Menu

Games developed by feelthere.com

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Tower Simulator

Windows 2008
Tower Simulator is a Windows-building and defense simulation released in 2008, placing players in charge of constructing a towering stronghold from the ground up. The game’s setting centers on an isolated outpost beset by relentless intrusions, where towering structures serve both as living quarters and as protective infrastructure. As the tower rises, it becomes a functional fortress: new levels expand storage and production, while defensive additions strengthen the outpost against increasingly aggressive waves. Gameplay focuses on planning, placement, and continuous improvement. Players assemble the tower by selecting building sections and upgrading the tower’s layout piece by piece, balancing construction costs with the need for structural stability and capacity. Each expansion increases the tower’s effectiveness, allowing the addition of strategic components such as defensive platforms, automated weapon points, and utility rooms that support longer survival and faster resource cycles. Progression is driven by repeated assault scenarios and scheduled objectives, with performance influencing how quickly additional construction options become available. Mechanically, the tower’s success depends on efficient use of space and sensible sequencing of upgrades. Early building choices affect later survivability by determining line of sight, chokepoints, and where attackers will meet the strongest defenses. Players manage limited funds, prioritize upgrades that match current threat levels, and adapt their tower design when new enemy behaviors appear. Between assaults, the simulation offers opportunities to reorganize sections, refine defensive placement, and invest in systems that improve income or reduce losses during future attacks. Visually, Tower Simulator presents a clear, readable structure-focused view with solid silhouettes and distinguishable building parts. The tower is shown in a construction-friendly perspective that emphasizes vertical growth and spatial layout, making it easy to judge how additions alter the tower’s footprint and defensive coverage. Texture detail remains moderate, prioritizing legible surfaces and consistent geometry over complex environments, while lighting effects support the sense of height and depth as the structure extends upward. Audio accompanies the construction and defense flow with a mix of ambient background music and practical sound effects. Construction actions generate immediate feedback through distinct placement and upgrade sounds, and attacks are communicated with sharper audio cues that help signal incoming waves and successful defensive impacts. The resulting player experience centers on measured, iterative tower development—balancing creative layout decisions with the practical pressure of keeping the outpost standing through each new assault.
×