtual college football and quickly gained a large fan base. With its stunning graphics, immersive gameplay, and accurate representation of college football, NCAA Football 98 set a new bar for sports video games. One of the most impressive features of NCAA Football 98 was its graphics. The game boasted 3D player models, realistic stadiums, and detailed crowd animations. Even playing on low-resolution screens, the game provided a visually stunning experience. From the player's jerseys to the turf on the field, every detail was carefully crafted to mimic the real-life stadiums and give players an authentic feel. The gameplay in NCAA Football 98 was also top-notch. The game had a wide range of teams to choose from, including all the major college football powerhouses. Each team had its unique strengths and weaknesses, making gameplay challenging and exciting. The game also featured a comprehensive playbook system, allowing players to create and customize plays based on their preferred strategy. The AI (artificial intelligence) of the opposing team was also remarkably advanced, making every game a fierce competition. One of the most praised features of NCAA Football 98 was its career mode. In this mode, players could create their team, draft players, and lead their team to victory. It was a unique opportunity to experience what it feels like to be a college football coach. The career mode also included a recruiting system, where players had to strategize and recruit the best players to build a championship team. With realistic simulation of injuries, transfers, and suspensions, the career mode in NCAA Football 98 provided an immersive and challenging experience. Apart from the impressive gameplay and graphics, NCAA Football 98 also featured a remarkable soundtrack. The game showcased a diverse selection of songs from various genres, including rock, hip hop, and country. The soundtrack added an extra layer of excitement and energy to the game, making it even more enjoyable to play. Released before the age of online gaming, NCAA Football 98 relied solely on its multiplayer mode. The game supported up to four players, allowing friends and family to compete against each other on the virtual gridiron. With its realistic gameplay and extensive team selection, NCAA Football 98 was a perfect game for multiplayer competitions and provided endless hours of fun. NCAA Football 98 was an instant hit, receiving praise from both critics and gamers alike. The game's success led to the creation of many sequels, with each one building on the features and improvements of its predecessors. Even today, over two decades later, NCAA Football 98 is fondly remembered by many as one of the best college football games ever released. Its impact on the virtual sports gaming industry is undeniable, and it will always hold a special place in the hearts of gamers.

NCAA Football 99

Windows 1998
No surprisesThanks to the machinery of the video game industry, there aren't many surprises these days. One exception to this rule came last fall, when EA Sports released the little-heralded NCAA Football 98 to great acclaim. Many pundits - myself included - thought it was the best arcade soccer title of the year. Now, a year later, NCAA Football 99 is out. Thanks to the success of its predecessor, the sequel has all the bells (3D hardware support) and whistles (simulation features like dynasty play) that the original lacked. It should combine the best of both worlds. It should be a winner. Is it? In a word, no. Unfortunately, much has been lost in the translation of arcade fun to soccer simulation. While the addition of important elements like 3D support and dynasty gameplay was crucial to the long-term success of this series, gameplay should always remain the primary concern of the producers. And after playing NCAA 99 for the past two weeks, I'm not sure it was. Great ExpectationsMy expectations began to fade when I opened the box for NCAA 99. Not that I was expecting anything different, but the manual is awful once again.  EA Sports continues the fine tradition of useless documents with another waste of paper. Basic features are covered, but in a light and disorganized manner, and there is absolutely nothing on strategies. I understand that the expected benefits of a college title like this wouldn't justify an extra disc like the one that traditionally comes with Madden games, but can't someone elaborate on a text file? I love American soccer and probably have more knowledge than the casual fan, but sometimes the esoteric aspects of playmaking at such an advanced level escape me. When I settle into a new game, I want to experience the challenge of trying to win, not the challenge of simply trying to understand what I'm doing. The installation was also a disappointment. I was glad that the designers kept the 5mb minimum install option, but irritated that the only sensible install option was only 60mb. If you want to go beyond that, you have to install the full 508mb. Since I don't have the fastest CD-ROM drive, I rely on being able to load most games from my hard drive. And even though I have a fairly large drive, I sure don't have half a gigabyte to spare. So I was left with a lot of extra time waiting between menu screens while the CD was accessed. I can't understand why custom installation settings were not included here. Once everything is up and running, you are met with a clunky interface. Being a console port, NCAA 99 brings a lot of baggage to the PC. Nothing is as intuitive as it should be. You can't select a team from a list; you have to click on every single logo. Even the mouse support is oddly inaccurate, with the cursor being sluggish and unresponsive at times. It's quite a contrast to the silky mouse movement in Windows. I should be used to this by now, but it still bothers me every time I boot up a sports game that has ported its menu system from a console. Is it really such a lengthy and expensive process to provide PC users with a proper interface? At least the options are plentiful when you can finally locate them. A total of 112 major U. S. teams are listed with their stadiums. About 60 school fight songs are also included. You can throw your teams into four main game modes: Exhibition, Dynasty, Tournament and Big Games. The first two are exactly what you'd expect, while Tournament mode lets you host a four-, eight-, or sixteen-player draw, and Great Games lets you replay some of the most memorable competitions in NCAA history. A welcome addition to this list is the Practice mode, where you can try out all your moves. You can perform these drills with or without opponents on the field. All modes can be played on one of three difficulty settings - Junior Varsity, Varsity and All American (which actually raises the ratings of all players to the maximum, so Varsity is actually the most realistic game mode). Unlike last year's edition, you have more than one viewing angle to choose from while playing. Unfortunately, none of these angles are very good. EA Sports' default view is similar to last year's, and is probably the best, but it's still too close to the action. The backward scrolling feature is fine, but if you want to get the ball out quickly, you'll be throwing to unseen receivers most of the time.
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