Games developed by Flight-Plan Inc.
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Black/Matrix
Black/Matrix is a Japanese role-playing game released by SEGA in 1998 for the SEGA Saturn console. Developed by Flight-Plan, this game takes place in a fantasy world filled with angels and demons. It is a unique and intriguing addition to the SEGA Saturn library and has gained a cult following among fans of the console.
The game's story follows a young demon king, Cain, who is tasked with leading a group of demons on a quest to conquer the human world. However, as the story unfolds, Cain discovers the truth about his past and must make difficult decisions that will shape the fate of both the demon and human realms. The game's complex and morally ambiguous storyline is one of its strongest points, as players are constantly faced with tough choices and unexpected plot twists.
The gameplay of Black/Matrix is turn-based, with a traditional RPG style. Players can recruit and train demons to join their party, each with unique abilities and skills. The battles are challenging and require strategic thinking, as players must consider each demon's strengths and weaknesses to defeat enemies. The game also has a unique "matrix" system where players can combine different skills and abilities to create powerful attacks. This adds an element of customization and depth to the gameplay.
One of the most notable aspects of Black/Matrix is its dark and mature themes. The game deals with heavy topics such as war, betrayal, and the consequences of one's actions. Unlike many other RPGs of the time, Black/Matrix does not shy away from exploring these themes, making it a refreshing and thought-provoking experience for players. The game also has multiple endings, depending on the choices players make throughout the game, adding to its replay value.
The graphics of Black/Matrix are impressive for its time, with detailed character designs and environments. The music, composed by famed video game composer Yoko Kanno, adds to the game's immersive atmosphere. However, the game's English localization has been criticized for its poor translation and spelling errors, which can be distracting for some players.
Despite being released near the end of the SEGA Saturn's lifespan, Black/Matrix was well received by critics and players alike. Its unique blend of deep storytelling, challenging gameplay, and mature themes set it apart from other RPGs of the time. It also spawned several spin-offs and sequels, further expanding on the game's universe and lore.
Metamor Jupiter
The plot of Metamor Jupiter is simple: a biological mutation causes an alien race to spread throughout the galaxy. Armed with advanced technology, the aliens send their machines and robots to engage humanity in a cosmic battle. To counter it, the humans resort to the newly discovered crystal energy to deploy a unit of powerful combat ships, which can change shape in an instant, adapting to every situation.
The player controls one of these ships, and has to fly and shoot through side-scrolling levels populated by normal enemies, bosses and various types of hazards. Other combatants will accompany the player-controlled machine from time to time, but they usually do not survive the robotic onslaught, and the player character is left to fend for himself.
As the premise indicates, the defining feature of the game is the fighter ship's ability to shape-shift. The three main variants have two weapons each, which adapt to different situations. For example, one of the forms has vertical fire, but lacks powerful explosives; another can drop bombs, but has a slow forward beam attack, etc. Each of the forms can pick up power-ups, which will strengthen conventional weapons.
Unlike most shooters of this type, there are no 'lives'; instead, the player-controlled aircraft has a set amount of life points, part of which are depleted when it is hit. Life points can be recovered by picking up power-ups scattered throughout the levels.